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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular Launch (CH qcf+1, df+2, db+3+4, b+1+4<ref name="ling">b+1+4 into uf+4, uf+3 against Ling Xiaoyu requires a microdash after uf+4 or replacement of uf+3 with qcf+1 or replacement with df+1 for 4 less damage.</ref>) | ; Regular Launch (CH qcf+1, df+2, db+3+4, b+1+4<ref name="ling">b+1+4 into uf+4, uf+3 against Ling Xiaoyu requires a microdash after uf+4 or replacement of uf+3 with qcf+1 or replacement with df+1 for 4 less damage.</ref>) | ||
: [+65] uf+4, uf+3, df+3,2~db+2, df+3,2 | : [+65] uf+4, uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2 | ||
: [+59] uf+4 uf+3 df+3,2 | : [+59] uf+4, uf+3, df+3,2~f WS.1, 1, db+3+4 T! uf+4, f+1+2 | ||
}} | }} | ||
Revision as of 11:21, 18 March 2024
Nina |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular Launch (CH qcf+1, df+2, db+3+4, b+1+4[1])
- [+65] uf+4, uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
- [+59] uf+4, uf+3, df+3,2~f WS.1, 1, db+3+4 T! uf+4, f+1+2
Mini-combos
- [20] d,DF+4
- qcf+2 [2]
- f,F+3
- [20] CH db+3
- f,F+1+2
- [17] (b+3),4
- f,F+1+2
- [37] df+2+4
- f,F+3
- [14] f,F+2
- qcf+2
- f+1+2
- f,F+3
- [16] b+1+2
- f,F+3
- [36] CH f,F+4[3]
- [+25] WS.4,3,1+2
- f,F+3
- f,F+1+2
- [12] CH (d+4),1
- [+27] db+1+2
- [+15] 1,2
- [16] CH (d+3),2
- db+1+2[4] W!
- [20] (WR.3),3
- f,F+1+2
- f,F+3
- f,F+1+2
- [20] (WS.1),4
- qcf+2
- f,F+1+2
- OTG.d+3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [12] df+2
- [18] b+1+4
- [+57] uf+4 uf+3 df+3,2 b+3+4,3 T! qcf+4,3,1+2
- [18] CH b+4
- [+51] b+1+4 uf+4 uf+3 df+3,2 b+3+4,3 T! qcf+4,3,1+2
- [32] CH f+3
- [24] CH db+2
- [26] CH (1,2),4
- [26] CH (df+1,2),4
- [+47] db+2 df+3,2 b+3+4,3 T! qcf+4,3,1+2
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+3,2,3
- uf+4, df+3,2~db+2, df+3,2~b+4 T! uf+1, WS.3+4
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.