Devil Jin combos: Difference between revisions

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{{Combolist|
{{Combolist|
; [23] EWGF
; [23] EWGF
: [+44] EWGF, 3,1~ff 2 df+3,2,4 T! cd1~u
: [+57] u+1+2, 3,1~ff 2 df+3,2,4 T! cd1~u
: [+58] EWGF, 3,1~ff 2 df+3,2,4 T! dash, H.2+3, ws3~f~2,2 !heatdash cd1
: [+55] EWGF, 3,1~ff 2 df+3,2,4 T! cd1~u
: [+74] u+1+2, 3,1~ff 2 df+3,2,4 T! dash, H.2+3, ws3~f~2,2 !heatdash cd1 HEAT


; [25] d+3+4
; [25] d+3+4

Revision as of 14:11, 20 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. df+2)
combo here

Mini-combos

[20] CH df+2
[+22] ~f (Mourning crow transition) 2,2
[18] CH db+2
[+20] d+1+2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[23] EWGF
[+57] u+1+2, 3,1~ff 2 df+3,2,4 T! cd1~u
[+55] EWGF, 3,1~ff 2 df+3,2,4 T! cd1~u
[+74] u+1+2, 3,1~ff 2 df+3,2,4 T! dash, H.2+3, ws3~f~2,2 !heatdash cd1 HEAT
[25] d+3+4
[+44] df+3,2,4 T! ws3~f MCR.4,2,1+2
[20] ws2
[+42] dash up, u+1+2, 3,1 b,f+2,1,d+2
U+4~u, 1
[75] dash up, EWGF, 2 df+3,2,4 T! cd1~u
[16] CD+4,1+2
[+29] dash, ws+1,1 4,2,1+2
[24] CH b+4
[+40] df+3,2,4 T! MCR.4,2,1+2
[+37] df+1, 2, df+3,2,4 T!, cd1~u (floor breaks)
[26] CH f,F+4
[+40] df+3,2,4 T! MCR.4,2,1+2

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.