m (โโStaples) ย |
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{{Navbox Paul}} | {{Navbox Paul}} | ||
{{Navbox combos}} | {{Navbox combos}} | ||
ย | {{Combo_notation}} | ||
'''Damage values for routes including DPD.2,1 have been increased as of patch 1.08 and may not be up to date on this page.''' | |||
== Bread n' butter == | == Bread n' butter == | ||
{{BNB}} | {{BNB}} | ||
{{Combolist|columns=25em| | |||
; Regular Launch Example | |||
: '''[67]''' df+2 > 4 > df+4 > 3,2~b~DF > DPD.2,1 T! > wr2 | |||
: '''[65]''' df+2 > 3,2 > 3,2~b~DF > DPD.2,1 T! > wr2 | |||
: '''[64]''' df+2 > 4 > df+4 > 3,2~b > SWA.1+2 T! > wr2 | |||
: '''[62]''' df+2 > 3,2 > 3,2~b > SWA.1+2 T! > wr2 | |||
; Low Launch Example | |||
; | : '''[69]''' ff+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > wr2 | ||
: [ | : '''[67]''' ff+4 > ws4 > 3,2~b > SWA.1+2 T! > wr2 | ||
: [ | |||
}} | }} | ||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns=15em|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | |||
; [50] CH f+1+2<ref name="microdash_only">Approach for Clean Hit with microdash only</ref> | |||
; [46] qcf+3+4<ref name="microdash_qcf">Approach for Clean Hit with microdash or extended QCF</ref> | |||
; [46] df+(1,1),2<ref name="microdash_only"/> | |||
; [46] b,n,f+1<ref name="microdash_only"/> | |||
; [45] SS.1<ref name="microdash_qcf"/> | |||
; [45] db+1+2<ref name="microdash_only"/><ref>Easier Clean Hit if attack lands as Punish</ref> | |||
: '''[+12]''' CL qcf+2 | |||
: qcf+2 | |||
; DPD.2,1 | |||
:'''[36]''' f,F+4<ref name="true">Not a true combo, but hits all wakeup options</ref> | |||
; CH | ย | ||
: [50] | ; CH 4 | ||
:'''[36]''' db+2 | |||
ย | |||
; CH SS.3 | |||
:'''[50]''' d+1+2 | |||
; CH qcf+3 | ; CH qcf+3 | ||
: [ | :'''[51]''' d+4,2:1+2 | ||
:'''[36]''' OTG.d+2<ref name="floor_break">Floor Break</ref> | |||
; CH df+4 | ; CH df+4 | ||
: [ | :'''[46]''' f+2<ref name="heat_engage">Heat Engager</ref> | ||
ย | |||
; CH wr2 | |||
:'''[41]''' f,F+4 | |||
ย | |||
; CH ws(1),2~b | |||
:'''[46]''' f+2<ref name="heat_engage"></ref> | |||
:'''[38]''' SWA.2<ref name="heat_engage"></ref> | |||
ย | |||
; H.b+2,1* GB / H.d+1,2* GB | |||
:'''[35]''' b+1,2 | |||
:'''[34]''' d+1+2 | |||
}} | }} | ||
<references/> | |||
== Staples == | == Staples == | ||
{{Staple}} | {{Staple}} | ||
{{Combolist|columns=30em| | |||
; b+3 | |||
:'''[82]''' SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1">Not possible on Bears, Jack, or Xiaoyu</ref> | |||
:'''[80]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[79]''' ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[78]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[76]''' SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref>No SSL necessary if combo starts off axis left</ref> | |||
:'''[72]''' 3,2 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[75]''' ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[74]''' df+4 > 3 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[74]''' ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
; df+2 | ; df+2 | ||
: [ | :'''[85]''' qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2<ref name="dpd2,1"></ref><ref name="right_axis_only">Off axis right only</ref> | ||
:'''[81]''' qcf+1 (x2) > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[81]''' qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[81]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref><ref name="left axis only">Off axis left only</ref> | |||
:'''[79]''' qcf+1 (x2) > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2 | |||
:'''[79]''' qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2 | |||
:'''[79]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2<ref name="left axis only"></ref> | |||
:'''[79]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[77]''' qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref>Requires dash before 3,2 if off axis left</ref> | |||
:'''[76]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[76]''' qcf+1 > df+4 > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[75]''' qcf+1 (x2) > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[75]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[73]''' qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
ย | |||
; uf+3,4 | |||
:'''[76]''' dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[75]''' df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[74]''' dash > ws4 > df+4 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[72]''' dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[71]''' df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[70]''' df+4 > SWA.3,2,1 T! > 2 > wr2 | |||
:'''[68]''' ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
ย | |||
; uf+3 | |||
:'''[78]''' ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[77]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[74]''' ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[73]''' 4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[73]''' ws4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[72]''' ws4 > df+4 > SWA.3,2,1 T! > 2 > wr2 | |||
:'''[70]''' 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[70]''' 3 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
ย | |||
; uf+4 | |||
:'''[85]''' qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2<ref name="dpd2,1"></ref><ref name="right_axis_only"></ref> | |||
:'''[81]''' qcf+1 (x2) > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[81]''' qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[81]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref><ref name="left axis only"></ref> | |||
:'''[79]''' qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2<ref name="left_axis_drop">Will not work off axis left</ref> | |||
:'''[79]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2<ref name="left axis only">Off axis left only</ref> | |||
:'''[77]''' qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref name="left_axis_drop"></ref> | |||
:'''[77]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[75]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[74]''' qcf+1 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[73]''' qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[72]''' df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref>Requires dash before 3,2 if off axis right</ref> | |||
ย | |||
; ws2 | |||
:'''[86]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref><ref name="micro-ssl">Usually requires micro-SSL after launch</ref> | |||
:'''[84]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref><ref name="1jab">For some characters, replace first 2 jab with 1 jab if they are sent too far after ws4</ref> | |||
:'''[82]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2<ref name="1jab"></ref> | |||
:'''[81]''' 3,2 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[80]''' ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref name="micro-ssl"></ref> | |||
:'''[79]''' ws4 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[79]''' 3,2 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[78]''' ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[78]''' 4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 + wr2 | |||
:'''[75]''' df+1~b > qcf+1 (x2) > df+4 > db+2 T! > SSR > 2 > wr2 | |||
ย | |||
; f,F+3 | |||
:'''[79]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[77]''' ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[75]''' ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[75]''' 2 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[71]''' 2 > 3,2 > dash > 3,2~b > SWA.1+2 T > 2 > wr2 | |||
