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{{Navbox combos}} | {{Navbox combos}} | ||
{{Combo_notation}} | {{Combo_notation}} | ||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
: DF33, DF14 | 39 Damage | |||
: | : CH4, DF14 | 37 Damage | ||
: | : CH4, 1+2 | 33 Damage | ||
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{{Combolist| | {{Combolist| | ||
: CD2, Dash~CD2, B3F>1, B3F>12 | 70 Damage | |||
: CD1, CD2, B3F>1, BF23F>U1 T!, Dash, B31 | 78 Damage | |||
: UF4, CD2, B3F>U1 T!, 31F>13 | 65 Damage | |||
: D3+4, B3F>1, BF23F>U1 T!, B3F>13 | 72 Damage | |||
: | : FF3, B3F>1, BF23F>U1 T!, Dash, B3F>13 | 72 Damage | ||
: | : WS2, CD2, B3F>1, BF23F>U1!, Dash, B31 | 70 Damage | ||
ย | : CH DB22, B3F>U1 T!, SSL, Dash, B3F>12 | 62 Damage | ||
: CH D2 T!, CD2, B3F>1, B3F>12 | 71 Damage | |||
: | : CH F4, Dash, B3F>1, BF23F>U1 T!, SSR, Dash, B3F>12 | 75 Damage | ||
ย | : CH UF3, B3F>1, BF23F>U1 T!, SSR, Dash, B3F>12 | 70 Damage | ||
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{{Combolist| | {{Combolist| | ||
; | ;*At the Wall use BF21DF2 or DB223 | ||
: | : CD1, CD2, B3F>1, BF23F>U1 T!, Dash, B32 W!, Dash, DB223 | 98 Damage | ||
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}} | }} | ||
Revision as of 00:23, 18 March 2024
Jin |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
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CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- โ 1.0 1.1 Should never have a space immediately after it.
- โ Not "for stance transition", which has no special notation and is written the same as any other input.
- โ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Mini-combos
- DF33, DF14
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- CD2, Dash~CD2, B3F>1, B3F>12
Wall
- At the Wall use BF21DF2 or DB223
- CD1, CD2, B3F>1, BF23F>U1 T!, Dash, B32 W!, Dash, DB223
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.