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== Wall == | == Wall == | ||
<ref>Many combo routes are from [https://docs.google.com/document/d/15iC2duCQLb0EoqBXyMkjWffiFE_IDLaenVBA6kS2bM4/edit#heading=h.zexauv1jo17 TheUberDuderOfDoomer's Guide].</ref> | |||
{{Combolist| | {{Combolist| | ||
; No Tornado (30% scaling) | ; No Tornado (30% scaling) - For Damage | ||
: [20] | : [21] SS.1,B df+1,2,1+2 | ||
: [20] 2 df+1,2,1+2 | |||
: [18] df+3,2 f+1+2 | |||
: [18] df+3,2,F CD.2 | |||
; No Tornado (30% scaling) - For Oki | |||
: [21] SS.1,B SS.1,2 1+4 | |||
: [18] df+3,2,F CD.2 | |||
: [13] SS.1,B df+1 1+4 | |||
: [12] df+3,2 1+4 | |||
; With Tornado (30% scaling) - For Damage | |||
: [29] SS.1 b+3+4,3 WT! 1,2,1+2 | |||
: [28] db+3+4 T! 2 2 df+1,2,1+2<ref>Splat must be high. First jab must hit opponent while their feet are off the ground.</ref> | |||
: [27] df+3,2,3 WT! 1,2,1+2 | |||
; With Tornado (30% scaling) | ; With Tornado (30% scaling) - For Oki | ||
: [ | : [27] db+3+4 WT! 4 df+3,2,F CD.2<ref>db+3+4 cannot hit too low on the wall. 4 must hit opponent while their feet are off the ground.</ref> | ||
: [26] db+3+4 WT! SS.1,B,u SS.1,2 1+4 | |||
: [23] b+3+4,3 WT! SS.1,B u+4 | |||
: [18] b+3+4,3 WT! df+1 1+4 | |||
: [17] SS.1 b+3+4 WT! 3 uf+1 | |||
}} | }} | ||
<references/> | |||
== Float == | == Float == |
Revision as of 06:51, 21 March 2024
Nina |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular Launch (CH qcf+1, df+2, db+3+4, b+1+4[1])
- [+65] uf+4, uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
- [+59] uf+4, uf+3, df+3,2~f WS.1, 1, db+3+4 T! uf+4, f+1+2
- ↑ b+1+4 into uf+4, uf+3 against Ling Xiaoyu requires a microdash after uf+4 or replacement of uf+3 with qcf+1 or replacement with df+1 for 4 less damage.
Mini-combos
- (4,4),3+4
- [49] f,F+1+2
- [37] df+2+4
- [+19] f,F+3
- [16] b+1+2
- [+19] f,F+3
- b+3,4
- [+47] f,F+1+2
- [20] d,DF+4
- [+20] CD.2[1]
- [+20] f,F+1+2
- [+19] f,F+3
- [14] f,F+2
- [+20] qcf+2
- [+19] f+1+2
- [+19] f,F+3
- f,f,F+3,3
- [50] f,F+1+2
- [20] (ws1,)4
- [+20] CD.2
- [+20] f,F+1+2
- [+16] d+3+4
- CH d+3,2
- [70+] db+1+2 W![2]
- CH d+3,4,3[3]
- [?] db+3+4 W!
- [?] d+3,4,3 W!
- [12] CH (d+4),1
- [+27] db+1+2
- [+15] 1,2
- CH db+2
- [?] db+1+2
- [20] CH db+3
- [+20] f,F+1+2
- CH df+3,1,2
- [50] f,F+1+2[2]
- [36] CH f,F+4[4]
- [+25] ws4,3,1+2
- [+20] f,F+1+2
- [+19] f,F+3
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
The most common damage ender for Nina's combos is CD.4,3,1+2 denoted below as LKS. If you use LKS to end a combo, the opponent will be carried too far for a wall combo, so LKS enders should be done only when there is no chance at going to the wall. See The UberDuderOfDoomer's guide for more details about adjusting combos for the wall and details on the various combo routes.