ย | |||
; f,F+3,4 | |||
:'''[78]''' dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[74]''' 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[74]''' dash > 3 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[73]''' df+1~b~u > df+4 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[68]''' df+1~b > ws1,2~b > ws1,2~b > SWA.1+2 T! > 2 > wr2 | |||
; qcf+1 | ; qcf+1 | ||
: [ | :'''[93]''' qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref><ref name="right_axis_only"></ref> | ||
:'''[89]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[87]''' qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2<ref name="right_axis_only"></ref> | |||
:'''[87]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2<ref name="left_axis_drop"/> | |||
:'''[86]''' qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[85]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[83]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref name="left_axis_drop"/> | |||
:'''[83]''' qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[82]''' qcf+1 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2<ref name="left_axis_drop"/> | |||
:'''[81]''' SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref name="heavy_right_axis_drop">Will not work if heavily off axis right</ref> | |||
ย | |||
; SWA.1+2 | |||
:'''[94]''' qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref><ref name="right_axis_only"></ref> | |||
:'''[92]''' dash > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[90]''' dash > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2 | |||
:'''[90]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[88]''' SSL qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[88]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[86]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[84]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref>Requires SSR after launch if heavily off axis left or SSL if heavily off axis right</ref> | |||
:'''[82]''' qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
ย | |||
; f,F+4 | |||
:'''[86]''' SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref><ref>Player 1 only, f,F+4 also needs to hit very late</ref> | |||
:'''[83]''' ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[82]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[79]''' ws3 > 3 > df+4 > 1 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2<ref>Omit 1 > dash if more than ~45 degrees off axis [78]</ref> | |||
:'''[79]''' ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[78]''' ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[78]''' ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[77]''' ws4 > df+4 > SWA.3,2,1 T! > 2 > wr2 | |||
ย | |||
; qcf+1+2 T! | |||
:'''[73]''' dash > SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 | |||
:'''[69]''' dash > SSR > qcf+1 (x3) > dash > d+4,2:1+2 | |||
:'''[69]''' dash > SSL > qcf+1 > df+4 > iWS3 > 3,2~b~df > DPD.2,1 | |||
:'''[68]''' f,F+4 > ws4 > df+4 > 2 > wr2 | |||
:'''[67]''' qcf+1 > df+4 > 2 > dash > 3,2~b~df > DPD.2,1 | |||
:'''[66]''' f,F+4 > ws4 > df+4 > dash > d+4,2:1+2 | |||
:'''[63]''' qcf+1 > df+4 > 2 > dash > d+4,2:1+2 | |||
:'''[62]''' qcf+1 > df+4 > 2 > wr2 | |||
ย | |||
; f,F+(2),2 | |||
:'''[84]''' SSL > ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[84]''' ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[83]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[81]''' SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[80]''' ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[79]''' ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
ย | |||
; H.b+(2),1* | |||
:'''[107]''' SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[103]''' SSL qcf+1 > df+4 > ws3 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[101]''' SSR > qcf+1 (x2) > df+1~b~DF > WS1,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[101]''' SSR > qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[101]''' SSL qcf+1 > df+4 > ws3 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2<ref name="small">Whiffs on smaller characters</ref> | |||
:'''[100]''' qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2 | |||
:'''[99]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[97]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[95]''' qcf+1 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[94]''' qcf+1 > df+4 > 2 > dash > DPD.2,1 T! > 1 > wr2 | |||
:'''[88]''' 4 > 4 > df+4 > b+1,2 T! > 2 > wr2 | |||
ย | |||
; H.f+1+2* | |||
:'''[100]''' SSR > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[98]''' SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[98]''' SSR > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[96]''' SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[96]''' SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[96]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[95]''' qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[94]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[94]''' qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[92]''' qcf+1 (x2) > df+1~b~df > ws1,2~b > SWA.1+2 T! > 2 > wr2 | |||
; | ; Low Parry | ||
: [ | :'''[53]''' SSR > qcf+1 (x3) > dash > 3,2~b~df > DPD.2,1 | ||
:'''[49]''' qcf+1 > df+4 > iWS3 > 3,2~b~df > DPD.2,1<ref>iWS3 must be done with d,df,n input and slightly delayed, especially on Xiaoyu</ref> | |||
:'''[49]''' SSR > qcf+1 (x3) > dash > d+4,2:1+2 | |||
:'''[47]''' qcf+1 > df+4 > df+1~b~df > WS1,2~b~df > DPD.2,1 <ref>May drop depending on qcf+1 timing</ref> | |||
:'''[47]''' qcf+1 > df+4 > 2 > dash > 3,2~b~df > DPD.2,1 | |||
:'''[47]''' SSR > qcf+1 (x2) > df+4 > dash > 1 > wr2 | |||
:'''[47]''' SSR > qcf+1 > ws4 > df+4 > 1 > dash > d+4,2:1+2 | |||
:'''[46]''' SSR > qcf+1 > ws4 > df+4 > 1 > wr2 | |||
:'''[46]''' qcf+1 > ws4 > df+4 > dash > d+4,2:1+2 | |||
:'''[46]''' f,F+4 > ws4 > df+4 > 1 > wr2 | |||
:'''[46]''' f,F+4 > ws4 > df+4 > d+4,2:1+2 | |||
:'''[45]''' qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 | |||
:'''[44]''' qcf+1 > df+4 > df+1~b~df > ws1,2~b~DF > DPD.2,1 | |||
:'''[43]''' qcf+1 > df+4 > 2 > dash > d+4,2:1+2 | |||
:'''[42]''' qcf+1 > df+4 > 2 > wr2 | |||
}} | }} | ||
=== Counterhit === | |||
{{Combolist|columns=30em| | |||
; CH SWA.4 | |||
:'''[96]''' SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[94]''' SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[93]''' SSL > qcf+1 > ws4 > df+4 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[92]''' SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[91]''' SSL > qcf+1 > ws4 > df+4 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[90]''' SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[90]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[88]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[86]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[85]''' qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[84]''' qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
; CH db+2 | |||
:'''[91]''' SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref><ref name="left axis only"></ref> | |||
:'''[89]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[89]''' SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2</ref><ref name="left axis only"></ref> | |||
:'''[88]''' SSR > ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[87]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[85]''' SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[84]''' SSL > ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[84]''' ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr1 | |||
