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{{Navbox Lee}} | {{Navbox Lee}} | ||
{{Navbox combos}} | {{Navbox combos}} | ||
{{Combo_notation}} | |||
{{See other}} | |||
== Bread n' butter == | == Bread n' butter == | ||
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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. df+2) | ; Regular launch (e.g. df+2) | ||
: | : 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! f+2,1 | ||
: 4,u+3 b+2,f~n b+2,f~n ws1,2,f~n ws2,3 S! bb4, ff3 | |||
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; Pickup launch (e.g. CH d+3,4) | |||
: b+3,3,f~n b+2,f~n ws1,2,f~n b+2,f~n ws2,3Â S! f+2,1 | |||
: b+3,3,f~n ws1,2,f~n ws1,2,f~n ws2,3 S! bb4, ff3 | |||
}} | }} | ||
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{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
{{Combolist| | |||
; CH d+2 | |||
: df+4,4 | |||
: f+1+2 | |||
: 4,4:4 | |||
: 1,3:3:3 (can whiff from tip range CH d+2) | |||
}} | |||
== Staples == | == Staples == | ||
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{{Staple}} | {{Staple}} | ||
{{Combolist| | {{Combolist|columns=2| | ||
; df+2 | ; [12] df+2 | ||
: | ; [14] uf+4 | ||
: [+50] 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! f+2,1 | |||
: [+51] 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! b+1:1+2 | |||
: [+51] 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! ws2,3 | |||
: [+56] 4,u+3 b+2,f~n b+2,f~n ws1,2,f~n ws2,3 S! b,B+4, f,F+3 | |||
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; [36] f+3,3,3,3,3,4 | |||
: [+31] b,B+4 dash d+2 b+2,f~n(x3) f+2,1 | |||
: [+37] b,B+4 dash d+2 b+2,f~n ws1,2 ws2,3 | |||
: SSL (b+2),4,3, b+2,f~n ws1,2,f~n f+2,1<ref>Delay first hit of f+2,1</ref> | |||
 | |||
;[24] d,DB+4 | |||
:[+58] ws2,4 f,f d+2 b+2~f ws1,2~f ws2,3 dash<ref>Must be a deep dash</ref> bb4, ff3 | |||
:[+60] b,b<ref>backdash at the beginning is very short. Without it, you will move past the opponent</ref> (b+2),4,3 dash d+2 b+2~f ws1,2~f ws2,3 dash b,B+4, f,F+3 | |||
 | |||
;[37] CH 4,3,4 | |||
:[+27] ws1,2 ws1,2 ws2,3 | |||
}} | }} | ||
<references/> | |||
== Wall == | == Wall == | ||
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== Back-turned opponent == | == Back-turned opponent == | ||
{{Combolist| | {{Combolist|columns=1| | ||
; df+2 | ; Regular launch (e.g df+2 / uf+4) | ||
: | : 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! f+1+2 FC df+4 | ||
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; Acid Storm (f33333,4) | |||
: b+2,f~n 2 b+2,f~n, 1,2f~n, f+2,1 | |||
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; WS2,3 | |||
: b+1:1,f~n 2 b+2,f~n ws1,2,f~n b+2,f~n f+4:1 S! f2,1 | |||
: b+1:1,f~n d+2 b+2,f~n, ws1,2,f~n f4:1 S! f2,1 (Only if opponent is off-axis) | |||
 | |||
; B+2,4,3 | |||
: dash f+4:1 S! b+2,f~n f+2,1 | |||
}} | }} | ||
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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
'''CH b+4 Slide Combos for Style Points''' | |||
CH b+4,3 df,df+3 ws4 f+4:1 T! b+2,f~n ws1,2,f~n Heat Burst b,B+4 H.f,F+3,F f,F+3 ([https://www.reddit.com/r/Tekken/comments/1cfcqbv/behold_pure_excellence/ combo showcase by u/IzNebula on Reddit]) | |||
CH b+4 b,B+4,3 df,df+3 ws2,4 dash f+4:1 T! b,B+4 Heat Burst b,B+4 H.f,F+3,F f,F+3 [https://www.reddit.com/r/Tekken/comments/1cfcqbv/comment/l1r272m/ (credit to u/bier_piraat on Reddit)] |
Latest revision as of 02:14, 30 November 2024
Lee |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
This page is for Tekken 8. For Tekken 7, see Lee combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! f+2,1
- 4,u+3 b+2,f~n b+2,f~n ws1,2,f~n ws2,3 S! bb4, ff3
- Pickup launch (e.g. CH d+3,4)
- b+3,3,f~n b+2,f~n ws1,2,f~n b+2,f~n ws2,3 S! f+2,1
- b+3,3,f~n ws1,2,f~n ws1,2,f~n ws2,3 S! bb4, ff3
Mini-combos
- CH d+2
- df+4,4
- f+1+2
- 4,4:4
- 1,3:3:3 (can whiff from tip range CH d+2)
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [12] df+2
- [14] uf+4
- [+50] 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! f+2,1
- [+51] 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! b+1:1+2
- [+51] 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! ws2,3
- [+56] 4,u+3 b+2,f~n b+2,f~n ws1,2,f~n ws2,3 S! b,B+4, f,F+3
- [36] f+3,3,3,3,3,4
- [+31] b,B+4 dash d+2 b+2,f~n(x3) f+2,1
- [+37] b,B+4 dash d+2 b+2,f~n ws1,2 ws2,3
- SSL (b+2),4,3, b+2,f~n ws1,2,f~n f+2,1[1]
- [24] d,DB+4
- [+58] ws2,4 f,f d+2 b+2~f ws1,2~f ws2,3 dash[2] bb4, ff3
- [+60] b,b[3] (b+2),4,3 dash d+2 b+2~f ws1,2~f ws2,3 dash b,B+4, f,F+3
- [37] CH 4,3,4
- [+27] ws1,2 ws1,2 ws2,3
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- Regular launch (e.g df+2 / uf+4)
- 4,u+3 b+2,f~n ws1,2,f~n ws2,3 S! f+1+2 FC df+4
- Acid Storm (f33333,4)
- b+2,f~n 2 b+2,f~n, 1,2f~n, f+2,1
- WS2,3
- b+1:1,f~n 2 b+2,f~n ws1,2,f~n b+2,f~n f+4:1 S! f2,1
- b+1:1,f~n d+2 b+2,f~n, ws1,2,f~n f4:1 S! f2,1 (Only if opponent is off-axis)
- B+2,4,3
- dash f+4:1 S! b+2,f~n f+2,1
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
CH b+4 Slide Combos for Style Points
CH b+4,3 df,df+3 ws4 f+4:1 T! b+2,f~n ws1,2,f~n Heat Burst b,B+4 H.f,F+3,F f,F+3 (combo showcase by u/IzNebula on Reddit)
CH b+4 b,B+4,3 df,df+3 ws2,4 dash f+4:1 T! b,B+4 Heat Burst b,B+4 H.f,F+3,F f,F+3 (credit to u/bier_piraat on Reddit)