- [12] df+2
- [+65] CD.1 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
- [+65] uf+4 uf+3 df+3,2,B db+2 f+2,1,3 T! uf+4 f+1+2[2]
- [+63] uf+4 uf+3 df+3,2 b+3+4,3 T! uf+4 LKS
- [+61] CD.1 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
- [+59] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
- db+3+4
- [88] uf+4 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
- [86] uf+4 uf+3 df+3,2,B db+2 SWA.4 T! SSL uf+4 LKS
- [84] uf+4 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
- [84] uf+4 uf+3 df+3,2 b+3+4,3 T! uf+4 LKS
- [80] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
- [?] (CH b+4) b+1+4
- [18] b+1+4
- [+65] uf+4 uf+3 df+3,2,B db+2 f+2,1,3 T! LKS[3][2]
- [+65] uf+4 iws1 iws1 iws1 iws1 df+3,2,B SWA.4 T! uf+4 f+1+2[4]
- [+63] uf+4 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
- [+62] uf+4 uf+3 df+3,2 b+3+4,3 T! ws1 LKS[3]
- [+59] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2[3]
- [20] uf+1
- [+60] ws1 uf+3 df+3,2,B db+2 dash df+3,2,B SWA.4 T! uf+4 f+1+2
- [+57] ws1 uf+3 df+3,2 b+3+4,3 T! ws1 LKS
- [20] uf+2,1
- [+65] CD.1 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
- [+63] db+2 CD.1 df+3,2,B db+2 df+3,2 SWA.4 T! LKS
- [+61] CD.1 CD.1 df+3,2 b+3+4,3 T! uf+4 LKS
- [+53] db+2 df+1 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
- ws2
- [78] CD.1 CD.1 df+3,2,B db+2 microdash db+3+4 T! uf+4 LKS
- [76] CD.1 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
- [72] uf+3 df+3,2,F,n ws1 df+1 db+3+4 T! uf+4 LKS
- [70] df+3,2,D_U SS.1,B uf+4 iws1 iws1 b+3+4 T! LKS[5]
- [65] uf+3 df+3,2,F,n ws1 b+1,4 T! f+2,1,3
- SS.1+2
- [80] d+2 iws1 iws1 iws1 iws1 df+3,2,B SWA.4 T! LKS[5]
- [69] d+2,2 T! uf+4 df+1,2,F LKS
- [63] db+4,3 T! uf+4 df+3,2,F LKS
- SWA.4
- [78] T! uf+4 iws1 iws1 iws1 iws1 iws1 LKS
- [78] T! uf+4 df+1,2,F,n ws1 iws1 iws1 iws1 iws1 f+1+2
- [68] T! uf+4 df+1,2,D_U SS.1,F,n ws1 LKS
- [26] CH (1,2),4
- [26] CH (df+1,2),4
- [+47] db+2 df+3,2 b+3+4,3 T! LKS
- [32] CH f+3
- [+66] CD.1 CD.1 CD.1 SWA.4 T! uf+4 iws1 iws1 iws1 f+1+2[4]
- [+63] db+2 CD.1 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
- [+63] db+2 CD.1 df+3,2,B db+2 f+2,1,3 T! uf+4 f+1+2[2]
- [+60] CD.1 CD.1 CD.1 b+3+4,3 T! ws1 LKS
- [+58] SS.1,B uf+4 df+3,2 b+3+4,3 T! uf+4 LKS
- [+54] uf+3 df+3,2,F,n ws1 df+3,2,3 T! uf+4 f+1+2
- [24] CH db+2
- [+63] db+2 CD.1 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
- [+61] db+2 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
- [+58] uf+3 df+3,2,F,n ws1 df+3,2 b+3+4,3 T! LKS
- [+53] uf+3 df+3,2,F,n ws1 df+3,2,3 T! LKS
- CH CD.1
- [92] CD.2 f+4,D_U SS.1,B db+2 CD.1 SWA.4 T! uf+4 LKS
- [91] microdash uf+4 uf+4 df+3,2,B db+2 f+2,1,3 T! LKS[2]
- [89] uf+4 CD.1 CD.1 db+3+4 T! SSR uf+4 ws1 LKS
- [87] uf+4 uf+3 df+3,2 b+3+4,3 T! ws1 LKS
- [20] CH CD.3
- [+60] d+2,2 T! SSR uf+4 iws1 iws1 iws1 iws1 iws1 f+1+2
- [+58] d+2 uf+3 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
- [+58] d+2 uf+3 df+3,2,B db+2 f+2,1,3 T! LKS[2]
- [+52] d+2 uf+3 df+3,2,F,n ws1 1 db+3+4 T! LKS
- CH SS.4,2
- [77] f+4,D_U SS.1,B uf+4 iws1 iws1 iws1 iws1 f+1+2[5]
- [67] uf+3 df+3,2,F,n ws1 LKS
- [24] CH d,DF+4
- [+55] uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
- Low parry
- [58] T! SSR uf+4 iws1 iws1 iws1 iws1 iws1 LKS
- [49] T! db+2 df+3,2,B db+2 dash df+3,2,B db+2 f,F+1+2
- [47] T! ws1 uf+3 df+3,2,F,n ws1 LKS
- [43] T! uf+4 df+1 df+1,2,F LKS
Wall
- No Tornado (30% scaling) - For Damage
- [21] SS.1,B df+1,2,1+2
- [20] 2 df+1,2,1+2
- [18] df+3,2 f+1+2
- [18] df+3,2,F CD.2
- No Tornado (30% scaling) - For Oki
- [21] SS.1,B SS.1,2 1+4
- [18] df+3,2,F CD.2
- [13] SS.1,B df+1 1+4
- [12] df+3,2 1+4
- With Tornado (30% scaling) - For Damage
- [29] SS.1 b+3+4,3 WT! 1,2,1+2
- [28] db+3+4 T! 2 2 df+1,2,1+2[7]
- [27] df+3,2,3 WT! 1,2,1+2
- With Tornado (30% scaling) - For Oki
- [27] db+3+4 WT! 4 df+3,2,F CD.2[8]
- [26] db+3+4 WT! SS.1,B,u SS.1,2 1+4
- [23] b+3+4,3 WT! SS.1,B u+4
- [18] b+3+4,3 WT! df+1 1+4
- [17] SS.1 b+3+4 WT! 3 uf+1
- ↑ Many combo routes are from TheUberDuderOfDoomer's Guide.
- ↑ 2.0 2.1 2.2 2.3 2.4 f+2,1,3 whiffs off-axis left.
- ↑ 3.0 3.1 3.2 uf+3 whiffs against Ling without a microdash. Can be replaced with df+1 or CD.1.
- ↑ 4.0 4.1 Must be off-axis right for iws1s to hit.
- ↑ 5.0 5.1 5.2 Sidestep must be to the right.
- ↑ Many combo routes are from TheUberDuderOfDoomer's Guide.
- ↑ Splat must be high. First jab must hit opponent while their feet are off the ground.
- ↑ db+3+4 cannot hit too low on the wall. 4 must hit opponent while their feet are off the ground.
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- [46] df+3,2,3
- [+66] uf+4, df+3,2~db+2, df+3,2~b+4 T! uf+1, WS.3+4
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.