:'''[83]''' ws4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[83]''' 4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
; CH SWA.3 | |||
:'''[80]''' ws3 > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[78]''' ws3 > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[74]''' ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[68]''' ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2 | |||
:'''[65]''' ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[65]''' ws3 > 3 > df+4 > db+2 T! > 2 > wr2 | |||
; CH SWA.3,2,1 T! | |||
:'''[72]''' SSL > qcf+1 > df+4 > dash > d+4,2:1+2<ref>Allow the crouch dash to travel a bit</ref> | |||
:'''[69]''' qcf+1 > 2 > wr2 | |||
:'''[68]''' qcf+1 > 3,2~b~DF > DPD.2,1 | |||
:'''[67]''' qcf+1 > dash > d+4,2:1+2 | |||
:'''[65]''' SSR > f,F+4 > ws1,2~b > SWA.1+2 | |||
; CH qcf+3+4 T! | |||
:'''[79]''' SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 | |||
:'''[75]''' qcf+1 > df+4 > iWS3 > 3,2~b~df > DPD.2,1 | |||
:'''[74]''' SSL > f,F+4 > ws4 > df+4 > 2 > wr2 | |||
:'''[74]''' qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 | |||
:'''[73]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 | |||
:'''[72]''' f,F+4 > ws4 > df+4 > 1 > wr2 | |||
:'''[70]''' SSR > qcf+1 (x2) > df+4 > 2 > wr2 | |||
:'''[69]''' qcf+1 > df+4 > 2 > dash > d+4,2:1+2 | |||
:'''[68]''' qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2 | |||
; CH SWA.1 | |||
:'''[100]''' SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[98]''' SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[96]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[94]''' SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2 | |||
:'''[92]''' SSR > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[92]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[91]''' qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2 | |||
:'''[91]''' qcf+1 (x2) > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2 | |||
:'''[90]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[89]''' qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[87]''' df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
; CH f+1+2* | |||
:'''[101]''' SSR > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[99]''' SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[99]''' SSR > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[97]''' SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[97]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[96]''' qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[95]''' qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
; CH (2),3 / CH ws(3),2 | |||
:'''[93]''' SSL > qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[92]''' SSL > qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[91]''' SSL > qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[91]''' SSL > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[90]''' SSL > qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[89]''' SSL > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[89]''' SSL > qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[89]''' SSL > qcf+1 > df+4 > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2 | |||
:'''[85]''' SSL > qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
; CH df+(3),4 | |||
:'''[77]''' dash > qcf+1 (x2) > dash > 3,2~b > SWA.1+2 T! > d+4,2:1+2 | |||
:'''[75]''' dash > qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2 | |||
:'''[70]''' qcf+1 > 3,2~b > SWA.1+2 T! > d+4,2:1+2 | |||
:'''[67]''' df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2 | |||
; CH (3),2 | |||
:'''[80]''' qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2 | |||
:'''[78]''' dash > SSR > ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[77]''' f,F+4 > ws3 > df+4 > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2 | |||
:'''[75]''' dash > 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2 | |||
; CH DPD.(2),3 / CH SWA.(3,2),3 | |||
:'''[94]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[92]''' qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2<ref>Very tight link on smaller characters</ref> | |||
:'''[92]''' SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2<ref name="dpd2,1"></ref> | |||
:'''[90]''' SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[88]''' SSL > ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2 | |||
:'''[86]''' SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2<ref>No SSL needed for DPD route</ref> | |||
:'''[85]''' ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[85]''' df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[84]''' ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[81]''' 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
}} | |||
<references/> | |||
=== Notes === | |||
* Combos with more than 1 rep of qcf+1 filler require frame-perfect timing and increasingly strict positioning | |||
* Longer qcf+1 routes typically drop if Paul is off axis left or heavily off axis right | |||
* All instances of ws4 are done as CD4. The normal iWS input is not fast enough in most cases | |||
* Routes with ws3 or ws4 typically drop if Paul is off axis right or heavily off axis left | |||
* 4 filler after high launch is easier and more consistent than qcf+1, but deals less damage and cannot be looped | |||
* qcf+1 pushes axis leftward with each rep | |||
* wr2 or 1 > wr2 can be used in place of all 2 > wr2 enders for simpler execution and 1-3 less combo damage | |||
* wr2 can be used in place of all 1 > wr2 enders for simpler execution and 1 less combo damage | |||
* DPD.3+4 can <s>and should</s> be used in place of any post-Tornado ender or after a high wall splat | |||
* 1 > wr2 and 2 > wr2 can be partially buffered (see [[Paul_tech#Buffered_2_>_wr2|Paul tech]] for details) | |||
* wr2 and jab > wr2 enders may require sidestep (usually SSR) after Tornado to be flush with opponent's feet | |||
* Demoman (d+4,2:1+2) can be used as an ender for most SWA.1+2 T! routes. Usually less damage than jab > wr2 even with perfect input, but vital for wall carry/splat at a distance | |||
* Demoman may require SSL to fully to connect after some Tornadoes | |||
* Demoman will not fully connect at high scaling | |||
* f,F+3,4,4, DPD.2,1, f,F+2:1, ws3,2 and qcf+1 can be used in place of most wr2 enders and are ideal for splatting at ranges where Demoman is too close for a wall ender conversion | |||
* qcf+1 loops become more lenient if opponent is launched while backturned | |||
== Wall == | == Wall == | ||
=== Wall Carry/Splat === | |||
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1" | |||
!<ref name="scaling_1">Damage values calculated following 4/5-hit non-CH, non-Heat combo (30% scaling). Add Heat Burst for extra damage, control and oki</ref>Damage!!Attack!!<ref name="startup">Includes minimum additional frames for motion inputs (sway canceled attacks not subject to additional startup)</ref>Startup!!Follow | |||
|- | |||
| +18 || d+4,2:1+2 || i15 || [[Paul_combos#High_Wall_Hit|High Hit]] | |||
|- | |||
| +16 || f,F+3,4,4 || i17 || [[Paul_combos#High_Wall_Hit|High Hit]] | |||
|- | |||
| +12 || f,F+2:1 || i17 || [[Paul_combos#High_Wall_Hit|High Hit]] | |||
|- | |||
| +11 || ws3,2 || i16 || [[Paul_combos#High_Wall_Hit|High Hit]] | |||
|- | |||
| +10 || ws1,2~b || i18 || [[Paul_combos#High_Wall_Hit|High Hit]] | |||
|- | |||
| +10 || f,F+3,4 || i17 || [[Paul_combos#High_Wall_Hit|High Hit]] | |||
|- | |||
| +6 || qcf+1 || i18 || [[Paul_combos#High_Wall_Hit|High Hit]] | |||
|} | |||
