JoleneCoda (talk | contribs) |
JoleneCoda (talk | contribs) (āāStaples: better none high execution ws2 route found) |
||
Line 50: | Line 50: | ||
: [+53] dash up, u+1+2 3,1 iWS3~f MCR.4,2,1+2 | : [+53] dash up, u+1+2 3,1 iWS3~f MCR.4,2,1+2 | ||
: [+44] dash up, u+1+2 short dash 3,1,ff 2 df+3,2,4 | : [+44] dash up, u+1+2 short dash 3,1,ff 2 df+3,2,4 | ||
: [+43] dash up, u+1+2 u+1 MCR.4,2,1+2 (easy) | |||
: [+42] dash up, u+1+2 3,1 df+3,2,4 | : [+42] dash up, u+1+2 3,1 df+3,2,4 | ||
: [+42] dash up, u+1+2 3,1 b,f+2,1,df+2 | : [+42] dash up, u+1+2 3,1 b,f+2,1,df+2 |
Revision as of 12:41, 28 February 2024
Devil Jin |
---|
Combos (Tekken 8) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
- Regular launch (e.g. df+2)
- combo here
Mini-combos
- [20] MCR.1
- [+16] b+4
- [20] CH df+2~f
- [+22] MCR.2,2 HE
- [25] CH b+1+2
- [18] CH db+2
- [+20] d+1+2
- [+16] b+4 - better oki
- [19] CH ws3
- [+26] ~f MCR.4,2,1+2
- [+23] b+2,3 HE
- [+22] ~f MCR.2,2 HE
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [23] EWGF
- [+57] u+1+2 3,1,ff 2 df+3,2,4 T! f,n,d,df+1,u
- [+56] u+1+2 u+1 MCR.3 T! iWS3,F MCR.4,2,1+2
- [+55] EWGF 3,1,ff 2 df+3,2,4 T! f,n,d,df+1,u
- [25] d+3+4
- [+44] 3,1,ff 2 df+3,2,4 T! f,n,d,df+1,u (floor breaks)
- [+44] df+3,2,4 T! ws3,F <MCR.4,2,1+2
- [20] ws2
- [+53] dash up, u+1+2 3,1 iWS3~f MCR.4,2,1+2
- [+44] dash up, u+1+2 short dash 3,1,ff 2 df+3,2,4
- [+43] dash up, u+1+2 u+1 MCR.4,2,1+2 (easy)
- [+42] dash up, u+1+2 3,1 df+3,2,4
- [+42] dash up, u+1+2 3,1 b,f+2,1,df+2
- [22] U+4
- [+47] FLY.1 dash 2 b+2,1 T! SSR dash 3,1,ff df+3,2,4
- [75] FLY.1 dash up, EWGF, 2 df+3,2,4 T! f,n,d,df+1,u un-verified
- [25] f,n,d,df+3
- [34] 1+4 b+2,1 T! dash SSR 3,1,ff df+3,2,4
- [16] f,n,d,df+4,1+2
- [+29] dash, ws1,1 4,2,1+2
- [25] (1,2),3
- [+44] df+3,2,4 T! ws3,F MCR.4,2,1+2
- [24] CH b+4
- [+44] df+3,2,4 T! ws3,F <MCR.4,2,1+2
- [+37] df+1 2 df+3,2,4 T! f,n,d,df+1,u (floor breaks)
- [25] CH uf+3
- [+40] df+1 2 b+2,1 T! MCR.4,2,1+2
- [+37] df+1 2 df+3,2,4 T! f,n,d,df+1,u (floor breaks)
- [26] CH f,F+4
- [+44] df+3,2,4 T! ws3,F <MCR.4,2,1+2
- [31] CH MRC.3
- [+54] dash up, u+1+2 3,1 iWS3~f MCR.4,2,1+2
- [24] CH (3,1),4
- [+50] ws3,F MCR.3 T! ws1,1,F MCR.4,2,1+2
Wall
- Regular carry (30% scaling)
- combo here
Heat
- [23] EWGF
- [+74] u+1+2 3,1,ff 2 df+3,2,4 T! dash 2+3 ws3,F MCR.2,2,H.f f,n,d,df+1,u
- [25] d+3+4
- [+61] 3,1,ff 2 df+3,2,4 T! dash 2+3 ws3,F MCR.2,2,H.f f,n,d,df+1,u
- [16] f,n,d,df+4,1+2
- [+44] (b,f+2),1,df+2 2+3 uf+1 MCR.2,2,H.F f,n,d,df+1,u
- [24] CH b+4
- [+54] df+1 2 df+3,2,4 T! dash 2+3 ws3,F MCR.2,2,H.f f,n,d,df+1,u
- [39] f,n,d,df+1+2,1+2
- [+23] f+3 MCR.4,2,1+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- [42] df+3,2,4,U
- [+41] FLY.1 f,n,d,df+4,1+2 T! f+3 MCR.4,2,1+2
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.