Nina combos: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(→‎Mini-combos: not a combo)
(Add guide link)
 
(18 intermediate revisions by 3 users not shown)
Line 7: Line 7:


{{Combolist|columns=1|
{{Combolist|columns=1|
; Regular launch (e.g. df+2)
; Regular Launch (CH qcf+1, df+2, db+3+4, b+1+4<ref name="ling">b+1+4 into uf+4, uf+3 against Ling Xiaoyu requires a microdash after uf+4 or replacement of uf+3 with qcf+1 or replacement with df+1 for 4 less damage.</ref>)
: uf+4 uf+3 df+3,2,f~n WS 1 1 db+3+4 uf+4 f+1+2
: [+65] uf+4, uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
: [+59] uf+4, uf+3, df+3,2~f WS.1, 1, db+3+4 T! uf+4, f+1+2
 
<references/>
}}
}}


== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=10em|
{{Combolist|
; (4,4),3+4
: [49] f,F+1+2
 
; [37] df+2+4
: [+19] f,F+3
 
; [16] b+1+2
: [+19] f,F+3
 
; b+3,4
: [+47] f,F+1+2
 
; [20] d,DF+4
: [+20] CD.2<ref name="crouch_cancel">Must crouch cancel into qcf+2</ref>
: [+20] f,F+1+2
: [+19] f,F+3
 
; [14] f,F+2
; [14] f,F+2
: qcf+2
: [+20] qcf+2
: [+19] f+1+2
: [+19] f,F+3
 
; f,f,F+3,3
: [50] f,F+1+2
 
; [20] (ws1,)4
: [+20] CD.2
: [+20] f,F+1+2
: [+16] d+3+4
 
; CH d+3,2
: [70+] db+1+2 W!<ref name="wall">Must be at the wall.</ref>


; [16] b+1+2
; CH d+3,4,3<ref>Opponent grounded and at the wall.</ref>
: f,F+3
: [?] db+3+4 W!
: [?] d+3,4,3 W!


; [12] CH (d+4),1  
; [12] CH (d+4),1  
: [+27] db+1+2
: [+15] 1,2
: [+15] 1,2


; [16] CH (d+3),2
; CH db+2
: db+1+2<ref name="wall_only">Must be close to a wall</ref> W!
: [?] db+1+2
 
; [20] CH db+3
: [+20] f,F+1+2
 
; CH df+3,1,2
: [50] f,F+1+2<ref name="wall"/>
 
; [36] CH f,F+4<ref>Must tech roll.</ref>
: [+25] ws4,3,1+2
: [+20] f,F+1+2
: [+19] f,F+3
}}


<references/>
<references/>
Line 31: Line 78:


{{Staple}}
{{Staple}}
<ref>Many combo routes are from [https://docs.google.com/document/d/15iC2duCQLb0EoqBXyMkjWffiFE_IDLaenVBA6kS2bM4/edit#heading=h.zexauv1jo17 TheUberDuderOfDoomer's Guide].</ref>
The most common damage ender for Nina's combos is CD.4,3,1+2 denoted below as LKS. If you use LKS to end a combo, the opponent will be carried too far for a wall combo, so LKS enders should be done only when there is no chance at going to the wall. See [https://docs.google.com/document/d/15iC2duCQLb0EoqBXyMkjWffiFE_IDLaenVBA6kS2bM4/edit#heading=h.8kxbkk0vlii The UberDuderOfDoomer's guide] for more details about adjusting combos for the wall and details on the various combo routes.


{{Combolist|
{{Combolist|
; df+2
; [12] df+2
: combo for df+2 here
: [+65] CD.1 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
: [+65] uf+4 uf+3 df+3,2,B db+2 f+2,1,3 T! uf+4 f+1+2<ref name="db2_whiff">f+2,1,3 whiffs off-axis left.</ref>
: [+63] uf+4 uf+3 df+3,2 b+3+4,3 T! uf+4 LKS
: [+61] CD.1 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
: [+59] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
 
; db+3+4
: [88] uf+4 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
: [86] uf+4 uf+3 df+3,2,B db+2 SWA.4 T! SSL uf+4 LKS
: [84] uf+4 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
: [84] uf+4 uf+3 df+3,2 b+3+4,3 T! uf+4 LKS
: [80] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
 