=== High Wall Hit === | |||
==== Pre-Tornado Splat ==== | |||
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="4" border="1" | |||
!<ref name="scaling">Damage values calculated following 6-hit non-CH, non-Heat combo into wall splat (24% scaling). Add Heat Burst for extra damage, control and oki</ref>Damage!!Attack!!<ref name="startup"></ref>Startup!!Follow | |||
|- | |||
| +15 || SWA.3,2,1<ref>Requires delay before Low Wall Hit follow</ref>|| i20 || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|- | |||
| +12 || DPD.2,1 || i24 || [[Paul_combos#Post-Tornado Splat|Post-T!]] | |||
|- | |||
| +8 || b+1,2 || i12 || [[Paul_combos#Post-Tornado Splat|Post-T!]] | |||
|- | |||
| +5 || db+2 || i19 || [[Paul_combos#Post-Tornado Splat|Post-T!]] | |||
|- | |||
| +5 || qcb+1+2 || i18 || [[Paul_combos#Post-Tornado Splat|Post-T!]] | |||
|- | |||
| +5 || qcf+3+4 || i21 || [[Paul_combos#Post-Tornado Splat|Post-T!]] | |||
|- | |||
| +0 || Delay || || [[Paul_combos#Post-Tornado Splat|Post-T!]] | |||
|- | |||
| +0 || Delay || || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|} | |||
==== Post-Tornado Splat ==== | |||
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="4" border="1" | |||
!<ref name="scaling"></ref>Damage!!Attack!!<ref name="startup"></ref>Startup!!Follow | |||
|- | |||
| +12 || d+1,4,2<ref>Low hits possible with delay</ref> || i14 || +9d (-5) | |||
|- | |||
| +12 || wr2 || i21 || {{Plainlist| | |||
{{Spike}} | |||
+0d FDFA}} | |||
|- | |||
| +9 || d+1+2 || i12 || [[Paul_combos#Post-Tornado Splat|Post-T!]]<ref>Requires very high splat</ref> | |||
|- | |||
| +9 || d+1+2 || i12 || [[Paul_combos#Low_Wall_Hit|Low Hit]]<ref>Requires high splat</ref> | |||
|- | |||
| +9 || 3,2~b || i15 || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|- | |||
| +9 || ws1,2~b || i18 || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|- | |||
| +5 || 1 > df+1~b || i10 i14 || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|- | |||
| +3 || df+1~b || i14 || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|- | |||
| +3 || 2 || i10 || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|- | |||
| +2 || 1 || i10 || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|- | |||
| +0 || Delay || || [[Paul_combos#Low_Wall_Hit|Low Hit]] | |||
|} | |||
=== Low Wall Hit === | |||
{|class="wikitable sortable" style="width:100%; text-align:center" colspan="5" border="1" | |||
|- | |||
! Damage!!Attack!!<ref name="startup"></ref>Startup!!KD!!Tech | |||
|- | |||
| +25 || H.qcf+2 || i15 || +5 || -7 | |||
|- | |||
| +22 || qcf+2 || i15 || +5 || -7 | |||
|- | |||
| +20 || H.1+2* || i46 || +9 || -3 | |||
|- | |||
| +18 || H.1+2 || i28 || +9 || -3 | |||
|- | |||
| +17 || 1+2* || i46 || +9 || -3 | |||
|- | |||
| +16 || DPD.3+4<ref>Additional 9-10 damage from falling hitbox (blockable), FDFA recovery</ref> || i28 || -44 || -52 | |||
|- | |||
| +15 || 1+2 || i28 || +9 || -3 | |||
|- | |||
| +15 || d+1+2 || i12 || +5 || -7 | |||
|- | |||
| +13 || b+1,2<ref name="second_hit">Low hit on 2nd hit only</ref> || i12 || +16 FDFA || -1 | |||
|- | |||
| +13 || SWA.2 || i17 || +5 || -5 | |||
|- | |||
| +12 || SWA.1 || i21 || -2 || -10 | |||
|- | |||
| +11 || b+2 || i18 || -4 || -12 | |||
|- | |||
| +11 || ws1,2~b<ref name="second_hit"></ref> || i18 || +12 || +4 | |||
|- | |||
| +11 || qcf+3+4 || i21 || +10 || +0 | |||
|- | |||
| +11 || SWA.1+2 || i18 || +13 || -4 | |||
|- | |||
| +10 || OTG.d+2 || i18 || -1 || -9 | |||
|- | |||
| +10 || wr2 || i21 || +16 FDFA || -1 | |||
|- | |||
| +10 || f+4 || i22 || +8 || -8 | |||
|- | |||
| +10 || db+2 || i19 || +14 || -3 | |||
|- | |||
| +9 || ws4 || i14 || +5 || -3 | |||
|- | |||
| +8 || d+1 || i14 || +3 || -5 | |||
|- | |||
| +8 || df+4 || i17 || +11 || +1 | |||
|- | |||
| +7 || b+4 || i20 || +4 FDFA || -6 | |||
|- | |||
| +6 || 2+3 || i16 || -1 || -8 | |||
|- | |||
| +5 || df+1~b || i14 || +14 || +6 | |||
|} | |||
<references /> | |||
=== Examples === | |||
==== Wall Carry Starter ==== | |||
; qcf+1 (x2) > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > ff+2:1 W! > dash | |||
{{Combolist|columns=25em| | |||
:'''[106]''' 2+3 > 3,2~b~u > H.qcf+2<ref name="hard">The difficulty varies on the size of the character, with big characters like Jack and Kuma being the easiest and Kazuya, as well as the shortest female characters, being the hardest; other characters fall somewhere in-between.</ref> | |||
:'''[106]''' 2+3 > ws1,2~b~u > H.qcf+2<ref name="hard"></ref> | |||
:'''[105]''' 2+3 > 1 > df+1~b~u > H.qcf+2 | |||
:'''[102]''' 3,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[102]''' ws1,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[101]''' 1 > df+1~b~u > qcf+2 | |||
:'''[99]''' 2 > qcf+2 | |||
:'''[98]''' 1 > qcf+2 | |||
:'''[95]''' 3,2~b > d1+2 | |||
}} | |||
; qcf+1 (x2) > df+4 > dash > d+4,2:1+2 W! > dash | |||
{{Combolist|columns=24em| | |||
:'''[102]''' DPD.2,1 > 2+3 > 2 > H.qcf+2 | |||
:'''[99]''' SWA.3,2,1 > qcf+2 | |||
:'''[99]''' db+2 > 2+3 > 3,2~b~u > H.qcf+2<ref name="hard"></ref> | |||
:'''[99]''' db+2 > 2+3 > ws1,2~b~u > H.qcf+2<ref name="hard"></ref> | |||
:'''[98]''' DPD.2,1 > SSL > df+1~b~u > qcf+2 | |||
:'''[98]''' db+2 > 2+3 > SSL > 1 > df+1~b~u > H.qcf+2 | |||
:'''[98]''' 2+3 > db+2 > 3,2~b~u > H.qcf+2<ref name="hard"></ref> | |||
:'''[98]''' 2+3 > db+2 > ws1,2~b~u > H.qcf+2<ref name="hard"></ref> | |||
:'''[98]''' db+2 > SSL > 3,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[98]''' db+2 > ws1,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[98]''' qcf+3+4 > 3,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[98]''' qcf+3+4 > ws1,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[98]''' 2+3 > db+2 > 3,2~b~u > H.qcf+2<ref name="hard"></ref> | |||
:'''[98]''' 2+3 > db+2 > ws1,2~b~u > H.qcf+2<ref name="hard"></ref> | |||
:'''[98]''' db+2 > SSL > 3,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[98]''' db+2 > ws1,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[98]''' qcf+3+4 > 3,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[95]''' b+1,2 > df+1~b~u > qcf+2 | |||
:'''[94]''' db+2 > SSL > 1 > df+1~b~u > qcf+2 | |||
:'''[93]''' SSL > 3,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[93]''' ws1,2~b~u > qcf+2<ref name="hard"></ref> | |||
:'''[92]''' db+2 > SSL > 2 > qcf+2 | |||
:'''[91]''' db+2 > 3,2~b > d+1+2 | |||
:'''[86]''' 1 > qcf+2 | |||
:'''[84]''' qcf+2 | |||
}} | |||
{{Combolist| | ==== Resplat<ref>Bears, for the most part, cannot be resplatted due to their extremely tall hurtbox. They either hit the wall immediately or you get a side turned juggle instead.</ref> ==== | ||
; df+1+3:H.qcf+2 W! > dash | |||
: | {{Combolist|columns=22em| | ||
; | : '''[113]''' qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > H.qcf+2<ref name="hard"></ref> | ||
: | : '''[109]''' qcf+1 W! > qcf+3+4 > d+1+2 > 1 > df+1~b~u > H.qcf+2 | ||
: '''[107]''' qcf+1 W! > qcf+3+4 > d+1+2 > df+1~b~u > H.qcf+2 | |||
: | : '''[103]''' qcf+1 W! > qcf+3+4 > d+1+2 > 3,2 > d+1+2 | ||
: '''[97]''' qcf+1 W! > qcf+3+4 > d+1+2 > df1~b > d+1+2 | |||
}} | |||
; ff+2:1 W! > backdash | |||
{{Combolist|columns=22em| | |||
: '''[100]''' qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > qcf+2<ref name="hard"></ref> | |||
: '''[96]''' qcf+1 W! > qcf+3+4 > d+1+2 > 1 > df1~b~u > qcf+2 | |||
: '''[94]''' qcf+1 W! > qcf+3+4 > d+1+2 > df1~b~u > qcf+2 | |||
: '''[93]''' qcf+1 W! > qcf+3+4 > d+1+2 > 3,2 > d+1+2 | |||
: '''[87]''' qcf+1 W! > qcf+3+4 > d+1+2 > df1~b > d+1+2 | |||
}} | }} | ||
== Float == | == Float == | ||
{{Combolist|columns=25em| | |||
; 1 | |||
