Line 30: | Line 30: | ||
; EWGF | ; EWGF | ||
: [78] EWGF, 3,1~ff 2 df+3,2,4 T! cd1~u | : [78] EWGF, 3,1~ff 2 df+3,2,4 T! cd1~u | ||
: [95] EWGF, 3,1~ff 2 df+3,2,4 T! dash, !heatburst, WS+4~f 2,2 !heatdash cd1 | |||
; b+4 CH | ; b+4 CH | ||
Line 37: | Line 38: | ||
: [62] dash up, u+1+2, 3,1 b,f+2,1,d2 | : [62] dash up, u+1+2, 3,1 b,f+2,1,d2 | ||
; U+4~u, 1 | |||
: [75] dash up, EWGF, 2 df+3,2,4 T! cd1~u | : [75] dash up, EWGF, 2 df+3,2,4 T! cd1~u | ||
; CD+4 | |||
: [45] dash, ws+1,1 4,2,1+2 | |||
}} | }} | ||
Revision as of 09:13, 13 February 2024
Devil Jin |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
- Regular launch (e.g. df+2)
- combo here
Mini-combos
- CH df+2
- [42] ~f (Mourning crow transition) 2,2
- CH db+2
- [38] d+1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- EWGF
- [78] EWGF, 3,1~ff 2 df+3,2,4 T! cd1~u
- [95] EWGF, 3,1~ff 2 df+3,2,4 T! dash, !heatburst, WS+4~f 2,2 !heatdash cd1
- b+4 CH
- [61] df+1, 2, df+3,2,4 T!, cd1~u
- WS+2
- [62] dash up, u+1+2, 3,1 b,f+2,1,d2
- U+4~u, 1
- [75] dash up, EWGF, 2 df+3,2,4 T! cd1~u
- CD+4
- [45] dash, ws+1,1 4,2,1+2
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.