; [?] (CH b+4) b+1+4
; [18] b+1+4
: [+65] uf+4 uf+3 df+3,2,B db+2 f+2,1,3 T! LKS<ref name="Ling">uf+3 whiffs against Ling without a microdash. Can be replaced with df+1 or CD.1.</ref><ref name="db2_whiff"/>
: [+65] uf+4 iws1 iws1 iws1 iws1 df+3,2,B SWA.4 T! uf+4 f+1+2<ref name="iws1_right">Must be off-axis right for iws1s to hit.</ref>
: [+63] uf+4 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
: [+62] uf+4 uf+3 df+3,2 b+3+4,3 T! ws1 LKS<ref name="Ling"/>
: [+59] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2<ref name="Ling"/>
 
; [20] uf+1
: [+60] ws1 uf+3 df+3,2,B db+2 dash df+3,2,B SWA.4 T! uf+4 f+1+2
: [+57] ws1 uf+3 df+3,2 b+3+4,3 T! ws1 LKS
 
; [20] uf+2,1
: [+65] CD.1 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
: [+63] db+2 CD.1 df+3,2,B db+2 df+3,2 SWA.4 T! LKS
: [+61] CD.1 CD.1 df+3,2 b+3+4,3 T! uf+4 LKS
: [+53] db+2 df+1 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
 
; ws2
: [78] CD.1 CD.1 df+3,2,B db+2 microdash db+3+4 T! uf+4 LKS
: [76] CD.1 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
: [72] uf+3 df+3,2,F,n ws1 df+1 db+3+4 T! uf+4 LKS
: [70] df+3,2,D_U SS.1,B uf+4 iws1 iws1 b+3+4 T! LKS<ref name="ss_right">Sidestep must be to the right.</ref>
: [65] uf+3 df+3,2,F,n ws1 b+1,4 T! f+2,1,3
 
; SS.1+2
: [80] d+2 iws1 iws1 iws1 iws1 df+3,2,B SWA.4 T! LKS<ref name="ss_right"/>
: [69] d+2,2 T! uf+4 df+1,2,F LKS
: [63] db+4,3 T! uf+4 df+3,2,F LKS
 
; SWA.4
: [78] T! uf+4 iws1 iws1 iws1 iws1 iws1 LKS
: [78] T! uf+4 df+1,2,F,n ws1 iws1 iws1 iws1 iws1 f+1+2
: [68] T! uf+4 df+1,2,D_U SS.1,F,n ws1 LKS
 
; [26] CH (1,2),4
; [26] CH (df+1,2),4
: [+47] db+2 df+3,2 b+3+4,3 T! LKS
 
; [32] CH f+3
: [+66] CD.1 CD.1 CD.1 SWA.4 T! uf+4 iws1 iws1 iws1 f+1+2<ref name="iws1_right"/>
: [+63] db+2 CD.1 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
: [+63] db+2 CD.1 df+3,2,B db+2 f+2,1,3 T! uf+4 f+1+2<ref name="db2_whiff"/>
: [+60] CD.1 CD.1 CD.1 b+3+4,3 T! ws1 LKS
: [+58] SS.1,B uf+4 df+3,2 b+3+4,3 T! uf+4 LKS
: [+54] uf+3 df+3,2,F,n ws1 df+3,2,3 T! uf+4 f+1+2
 
; [24] CH db+2
: [+63] db+2 CD.1 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
: [+61] db+2 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
: [+58] uf+3 df+3,2,F,n ws1 df+3,2 b+3+4,3 T! LKS
: [+53] uf+3 df+3,2,F,n ws1 df+3,2,3 T! LKS
 
; CH CD.1
: [92] CD.2 f+4,D_U SS.1,B db+2 CD.1 SWA.4 T! uf+4 LKS
: [91] microdash uf+4 uf+4 df+3,2,B db+2 f+2,1,3 T! LKS<ref name="db2_whiff"/>
: [89] uf+4 CD.1 CD.1 db+3+4 T! SSR uf+4 ws1 LKS
: [87] uf+4 uf+3 df+3,2 b+3+4,3 T! ws1 LKS
 
; [20] CH CD.3
: [+60] d+2,2 T! SSR uf+4 iws1 iws1 iws1 iws1 iws1 f+1+2
: [+58] d+2 uf+3 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
: [+58] d+2 uf+3 df+3,2,B db+2 f+2,1,3 T! LKS<ref name="db2_whiff"/>
: [+52] d+2 uf+3 df+3,2,F,n ws1 1 db+3+4 T! LKS
 
; CH SS.4,2
: [77] f+4,D_U SS.1,B uf+4 iws1 iws1 iws1 iws1 f+1+2<ref name="ss_right"/>
: [67] uf+3 df+3,2,F,n ws1 LKS
 