:'''[54]''' qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[44]''' df+4 > 3,2~b > SWA.1+2 T! > wr2 | |||
:'''[39]''' 3,2~b > SWA.1+2 T! > wr2 | |||
; 2+3 | |||
:'''[51]''' SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2 | |||
:'''[50]''' SSR > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[48]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[46]''' qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
; SWA.1+2 T! | |||
:'''[50]''' SSR > qcf+1 > df+4 > 2 > wr2 | |||
; ws4 | |||
:'''[59]''' dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[58]''' df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
}} | |||
<references/> | |||
== Heat == | |||
=== Heat Burst === | |||
Most max damage Heat Burst combos follow the route of a regular max damage combo, replacing the ender with 2+3 > H.qcf+2~F > qcf+2. Exceptions to this rule are starters that leave Tornado unavailable. | |||
'''Examples:''' | |||
{{Combolist|columns=40em| | |||
; [102] CH SWA.4 | |||
; [100] SWA.1+2 | |||
; [97] qcf+1 | |||
; [91] df+2 | |||
: qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > 2+3 > H.qcf+2~F > qcf+2 | |||
; [97] CH SWA.4 | |||
; [96] SWA.1+2 | |||
; [94] qcf+1 | |||
; [86] df+2 | |||
: qcf+1 > df+4 > 3,2~b~u > 2+3 > 3,2~b > SWA.1+2 T! > H.qcf+2~F > qcf+2 | |||
; [97] ff+(2),2 | |||
; [92] b+3 | |||
: SSL > ws4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > 2+3 > H.qcf+2~F > qcf+2 | |||
}} | |||
{{Combolist|columns=40em| | |||
; qcf+1+2 T! | |||
; CH qcf+3+4 T!<ref>May require SSR</ref> | |||
:'''[96]''' dash > qcf+1 (x2) > dash > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2 | |||
:'''[88]''' dash > qcf+1 > df+4 > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2 | |||
:'''[87]''' dash > qcf+1 (x2) > 1 > 2+3 > qcf+1 > H.qcf+2~F > qcf+2 | |||
; Low Parry | |||
:'''[70]''' SSR > qcf+1 (x2) > dash > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2 | |||
:'''[68]''' qcf+1 > df+4 > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2 | |||
:'''[62]''' SSR > qcf+1 (x2) > 1 > 2+3 > qcf+1 > H.qcf+2~F > qcf+2 | |||
}} | |||
=== Heat Dash === | |||
==== Starter ==== | |||
{{Combolist|columns=25em| | |||
; [85] H.qcf+2~F | |||
; [77] H.u+2~F | |||
; [75] H.f+4~F | |||
; [72] H.SWA.2~F | |||
; [66] H.f+2~F | |||
: SSR > qcf+1 (x5) > df+4 > b1,2 T! > SSR > 2 > wr2 | |||
: SSR > qcf+1 (x5) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2 | |||
; [84] H.qcf+2~F | |||
: SSR > qcf+1 (x2) > df+4 > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > wr2 | |||
; [81] H.qcf+2~F | |||
; [73] H.uf+2~F | |||
; [71] H.f+4~F > SSR | |||
; [68] H.qcb+2~F | |||
; [59] H.f+2~F > SSR | |||
: qcf+1 > qcf+4 > df+4 > qcf+4 > df+4 > 3,2~b~DF > DPD.2,1 T! > wr2 | |||
; [79] H.qcf+2~F | |||
; [74] H.u+2~F | |||
; [69] H.f+4~F | |||
; [66] H.SWA.2~F | |||
; [59] H.f+2~F<ref>Buffer forward dash during Heat Dash</ref> | |||
: SSR > qcf+1 (x4) > df+4 > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2 | |||
; [79] H.qcf+2~F | |||
; [69] H.f+4~F | |||
; [67] H.u+2~F | |||
; [66] H.SWA.2~F | |||
; [57] H.f+2~F | |||
: SSR > qcf+1 > df+4 > 3,2 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
: qcf+1 > df+4 > 3 > df+4 > 3,2 > df+4 > db+2 T! > 2 > wr2 | |||
; [78] H.qcf+2~F | |||
; [68] H.f+4~F | |||
; [70] H.u+2~F | |||
; [66] H.SWA.2~F<ref>SSL after Heat Dash</ref> | |||
; [56] H.f+2~F | |||
: SSR > qcf+1 (x2) > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
; [76] H.qcf+2~F | |||
; [68] H.u+2~F | |||
; [66] H.f+4~F | |||
; [63] H.SWA.2~F | |||
; [54] H.f+2~F | |||
: df+4 > 3,2 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
}} | |||
{{Combolist| | ===== Counterhit ===== | ||
; 1 | {{Combolist|columns=50em| | ||
: | ; CH ws(1),2~b > H.SWA.2~F | ||
:'''[60]''' SSR > qcf+1 (x2) > 3,2 > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2 | |||
:'''[59]''' qcf+1 > df+4 > ws3 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
:'''[57]''' 3,2 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2 | |||
}} | |||
ย | |||
==== Post-Tornado ==== | |||
{{Combolist|columns=15em| | |||
: qcf+1 > H.qcf+2~F > qcf+2<ref>Low-moderate scaling only, requires right-side positioning</ref> | |||
: H.qcf+2~F > qcf+2 | |||
}} | |||
ย | |||
=== Guard Break === | |||
{{Combolist|columns=20em| | |||
; Midscreen | |||
; H.b+2,1* | |||
; H.d+1,2* | |||
: '''[35]''' b+1,2 | |||
: '''[34]''' d+1+2 | |||
ย | |||
; Wall Reset | |||
: W! > H.b+2,1*<ref name="b2,1">Assumes H.b+2 knockdown followed by blocked 1. Can be countered by backrise > i11 or evaded with backrise > sidewalk </ref> > d+1+2 W! > [[Paul_combos#Resplat|Resplat]] | |||
: W! > H.b+2,1*<ref name="b2,1"></ref> > qcb+3,2,1 W! > H.b+2,1*<ref name="b2,1"></ref> | |||
}} | }} | ||
<references/> | |||
== Back-turned opponent == | == Back-turned opponent == | ||
ย | {{Combolist|columns=200em| | ||
{{Combolist| | |||
; df+2 | ; df+2 | ||
: | : '''[68]''' qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2 | ||
: '''[60]''' df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2 | |||
: '''[55]''' 3,2~b > SWA.1+2 T! > d+4,2:1+2 | |||
= | ; 3,2~b > SWA.1+2<ref name="guaranteed">Guaranteed on most characters</ref> | ||
: '''[108 (31+77)]''' qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2 | |||
: '''[103 (31+72)]''' qcf+1 > 3,2~b > SWA.1+2 T! > d+4,2:1+2 | |||
: '''[103 (31+72)]''' qcf+3+4 T! > qcf+1 (x2) > dash > d+4,2:1+2 | |||
; ws1,2~b > SWA.1+2<ref name="guaranteed"></ref><ref>Use when tech rolling into an opponent's back</ref> | |||
: '''[114 (15+20+79)]''' qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2 | |||
: '''[114 (15+20+79)]''' qcf+1 > df+4 > qcb+3,2,1 T! > dash > SSR > d+4,2:1+2 | |||
: '''[104 (15+20+79)]''' df+4 > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2 | |||
}} | |||
<references/> | |||
== Stage Hazard == | |||
=== Elegant Palace === | |||
{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; | : '''[147]''' CH qcf+2 W! > H.qcf+2 WB! > qcf+1 (x2) > d+1,4,2 W! > H.qcf+2 BB! > DPD.2,1 T! > dash > H.qcf+2~F > SSL > 3,2~b~u W! > qcf+2 | ||
: | : '''[146]''' CH qcf+2 W! > H.qcf+2 WB! > qcf+1 (x2) > d+1,4,2 W! > H.qcf+2 BB! > dash > H.qcf+2~F > qcf+3+4 T! > qcf+1 W! > 3,2~b~u > qcf+2 | ||
}} | |||
=== Midnight Siege === | |||
{{Combolist|columns=100em| | |||
; H.qcf+2 WBl! | |||
; d+4,2:1+2 WBl! | |||
: '''[115]''' SSR > qcf+1 (x2) W! > qcf+3+4 > d+1+2 > 1 > H.qcf+2 | |||
: '''[111]''' SSL > d+4,2:1+2 w! > db+2 > 1 > H.qcf+2 | |||
: '''[109]''' SSR > qcf+1 > SWA.3,2,1 W! > 1 > H.qcf+2 | |||
: '''[109]''' qcf+1 > b+1,2 W! > 3,2~b > H.qcf+2 | |||
: '''[105]''' qcf+1 > SWA.3,2,1 W! > 3,2~b > d+1+2 | |||
: '''[102]''' d+4,2:1+2 W! > 3,2~b > d+1+2 | |||
}} | }} | ||
== Extras == | == Extras == | ||
{{Extra}} | |||
{{Combolist|columns=200em| <!-- see https://wavu.wiki/t/Template:Combolist for usage --> | |||
; CH H.qcf+2 W! | |||
:'''[138]''' backdash > qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > H.qcf+2<ref>Max damage without stage gimmicks?</ref> | |||
; CH qcf+3 (Kuma/Panda/Raven only) | |||
:'''[71]''' db+2 T! > qcf+1 (x2) > dash > d+4,2:1+2 | |||
ย | |||
; CH ws(3),2 | |||
; CH (2),3 | |||
; CH df+(3),4 | |||
: SSR > qcf+3+4 T! > df+4 > df+4 > df+4 > 2+3...<ref>Side switches</ref> | |||
; Extremely difficult and rarely useful | |||
:'''[73]''' qcf+1 (x2) > 3,2~b~u > wr2 | |||
}} | |||
<references/> |
Latest revision as of 17:31, 24 November 2024
Paul |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- โ 1.0 1.1 Should never have a space immediately after it.
- โ Not "for stance transition", which has no special notation and is written the same as any other input.
