Devil Jin combos: Difference between revisions

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(ā†’ā€ŽStaples: better none high execution ws2 route found)
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: [+53] dash up, u+1+2 3,1 iWS3~f MCR.4,2,1+2
: [+53] dash up, u+1+2 3,1 iWS3~f MCR.4,2,1+2
: [+44] dash up, u+1+2 short dash 3,1,ff 2 df+3,2,4
: [+44] dash up, u+1+2 short dash 3,1,ff 2 df+3,2,4
: [+43] dash up, u+1+2 u+1 MCR.4,2,1+2 (easy)
: [+42] dash up, u+1+2 3,1 df+3,2,4
: [+42] dash up, u+1+2 3,1 df+3,2,4
: [+42] dash up, u+1+2 3,1 b,f+2,1,df+2
: [+42] dash up, u+1+2 3,1 b,f+2,1,df+2

Revision as of 12:41, 28 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. df+2)
combo here

Mini-combos

[20] MCR.1
[+16] b+4
[20] CH df+2~f
[+22] MCR.2,2 HE
[25] CH b+1+2
[18] CH db+2
[+20] d+1+2
[+16] b+4 - better oki
[19] CH ws3
[+26] ~f MCR.4,2,1+2
[+23] b+2,3 HE
[+22] ~f MCR.2,2 HE

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[23] EWGF
[+57] u+1+2 3,1,ff 2 df+3,2,4 T! f,n,d,df+1,u
[+56] u+1+2 u+1 MCR.3 T! iWS3,F MCR.4,2,1+2
[+55] EWGF 3,1,ff 2 df+3,2,4 T! f,n,d,df+1,u
[25] d+3+4
[+44] 3,1,ff 2 df+3,2,4 T! f,n,d,df+1,u (floor breaks)
[+44] df+3,2,4 T! ws3,F <MCR.4,2,1+2
[20] ws2
[+53] dash up, u+1+2 3,1 iWS3~f MCR.4,2,1+2
[+44] dash up, u+1+2 short dash 3,1,ff 2 df+3,2,4
[+43] dash up, u+1+2 u+1 MCR.4,2,1+2 (easy)
[+42] dash up, u+1+2 3,1 df+3,2,4
[+42] dash up, u+1+2 3,1 b,f+2,1,df+2
[22] U+4
[+47] FLY.1 dash 2 b+2,1 T! SSR dash 3,1,ff df+3,2,4
[75] FLY.1 dash up, EWGF, 2 df+3,2,4 T! f,n,d,df+1,u un-verified
[25] f,n,d,df+3
[34] 1+4 b+2,1 T! dash SSR 3,1,ff df+3,2,4
[16] f,n,d,df+4,1+2
[+29] dash, ws1,1 4,2,1+2
[25] (1,2),3
[+44] df+3,2,4 T! ws3,F MCR.4,2,1+2
[24] CH b+4
[+44] df+3,2,4 T! ws3,F <MCR.4,2,1+2
[+37] df+1 2 df+3,2,4 T! f,n,d,df+1,u (floor breaks)
[25] CH uf+3
[+40] df+1 2 b+2,1 T! MCR.4,2,1+2
[+37] df+1 2 df+3,2,4 T! f,n,d,df+1,u (floor breaks)
[26] CH f,F+4
[+44] df+3,2,4 T! ws3,F <MCR.4,2,1+2
[31] CH MRC.3
[+54] dash up, u+1+2 3,1 iWS3~f MCR.4,2,1+2
[24] CH (3,1),4
[+50] ws3,F MCR.3 T! ws1,1,F MCR.4,2,1+2

Wall

Regular carry (30% scaling)
combo here

Heat

[23] EWGF
[+74] u+1+2 3,1,ff 2 df+3,2,4 T! dash 2+3 ws3,F MCR.2,2,H.f f,n,d,df+1,u
[25] d+3+4
[+61] 3,1,ff 2 df+3,2,4 T! dash 2+3 ws3,F MCR.2,2,H.f f,n,d,df+1,u
[16] f,n,d,df+4,1+2
[+44] (b,f+2),1,df+2 2+3 uf+1 MCR.2,2,H.F f,n,d,df+1,u
[24] CH b+4
[+54] df+1 2 df+3,2,4 T! dash 2+3 ws3,F MCR.2,2,H.f f,n,d,df+1,u
[39] f,n,d,df+1+2,1+2
[+23] f+3 MCR.4,2,1+2

Float

1
combo when you anti-air with jab here

Back-turned opponent

[42] df+3,2,4,U
[+41] FLY.1 f,n,d,df+4,1+2 T! f+3 MCR.4,2,1+2

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.