; [24] CH d,DF+4
: [+55] uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
 
; Low parry
: [58] T! SSR uf+4 iws1 iws1 iws1 iws1 iws1 LKS
: [49] T! db+2 df+3,2,B db+2 dash df+3,2,B db+2 f,F+1+2
: [47] T! ws1 uf+3 df+3,2,F,n ws1 LKS
: [43] T! uf+4 df+1 df+1,2,F LKS
}}
}}
<references/>


== Wall ==
== Wall ==
<ref>Many combo routes are from [https://docs.google.com/document/d/15iC2duCQLb0EoqBXyMkjWffiFE_IDLaenVBA6kS2bM4/edit#heading=h.zexauv1jo17 TheUberDuderOfDoomer's Guide].</ref>


{{Combolist|
{{Combolist|
; Regular carry (30% scaling)
; No Tornado (30% scaling) - For Damage
: combo here
: [21] SS.1,B df+1,2,1+2
: [20] 2 df+1,2,1+2
: [18] df+3,2 f+1+2
: [18] df+3,2,F CD.2
 
; No Tornado (30% scaling) - For Oki
: [21] SS.1,B SS.1,2 1+4
: [18] df+3,2,F CD.2
: [13] SS.1,B df+1 1+4
: [12] df+3,2 1+4
 
; With Tornado (30% scaling) - For Damage
: [29] SS.1 b+3+4,3 WT! 1,2,1+2
: [28] db+3+4 T! 2 2 df+1,2,1+2<ref>Splat must be high. First jab must hit opponent while their feet are off the ground.</ref>
: [27] df+3,2,3 WT! 1,2,1+2
 
; With Tornado (30% scaling) - For Oki
: [27] db+3+4 WT! 4 df+3,2,F CD.2<ref>db+3+4 cannot hit too low on the wall. 4 must hit opponent while their feet are off the ground.</ref>
: [26] db+3+4 WT! SS.1,B,u SS.1,2 1+4
: [23] b+3+4,3 WT! SS.1,B u+4
: [18] b+3+4,3 WT! df+1 1+4
: [17] SS.1 b+3+4 WT! 3 uf+1
}}
}}
<references/>


== Float ==
== Float ==
Line 54: Line 221:


{{Combolist|
{{Combolist|
; df+2
; [46] df+3,2,3
: combo when you hit df+2 in the back
: [+66] uf+4, df+3,2~db+2, df+3,2~b+4 T! uf+1, WS.3+4
}}
}}


Line 70: Line 237:


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== External Links ==
* [https://docs.google.com/document/d/15iC2duCQLb0EoqBXyMkjWffiFE_IDLaenVBA6kS2bM4/edit The UberDuderOfDoomer's T8 Nina Guide]

Latest revision as of 06:54, 21 March 2024

Notation summary for combos
Symbol Meaning
1 Left Punch
2 Right Punch
3 Left kick
4 Right kick
u Up
d Down
f Forward
b Backward
uf Up and forward
df Down and forward
ub Up and backward
db Down and backward
n Neutral
Symbol Meaning
U Up (Hold)
D Down (Hold)
F Forward (Hold)
B Backward (Hold)
UF Up and forward (Hold)
DF Down and forward (Hold)
UB Up and backward (Hold)
DB Down and backward (Hold)
Symbol Meaning
+ Pressed together
# Pressed together, on the same frame
,[1] Followed by
~ Followed by, immediately
: Followed by, tight input window
< Followed by, with delayed input
>
* Held input
Symbol Meaning
.[1] From stance
~ From stance transition[2]
H During Heat[3]
R Rage
FC Full crouch
hFC Half crouch
ws While standing
wr While running
Symbol Meaning
T! Tornado
W! Wall splat
WB! Wall break
F! Floor break
BB! Balcony break
Symbol Meaning Example Example Meaning
CH Counter hit CH 1,2,3 1,2,3 where the first hit is a counter hit
CL Clean hit CL db+4 db+4 with a clean hit
(?) Whiffed or blocked moves CH (1,2),3 1,2,3 where the third hit is a counter hit
(2,2),2 2,2,2 where the first two hits whiff
(x?) Repeat string ? times b+2,f~n(x3) b+2,f~n repeated 3 times
[?; ?] Damage dealt; recoverable damage [50; 12] ws2,3 f,F+3 Combo deals 50 damage, 12 of which is recoverable
  1. 1.0 1.1 Should never have a space immediately after it.
  2. Not "for stance transition", which has no special notation and is written the same as any other input.
  3. Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular Launch (CH qcf+1, df+2, db+3+4, b+1+4[1])
[+65] uf+4, uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
[+59] uf+4, uf+3, df+3,2~f WS.1, 1, db+3+4 T! uf+4, f+1+2
  1. b+1+4 into uf+4, uf+3 against Ling Xiaoyu requires a microdash after uf+4 or replacement of uf+3 with qcf+1 or replacement with df+1 for 4 less damage.