- โ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Damage values for routes including DPD.2,1 have been increased as of patch 1.08 and may not be up to date on this page.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
- Regular Launch Example
- [67] df+2 > 4 > df+4 > 3,2~b~DF > DPD.2,1 T! > wr2
- [65] df+2 > 3,2 > 3,2~b~DF > DPD.2,1 T! > wr2
- [64] df+2 > 4 > df+4 > 3,2~b > SWA.1+2 T! > wr2
- [62] df+2 > 3,2 > 3,2~b > SWA.1+2 T! > wr2
- Low Launch Example
- [69] ff+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > wr2
- [67] ff+4 > ws4 > 3,2~b > SWA.1+2 T! > wr2
Mini-combos
- [50] CH f+1+2[1]
- [46] qcf+3+4[2]
- [46] df+(1,1),2[1]
- [46] b,n,f+1[1]
- [45] SS.1[2]
- [45] db+1+2[1][3]
- [+12] CL qcf+2
- qcf+2
- DPD.2,1
- [36] f,F+4[4]
- CH 4
- [36] db+2
- CH SS.3
- [50] d+1+2
- CH qcf+3
- [51] d+4,2:1+2
- [36] OTG.d+2[5]
- CH df+4
- [46] f+2[6]
- CH wr2
- [41] f,F+4
- H.b+2,1* GB / H.d+1,2* GB
- [35] b+1,2
- [34] d+1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- b+3
- [82] SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [80] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [79] ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [78] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [76] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[2]
- [72] 3,2 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [75] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [74] df+4 > 3 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [74] ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- df+2
- [85] qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2[1][3]
- [81] qcf+1 (x2) > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2[1]
- [81] qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2[1]
- [81] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1][4]
- [79] qcf+1 (x2) > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2
- [79] qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2
- [79] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2[4]
- [79] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [77] qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2[5]
- [76] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [76] qcf+1 > df+4 > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > 1 > wr2
- [75] qcf+1 (x2) > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [75] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- uf+3,4
- [76] dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [75] df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [74] dash > ws4 > df+4 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [72] dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [71] df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [70] df+4 > SWA.3,2,1 T! > 2 > wr2
- [68] ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- uf+3
- [78] ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [77] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [74] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] 4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] ws4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [72] ws4 > df+4 > SWA.3,2,1 T! > 2 > wr2
- [70] 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [70] 3 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- uf+4
- [85] qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2[1][3]
- [81] qcf+1 (x2) > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2[1]
- [81] qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2[1]
- [81] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1][4]
- [79] qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[6]
- [79] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2[4]
- [77] qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2[6]
- [77] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [75] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [74] qcf+1 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [72] df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2[7]
- ws2
- [86] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1][8]
- [84] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1][9]
- [82] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2[9]
- [81] 3,2 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [80] ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[8]
- [79] ws4 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [79] 3,2 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [78] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [78] 4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 + wr2
- [75] df+1~b > qcf+1 (x2) > df+4 > db+2 T! > SSR > 2 > wr2
- f,F+3
- [79] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [77] ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [75] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [75] 2 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [71] 2 > 3,2 > dash > 3,2~b > SWA.1+2 T > 2 > wr2
- f,F+3,4
- [78] dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [74] 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [74] dash > 3 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] df+1~b~u > df+4 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [68] df+1~b > ws1,2~b > ws1,2~b > SWA.1+2 T! > 2 > wr2
- qcf+1
- [93] qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1][3]
- [89] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [87] qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2[3]
- [87] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2[6]
- [86] qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [85] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [83] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[6]
- [83] qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [82] qcf+1 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[6]
- [81] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[10]
- SWA.1+2
- [94] qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1][3]
- [92] dash > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 2 > wr2[1]
- [90] dash > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2
- [90] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [88] SSL qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [88] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [86] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [84] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[11]
- [82] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- f,F+4
- [86] SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1][12]
- [83] ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [82] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [79] ws3 > 3 > df+4 > 1 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[13]
- [79] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [78] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [78] ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [77] ws4 > df+4 > SWA.3,2,1 T! > 2 > wr2
- qcf+1+2 T!
- [73] dash > SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1
- [69] dash > SSR > qcf+1 (x3) > dash > d+4,2:1+2
- [69] dash > SSL > qcf+1 > df+4 > iWS3 > 3,2~b~df > DPD.2,1
- [68] f,F+4 > ws4 > df+4 > 2 > wr2
- [67] qcf+1 > df+4 > 2 > dash > 3,2~b~df > DPD.2,1
- [66] f,F+4 > ws4 > df+4 > dash > d+4,2:1+2
- [63] qcf+1 > df+4 > 2 > dash > d+4,2:1+2
- [62] qcf+1 > df+4 > 2 > wr2
- f,F+(2),2
- [84] SSL > ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [84] ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [83] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [81] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [80] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [79] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- H.b+(2),1*
- [107] SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [103] SSL qcf+1 > df+4 > ws3 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [101] SSR > qcf+1 (x2) > df+1~b~DF > WS1,2~b~DF > DPD.2,1 T! > 1 > wr2
- [101] SSR > qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [101] SSL qcf+1 > df+4 > ws3 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2[14]
- [100] qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2
- [99] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [97] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [95] qcf+1 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [94] qcf+1 > df+4 > 2 > dash > DPD.2,1 T! > 1 > wr2
- [88] 4 > 4 > df+4 > b+1,2 T! > 2 > wr2
- H.f+1+2*
- [100] SSR > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [98] SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [98] SSR > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [96] SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [96] SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [96] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [95] qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [94] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [94] qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [92] qcf+1 (x2) > df+1~b~df > ws1,2~b > SWA.1+2 T! > 2 > wr2
- Low Parry
- [53] SSR > qcf+1 (x3) > dash > 3,2~b~df > DPD.2,1
- [49] qcf+1 > df+4 > iWS3 > 3,2~b~df > DPD.2,1[15]
- [49] SSR > qcf+1 (x3) > dash > d+4,2:1+2
- [47] qcf+1 > df+4 > df+1~b~df > WS1,2~b~df > DPD.2,1 [16]
- [47] qcf+1 > df+4 > 2 > dash > 3,2~b~df > DPD.2,1
- [47] SSR > qcf+1 (x2) > df+4 > dash > 1 > wr2
- [47] SSR > qcf+1 > ws4 > df+4 > 1 > dash > d+4,2:1+2
- [46] SSR > qcf+1 > ws4 > df+4 > 1 > wr2
- [46] qcf+1 > ws4 > df+4 > dash > d+4,2:1+2
- [46] f,F+4 > ws4 > df+4 > 1 > wr2
- [46] f,F+4 > ws4 > df+4 > d+4,2:1+2
- [45] qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1
- [44] qcf+1 > df+4 > df+1~b~df > ws1,2~b~DF > DPD.2,1
- [43] qcf+1 > df+4 > 2 > dash > d+4,2:1+2
- [42] qcf+1 > df+4 > 2 > wr2
Counterhit
- CH SWA.4
- [96] SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [94] SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [93] SSL > qcf+1 > ws4 > df+4 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [92] SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [91] SSL > qcf+1 > ws4 > df+4 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [90] SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [90] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [88] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [86] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [85] qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [84] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- CH db+2
- [91] SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1][4]
- [89] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [89] SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2</ref>[4]
- [88] SSR > ws4 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [87] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [85] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [84] SSL > ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [84] ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr1
- [83] ws4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [83] 4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- CH SWA.3
- [80] ws3 > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [78] ws3 > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [74] ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [68] ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2
- [65] ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [65] ws3 > 3 > df+4 > db+2 T! > 2 > wr2
- CH SWA.3,2,1 T!
- [72] SSL > qcf+1 > df+4 > dash > d+4,2:1+2[17]
- [69] qcf+1 > 2 > wr2
- [68] qcf+1 > 3,2~b~DF > DPD.2,1
- [67] qcf+1 > dash > d+4,2:1+2
- [65] SSR > f,F+4 > ws1,2~b > SWA.1+2
- CH qcf+3+4 T!
