Dragunov combos: Difference between revisions

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(→‎Staples: fix notation)
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; b+3+4
; b+3+4
: [49] micro dash d+3,2,1+2<ref>Floor break.</ref>
: [49] micro dash d+3,2,1+2<ref name="FB">Floor break.</ref>
: [42] d+4,1,3<ref name="WB"/>
: [42] d+4,1,3<ref name="WB"/>



Revision as of 16:04, 13 February 2024

This page is for Tekken 8. For Tekken 7, see Dragunov combos (Tekken 7).

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
Instant Tornado (e.g. low parry)
T! df+3+4 4,4 FC.df+1,4~1+2
Heat Dash (e.g. f+3,1+2,H.F)
df+3+4 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2


Mini-combos

[34] CH (1,2),1,H.F
[29] CH (1),2,1,H.F
[20] (1,2),1,H.F
[+24 (24)] f,f,F+2 (fast)
[+21 (21)] qcf+4
[+19 (19)] d+3+4
[38] f+3,1+2
[27] b+1+2
[27] CH db+3+4
[21] CH d+1
[+21 (14)] qcf+4
[+19 (13)] d+3+4
uf+1
[40 (14)] qcf+2
f+1+2
[48 (14)] qcf+4
[46 (13)] dash d+3+4
CH f,F+2
[46 (15)] qcf+1+2
[42 (12)] db+3+4
f,F+4
[42] d+1+3
[40] ws1+2[1]
[30] CH 4,3
[18] (4),3
[+30] d+1+3
b+3+4
[49] micro dash d+3,2,1+2[2]
[42] d+4,1,3[1]
SNK.4 (near a wall)
[48 (14)] cc qcf+4
[46 (13)] d+3+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Dragunov's optimal combos make use of Crouch Cancel to cancel his stance transition from moves such as 2,1~df, FC.df+1:4, and 3,1~df. You can cancel Dragunov's crouch dash by pressing "u~n" during the dash. This can be done at any point of the dash, so make sure to practice the proper timing to get the combos to work.

From here on, any time a crouch cancel is preformed ("u~n") it will be notated as cc instead.

[14] df+2
[15] ws2
[+64 (49)] 4,4[3] FC.df+1:4[4]~2 T! df+3+4 HB![5] qcf+4,H.F f,f,F+2 (fast)
[+49 (28)] 4,4[3] FC.df+1:4[4] cc 3,1~df cd2 T! df+3+4 4,1
[38] f+3,1+2,H.F
[35] b+4,3,H.F
[27] SNK.4,H.F
[+41 (41)] df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
[26] CH CL db+3
[23] qcb+2
[22] CL db+3
[20] CH db+3
[0] low parry
[+46 (29)] T! df+3+4 4,4 FC.df+1:4[4] cc 3,1,2
[36] CH f,f,F+2 (fast)
[30] CH f,f,F+2
[20] uf,n,4
[20] uf+2
[20] (1,3),2
[+57 (35)] qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
SNK.1
[77 (35)] ssl df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
[27] CH (df+1),4
[25] SNK.2
[21] CH ub+2
[+59 (37)] df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
uf+4
[41 (12)] d+3,2,1+2
[32] CH (db+2),1,2
[28] CH (f+2),4
[20] (db+2,1),2
[+48 (30)] d+2 ws4 b+1,2 T! df+3+4 df+3+4 4,1
3+4
[76 (32)] tech roll left ws4 1 4,4 FC.df+1:4[4]~2 T! 2,1,df~1+2
CH f+2,4
[108 (59)] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1[6] T! qcf+4,F HD! f,f,F+2 (fast)
[70 (18)] micro dash d+3,2,1+2[2]
[20] CH (b+4,2),1
[18] (4),3 (far)
[+74 (41)] b+4,3,H.F HD! df+3+4 4,4 FC.df+1:4[2]~2 T! df+3+4 2,1,df~1+2
[+33] b+4,3 HE!

Off-axis

[14] df+2
[15] ws2
[+37 (22)] 4,1 b+1,2 T! 3,1,4
  1. 1.0 1.1 Wall break.
  2. 2.0 2.1 Floor break.
  3. 3.0 3.1 Whiffs off-axis, particularly 2 sidesteps to the right on Xiaoyu.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 1 (16) less damage without just input
  5. df+3+4 is possible here?[untested]
  6. Works on Lars, doesn't on Xiaoyu. Other chars[untested].

Wall

Regular carry (30% scaling)
[+39 (26)] f,f,F+4 T! d+3,2,1+2[1]
[+29 (21)] qcf+2 T! 4,4 ws1+2
[+20 (15)] d+3,2,1+2[1]
[+19 (15)] 3,1,df~1+2
[+18 (16)] b+2 ws1+2
Regular splat (56% scaling)
[+52 (35)] f,f,F+4 T! d+3,2,1+2[1]
[+42 (30)] qcf+2 T! 4,4 ws1+2
[+27 (20)] d+3,2,1+2[1]
[+23 (19)] 3,1,df~1+2
[+22 (18)] b+2 ws1+2
  1. 1.0 1.1 1.2 1.3 Last hit can whiff off-axis

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage Hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
[14] df+2
[15] ws2
[+54 (34)] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! df+3+4 qcf+1+2
  1. 1 (16) less damage without just input

External Links