Mini-combos

(4,4),3+4
[49] f,F+1+2
[37] df+2+4
[+19] f,F+3
[16] b+1+2
[+19] f,F+3
b+3,4
[+47] f,F+1+2
[20] d,DF+4
[+20] CD.2[1]
[+20] f,F+1+2
[+19] f,F+3
[14] f,F+2
[+20] qcf+2
[+19] f+1+2
[+19] f,F+3
f,f,F+3,3
[50] f,F+1+2
[20] (ws1,)4
[+20] CD.2
[+20] f,F+1+2
[+16] d+3+4
CH d+3,2
[70+] db+1+2 W![2]
CH d+3,4,3[3]
[?] db+3+4 W!
[?] d+3,4,3 W!
[12] CH (d+4),1
[+27] db+1+2
[+15] 1,2
CH db+2
[?] db+1+2
[20] CH db+3
[+20] f,F+1+2
CH df+3,1,2
[50] f,F+1+2[2]
[36] CH f,F+4[4]
[+25] ws4,3,1+2
[+20] f,F+1+2
[+19] f,F+3
  1. Must crouch cancel into qcf+2
  2. 2.0 2.1 Must be at the wall.
  3. Opponent grounded and at the wall.
  4. Must tech roll.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

[1]

The most common damage ender for Nina's combos is CD.4,3,1+2 denoted below as LKS. If you use LKS to end a combo, the opponent will be carried too far for a wall combo, so LKS enders should be done only when there is no chance at going to the wall. See The UberDuderOfDoomer's guide for more details about adjusting combos for the wall and details on the various combo routes.