- [79] SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1
- [75] qcf+1 > df+4 > iWS3 > 3,2~b~df > DPD.2,1
- [74] SSL > f,F+4 > ws4 > df+4 > 2 > wr2
- [74] qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1
- [73] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1
- [72] f,F+4 > ws4 > df+4 > 1 > wr2
- [70] SSR > qcf+1 (x2) > df+4 > 2 > wr2
- [69] qcf+1 > df+4 > 2 > dash > d+4,2:1+2
- [68] qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2
- CH SWA.1
- [100] SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [98] SSR > qcf+1 (x3) > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [96] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [94] SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [92] SSR > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [92] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [91] qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2
- [91] qcf+1 (x2) > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2
- [90] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [89] qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [87] df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- CH f+1+2*
- [101] SSR > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [99] SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [99] SSR > qcf+1 (x2) > df+4 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [97] SSL > qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [97] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [96] qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [95] qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- CH (2),3 / CH ws(3),2
- [93] SSL > qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [92] SSL > qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [91] SSL > qcf+1 (x2) > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [91] SSL > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [90] SSL > qcf+1 > dash > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [89] SSL > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [89] SSL > qcf+1 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [89] SSL > qcf+1 > df+4 > df+1~b~df > ws1,2~b~DF > DPD.2,1 T! > SSR > 1 > wr2
- [85] SSL > qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- CH df+(3),4
- [77] dash > qcf+1 (x2) > dash > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [75] dash > qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [70] qcf+1 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [67] df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- CH (3),2
- [80] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [78] dash > SSR > ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [77] f,F+4 > ws3 > df+4 > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [75] dash > 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- CH DPD.(2),3 / CH SWA.(3,2),3
- [94] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [92] qcf+1 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2[18]
- [92] SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 2 > wr2[1]
- [90] SSL > ws4 > df+4 > ws3 > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [88] SSL > ws4 > df+4 > 2 > dash > 3,2~b~DF > DPD.2,1 T! > 1 > wr2
- [86] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[19]
- [85] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [85] df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [84] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [81] 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- โ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 Not possible on Bears, Jack, or Xiaoyu
- โ No SSL necessary if combo starts off axis left
- โ 3.0 3.1 3.2 3.3 3.4 Off axis right only
- โ 4.0 4.1 4.2 4.3 4.4 4.5 Off axis left only
- โ Requires dash before 3,2 if off axis left
- โ 6.0 6.1 6.2 6.3 6.4 Will not work off axis left
- โ Requires dash before 3,2 if off axis right
- โ 8.0 8.1 Usually requires micro-SSL after launch
- โ 9.0 9.1 For some characters, replace first 2 jab with 1 jab if they are sent too far after ws4
- โ Will not work if heavily off axis right
- โ Requires SSR after launch if heavily off axis left or SSL if heavily off axis right
- โ Player 1 only, f,F+4 also needs to hit very late
- โ Omit 1 > dash if more than ~45 degrees off axis [78]
- โ Whiffs on smaller characters
- โ iWS3 must be done with d,df,n input and slightly delayed, especially on Xiaoyu
- โ May drop depending on qcf+1 timing
- โ Allow the crouch dash to travel a bit
- โ Very tight link on smaller characters
- โ No SSL needed for DPD route
Notes
- Combos with more than 1 rep of qcf+1 filler require frame-perfect timing and increasingly strict positioning
- Longer qcf+1 routes typically drop if Paul is off axis left or heavily off axis right
- All instances of ws4 are done as CD4. The normal iWS input is not fast enough in most cases
- Routes with ws3 or ws4 typically drop if Paul is off axis right or heavily off axis left
- 4 filler after high launch is easier and more consistent than qcf+1, but deals less damage and cannot be looped
- qcf+1 pushes axis leftward with each rep
- wr2 or 1 > wr2 can be used in place of all 2 > wr2 enders for simpler execution and 1-3 less combo damage
- wr2 can be used in place of all 1 > wr2 enders for simpler execution and 1 less combo damage
- DPD.3+4 can
and shouldbe used in place of any post-Tornado ender or after a high wall splat - 1 > wr2 and 2 > wr2 can be partially buffered (see Paul tech for details)
- wr2 and jab > wr2 enders may require sidestep (usually SSR) after Tornado to be flush with opponent's feet
- Demoman (d+4,2:1+2) can be used as an ender for most SWA.1+2 T! routes. Usually less damage than jab > wr2 even with perfect input, but vital for wall carry/splat at a distance
- Demoman may require SSL to fully to connect after some Tornadoes
- Demoman will not fully connect at high scaling
- f,F+3,4,4, DPD.2,1, f,F+2:1, ws3,2 and qcf+1 can be used in place of most wr2 enders and are ideal for splatting at ranges where Demoman is too close for a wall ender conversion
- qcf+1 loops become more lenient if opponent is launched while backturned
Wall
Wall Carry/Splat
[1]Damage | Attack | [2]Startup | Follow |
---|---|---|---|
+18 | d+4,2:1+2 | i15 | High Hit |
+16 | f,F+3,4,4 | i17 | High Hit |
+12 | f,F+2:1 | i17 | High Hit |
+11 | ws3,2 | i16 | High Hit |
+10 | ws1,2~b | i18 | High Hit |
+10 | f,F+3,4 | i17 | High Hit |
+6 | qcf+1 | i18 | High Hit |
High Wall Hit
Pre-Tornado Splat
[3]Damage | Attack | [2]Startup | Follow |
---|---|---|---|
+15 | SWA.3,2,1[4] | i20 | Low Hit |
+12 | DPD.2,1 | i24 | Post-T! |
+8 | b+1,2 | i12 | Post-T! |
+5 | db+2 | i19 | Post-T! |
+5 | qcb+1+2 | i18 | Post-T! |
+5 | qcf+3+4 | i21 | Post-T! |
+0 | Delay | Post-T! | |
+0 | Delay | Low Hit |
Post-Tornado Splat
[3]Damage | Attack | [2]Startup | Follow |
---|---|---|---|
+12 | d+1,4,2[5] | i14 | +9d (-5) |
+12 | wr2 | i21 | |
+9 | d+1+2 | i12 | Post-T![6] |
+9 | d+1+2 | i12 | Low Hit[7] |
+9 | 3,2~b | i15 | Low Hit |
+9 | ws1,2~b | i18 | Low Hit |
+5 | 1 > df+1~b | i10 i14 | Low Hit |
+3 | df+1~b | i14 | Low Hit |
+3 | 2 | i10 | Low Hit |
+2 | 1 | i10 | Low Hit |
+0 | Delay | Low Hit |
Low Wall Hit
Damage | Attack | [2]Startup | KD | Tech |
---|---|---|---|---|
+25 | H.qcf+2 | i15 | +5 | -7 |
+22 | qcf+2 | i15 | +5 | -7 |
+20 | H.1+2* | i46 | +9 | -3 |
+18 | H.1+2 | i28 | +9 | -3 |
+17 | 1+2* | i46 | +9 | -3 |
+16 | DPD.3+4[8] | i28 | -44 | -52 |
+15 | 1+2 | i28 | +9 | -3 |
+15 | d+1+2 | i12 | +5 | -7 |
+13 | b+1,2[9] | i12 | +16 FDFA | -1 |
+13 | SWA.2 | i17 | +5 | -5 |
+12 | SWA.1 | i21 | -2 | -10 |
+11 | b+2 | i18 | -4 | -12 |
+11 | ws1,2~b[9] | i18 | +12 | +4 |
+11 | qcf+3+4 | i21 | +10 | +0 |
+11 | SWA.1+2 | i18 | +13 | -4 |
+10 | OTG.d+2 | i18 | -1 | -9 |
+10 | wr2 | i21 | +16 FDFA | -1 |
+10 | f+4 | i22 | +8 | -8 |
+10 | db+2 | i19 | +14 | -3 |
+9 | ws4 | i14 | +5 | -3 |
+8 | d+1 | i14 | +3 | -5 |
+8 | df+4 | i17 | +11 | +1 |
+7 | b+4 | i20 | +4 FDFA | -6 |
+6 | 2+3 | i16 | -1 | -8 |
+5 | df+1~b | i14 | +14 | +6 |
- โ Damage values calculated following 4/5-hit non-CH, non-Heat combo (30% scaling). Add Heat Burst for extra damage, control and oki
- โ 2.0 2.1 2.2 2.3 Includes minimum additional frames for motion inputs (sway canceled attacks not subject to additional startup)
- โ 3.0 3.1 Damage values calculated following 6-hit non-CH, non-Heat combo into wall splat (24% scaling). Add Heat Burst for extra damage, control and oki
- โ Requires delay before Low Wall Hit follow
- โ Low hits possible with delay
- โ Requires very high splat
- โ Requires high splat
- โ Additional 9-10 damage from falling hitbox (blockable), FDFA recovery
- โ 9.0 9.1 Low hit on 2nd hit only
Examples
Wall Carry Starter
- qcf+1 (x2) > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > ff+2:1 W! > dash
- qcf+1 (x2) > df+4 > dash > d+4,2:1+2 W! > dash
- [102] DPD.2,1 > 2+3 > 2 > H.qcf+2
- [99] SWA.3,2,1 > qcf+2
- [99] db+2 > 2+3 > 3,2~b~u > H.qcf+2[1]
- [99] db+2 > 2+3 > ws1,2~b~u > H.qcf+2[1]
- [98] DPD.2,1 > SSL > df+1~b~u > qcf+2
- [98] db+2 > 2+3 > SSL > 1 > df+1~b~u > H.qcf+2
- [98] 2+3 > db+2 > 3,2~b~u > H.qcf+2[1]
- [98] 2+3 > db+2 > ws1,2~b~u > H.qcf+2[1]
- [98] db+2 > SSL > 3,2~b~u > qcf+2[1]
- [98] db+2 > ws1,2~b~u > qcf+2[1]
- [98] qcf+3+4 > 3,2~b~u > qcf+2[1]
- [98] qcf+3+4 > ws1,2~b~u > qcf+2[1]
- [98] 2+3 > db+2 > 3,2~b~u > H.qcf+2[1]
- [98] 2+3 > db+2 > ws1,2~b~u > H.qcf+2[1]
- [98] db+2 > SSL > 3,2~b~u > qcf+2[1]
- [98] db+2 > ws1,2~b~u > qcf+2[1]
- [98] qcf+3+4 > 3,2~b~u > qcf+2[1]
- [95] b+1,2 > df+1~b~u > qcf+2
- [94] db+2 > SSL > 1 > df+1~b~u > qcf+2
- [93] SSL > 3,2~b~u > qcf+2[1]
- [93] ws1,2~b~u > qcf+2[1]
- [92] db+2 > SSL > 2 > qcf+2
- [91] db+2 > 3,2~b > d+1+2
- [86] 1 > qcf+2
- [84] qcf+2
Resplat[2]
- df+1+3:H.qcf+2 W! > dash
- [113] qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > H.qcf+2[1]
- [109] qcf+1 W! > qcf+3+4 > d+1+2 > 1 > df+1~b~u > H.qcf+2
- [107] qcf+1 W! > qcf+3+4 > d+1+2 > df+1~b~u > H.qcf+2
- [103] qcf+1 W! > qcf+3+4 > d+1+2 > 3,2 > d+1+2
- [97] qcf+1 W! > qcf+3+4 > d+1+2 > df1~b > d+1+2
- ff+2:1 W! > backdash
- [100] qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > qcf+2[1]
- [96] qcf+1 W! > qcf+3+4 > d+1+2 > 1 > df1~b~u > qcf+2
- [94] qcf+1 W! > qcf+3+4 > d+1+2 > df1~b~u > qcf+2
- [93] qcf+1 W! > qcf+3+4 > d+1+2 > 3,2 > d+1+2
- [87] qcf+1 W! > qcf+3+4 > d+1+2 > df1~b > d+1+2
Float
- 1
- [54] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [44] df+4 > 3,2~b > SWA.1+2 T! > wr2
- [39] 3,2~b > SWA.1+2 T! > wr2
- 2+3
- [51] SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [50] SSR > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [48] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [46] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- SWA.1+2 T!
- [50] SSR > qcf+1 > df+4 > 2 > wr2
- ws4
- [59] dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [58] df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- โ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 The difficulty varies on the size of the character, with big characters like Jack and Kuma being the easiest and Kazuya, as well as the shortest female characters, being the hardest; other characters fall somewhere in-between.
- โ Bears, for the most part, cannot be resplatted due to their extremely tall hurtbox. They either hit the wall immediately or you get a side turned juggle instead.
Heat
Heat Burst
Most max damage Heat Burst combos follow the route of a regular max damage combo, replacing the ender with 2+3 > H.qcf+2~F > qcf+2. Exceptions to this rule are starters that leave Tornado unavailable.
Examples:
- [102] CH SWA.4
- [100] SWA.1+2
- [97] qcf+1
- [91] df+2
- qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > 2+3 > H.qcf+2~F > qcf+2
- [97] CH SWA.4
- [96] SWA.1+2
- [94] qcf+1
- [86] df+2
- qcf+1 > df+4 > 3,2~b~u > 2+3 > 3,2~b > SWA.1+2 T! > H.qcf+2~F > qcf+2
- [97] ff+(2),2
- [92] b+3
- SSL > ws4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > 2+3 > H.qcf+2~F > qcf+2
- qcf+1+2 T!
- CH qcf+3+4 T![1]
- [96] dash > qcf+1 (x2) > dash > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2
- [88] dash > qcf+1 > df+4 > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2
- [87] dash > qcf+1 (x2) > 1 > 2+3 > qcf+1 > H.qcf+2~F > qcf+2
- Low Parry
- [70] SSR > qcf+1 (x2) > dash > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2
- [68] qcf+1 > df+4 > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2
- [62] SSR > qcf+1 (x2) > 1 > 2+3 > qcf+1 > H.qcf+2~F > qcf+2
Heat Dash
Starter
- [85] H.qcf+2~F
- [77] H.u+2~F
- [75] H.f+4~F
- [72] H.SWA.2~F
- [66] H.f+2~F
- SSR > qcf+1 (x5) > df+4 > b1,2 T! > SSR > 2 > wr2
- SSR > qcf+1 (x5) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [84] H.qcf+2~F
- SSR > qcf+1 (x2) > df+4 > 3,2 > dash > 3,2~b~DF > DPD.2,1 T! > wr2
- [81] H.qcf+2~F
- [73] H.uf+2~F
- [71] H.f+4~F > SSR
- [68] H.qcb+2~F
- [59] H.f+2~F > SSR
- qcf+1 > qcf+4 > df+4 > qcf+4 > df+4 > 3,2~b~DF > DPD.2,1 T! > wr2
- [79] H.qcf+2~F
- [74] H.u+2~F
- [69] H.f+4~F
- [66] H.SWA.2~F
- [59] H.f+2~F[2]
- SSR > qcf+1 (x4) > df+4 > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2
- [79] H.qcf+2~F
- [69] H.f+4~F
- [67] H.u+2~F
- [66] H.SWA.2~F
- [57] H.f+2~F
- SSR > qcf+1 > df+4 > 3,2 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- qcf+1 > df+4 > 3 > df+4 > 3,2 > df+4 > db+2 T! > 2 > wr2
- [78] H.qcf+2~F
- [68] H.f+4~F
- [70] H.u+2~F
- [66] H.SWA.2~F[3]
- [56] H.f+2~F
- SSR > qcf+1 (x2) > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [76] H.qcf+2~F
- [68] H.u+2~F
- [66] H.f+4~F
- [63] H.SWA.2~F
- [54] H.f+2~F
- df+4 > 3,2 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2
Counterhit
- CH ws(1),2~b > H.SWA.2~F
- [60] SSR > qcf+1 (x2) > 3,2 > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [59] qcf+1 > df+4 > ws3 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [57] 3,2 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2
Post-Tornado
- qcf+1 > H.qcf+2~F > qcf+2[4]
- H.qcf+2~F > qcf+2
Guard Break
- Midscreen
- H.b+2,1*
- H.d+1,2*
- [35] b+1,2
- [34] d+1+2
Back-turned opponent
- df+2
- [68] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2
- [60] df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [55] 3,2~b > SWA.1+2 T! > d+4,2:1+2
- 3,2~b > SWA.1+2[1]
- [108 (31+77)] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [103 (31+72)] qcf+1 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [103 (31+72)] qcf+3+4 T! > qcf+1 (x2) > dash > d+4,2:1+2
Stage Hazard
Elegant Palace
- [147] CH qcf+2 W! > H.qcf+2 WB! > qcf+1 (x2) > d+1,4,2 W! > H.qcf+2 BB! > DPD.2,1 T! > dash > H.qcf+2~F > SSL > 3,2~b~u W! > qcf+2
- [146] CH qcf+2 W! > H.qcf+2 WB! > qcf+1 (x2) > d+1,4,2 W! > H.qcf+2 BB! > dash > H.qcf+2~F > qcf+3+4 T! > qcf+1 W! > 3,2~b~u > qcf+2
Midnight Siege
- H.qcf+2 WBl!
- d+4,2:1+2 WBl!
- [115] SSR > qcf+1 (x2) W! > qcf+3+4 > d+1+2 > 1 > H.qcf+2
- [111] SSL > d+4,2:1+2 w! > db+2 > 1 > H.qcf+2
- [109] SSR > qcf+1 > SWA.3,2,1 W! > 1 > H.qcf+2
- [109] qcf+1 > b+1,2 W! > 3,2~b > H.qcf+2
- [105] qcf+1 > SWA.3,2,1 W! > 3,2~b > d+1+2
- [102] d+4,2:1+2 W! > 3,2~b > d+1+2
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- CH H.qcf+2 W!
- [138] backdash > qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > H.qcf+2[1]
- CH qcf+3 (Kuma/Panda/Raven only)
- [71] db+2 T! > qcf+1 (x2) > dash > d+4,2:1+2
- CH ws(3),2
- CH (2),3
- CH df+(3),4
- SSR > qcf+3+4 T! > df+4 > df+4 > df+4 > 2+3...[2]
- Extremely difficult and rarely useful
- [73] qcf+1 (x2) > 3,2~b~u > wr2