[12] df+2
[+65] CD.1 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
[+65] uf+4 uf+3 df+3,2,B db+2 f+2,1,3 T! uf+4 f+1+2[2]
[+63] uf+4 uf+3 df+3,2 b+3+4,3 T! uf+4 LKS
[+61] CD.1 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[+59] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
db+3+4
[88] uf+4 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
[86] uf+4 uf+3 df+3,2,B db+2 SWA.4 T! SSL uf+4 LKS
[84] uf+4 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[84] uf+4 uf+3 df+3,2 b+3+4,3 T! uf+4 LKS
[80] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
[?] (CH b+4) b+1+4
[18] b+1+4
[+65] uf+4 uf+3 df+3,2,B db+2 f+2,1,3 T! LKS[3][2]
[+65] uf+4 iws1 iws1 iws1 iws1 df+3,2,B SWA.4 T! uf+4 f+1+2[4]
[+63] uf+4 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[+62] uf+4 uf+3 df+3,2 b+3+4,3 T! ws1 LKS[3]
[+59] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2[3]
[20] uf+1
[+60] ws1 uf+3 df+3,2,B db+2 dash df+3,2,B SWA.4 T! uf+4 f+1+2
[+57] ws1 uf+3 df+3,2 b+3+4,3 T! ws1 LKS
[20] uf+2,1
[+65] CD.1 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
[+63] db+2 CD.1 df+3,2,B db+2 df+3,2 SWA.4 T! LKS
[+61] CD.1 CD.1 df+3,2 b+3+4,3 T! uf+4 LKS
[+53] db+2 df+1 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
ws2
[78] CD.1 CD.1 df+3,2,B db+2 microdash db+3+4 T! uf+4 LKS
[76] CD.1 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[72] uf+3 df+3,2,F,n ws1 df+1 db+3+4 T! uf+4 LKS
[70] df+3,2,D_U SS.1,B uf+4 iws1 iws1 b+3+4 T! LKS[5]
[65] uf+3 df+3,2,F,n ws1 b+1,4 T! f+2,1,3
SS.1+2
[80] d+2 iws1 iws1 iws1 iws1 df+3,2,B SWA.4 T! LKS[5]
[69] d+2,2 T! uf+4 df+1,2,F LKS
[63] db+4,3 T! uf+4 df+3,2,F LKS
SWA.4
[78] T! uf+4 iws1 iws1 iws1 iws1 iws1 LKS
[78] T! uf+4 df+1,2,F,n ws1 iws1 iws1 iws1 iws1 f+1+2
[68] T! uf+4 df+1,2,D_U SS.1,F,n ws1 LKS
[26] CH (1,2),4
[26] CH (df+1,2),4
[+47] db+2 df+3,2 b+3+4,3 T! LKS
[32] CH f+3
[+66] CD.1 CD.1 CD.1 SWA.4 T! uf+4 iws1 iws1 iws1 f+1+2[4]
[+63] db+2 CD.1 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
[+63] db+2 CD.1 df+3,2,B db+2 f+2,1,3 T! uf+4 f+1+2[2]
[+60] CD.1 CD.1 CD.1 b+3+4,3 T! ws1 LKS
[+58] SS.1,B uf+4 df+3,2 b+3+4,3 T! uf+4 LKS
[+54] uf+3 df+3,2,F,n ws1 df+3,2,3 T! uf+4 f+1+2
[24] CH db+2
[+63] db+2 CD.1 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
[+61] db+2 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[+58] uf+3 df+3,2,F,n ws1 df+3,2 b+3+4,3 T! LKS
[+53] uf+3 df+3,2,F,n ws1 df+3,2,3 T! LKS
CH CD.1
[92] CD.2 f+4,D_U SS.1,B db+2 CD.1 SWA.4 T! uf+4 LKS
[91] microdash uf+4 uf+4 df+3,2,B db+2 f+2,1,3 T! LKS[2]
[89] uf+4 CD.1 CD.1 db+3+4 T! SSR uf+4 ws1 LKS
[87] uf+4 uf+3 df+3,2 b+3+4,3 T! ws1 LKS
[20] CH CD.3
[+60] d+2,2 T! SSR uf+4 iws1 iws1 iws1 iws1 iws1 f+1+2
[+58] d+2 uf+3 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
[+58] d+2 uf+3 df+3,2,B db+2 f+2,1,3 T! LKS[2]
[+52] d+2 uf+3 df+3,2,F,n ws1 1 db+3+4 T! LKS
CH SS.4,2
[77] f+4,D_U SS.1,B uf+4 iws1 iws1 iws1 iws1 f+1+2[5]
[67] uf+3 df+3,2,F,n ws1 LKS
[24] CH d,DF+4
[+55] uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
Low parry
[58] T! SSR uf+4 iws1 iws1 iws1 iws1 iws1 LKS
[49] T! db+2 df+3,2,B db+2 dash df+3,2,B db+2 f,F+1+2
[47] T! ws1 uf+3 df+3,2,F,n ws1 LKS
[43] T! uf+4 df+1 df+1,2,F LKS
  1. Many combo routes are from TheUberDuderOfDoomer's Guide.
  2. 2.0 2.1 2.2 2.3 2.4 f+2,1,3 whiffs off-axis left.
  3. 3.0 3.1 3.2 uf+3 whiffs against Ling without a microdash. Can be replaced with df+1 or CD.1.
  4. 4.0 4.1 Must be off-axis right for iws1s to hit.
  5. 5.0 5.1 5.2 Sidestep must be to the right.

Wall

[1]

No Tornado (30% scaling) - For Damage
[21] SS.1,B df+1,2,1+2
[20] 2 df+1,2,1+2
[18] df+3,2 f+1+2
[18] df+3,2,F CD.2
No Tornado (30% scaling) - For Oki
[21] SS.1,B SS.1,2 1+4
[18] df+3,2,F CD.2
[13] SS.1,B df+1 1+4
[12] df+3,2 1+4
With Tornado (30% scaling) - For Damage
[29] SS.1 b+3+4,3 WT! 1,2,1+2
[28] db+3+4 T! 2 2 df+1,2,1+2[2]
[27] df+3,2,3 WT! 1,2,1+2
With Tornado (30% scaling) - For Oki
[27] db+3+4 WT! 4 df+3,2,F CD.2[3]
[26] db+3+4 WT! SS.1,B,u SS.1,2 1+4
[23] b+3+4,3 WT! SS.1,B u+4
[18] b+3+4,3 WT! df+1 1+4
[17] SS.1 b+3+4 WT! 3 uf+1
  1. Many combo routes are from TheUberDuderOfDoomer's Guide.
  2. Splat must be high. First jab must hit opponent while their feet are off the ground.
  3. db+3+4 cannot hit too low on the wall. 4 must hit opponent while their feet are off the ground.

Float

1
combo when you anti-air with jab here

Back-turned opponent

[46] df+3,2,3
[+66] uf+4, df+3,2~db+2, df+3,2~b+4 T! uf+1, WS.3+4

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External Links