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{{Navbox combos}} | {{Navbox combos}} | ||
{{Combo_notation}} | {{Combo_notation}} | ||
== Bread n' butter == | |||
{{BNB}} | |||
{{Combolist|columns=1| | |||
; Regular launch (e.g. d3+4) | |||
: b3F ZEN 1 bf2,3F ZEN u1 T! b3F ZEN 1,3 | |||
; Instant Tornado (e.g., low parry) | |||
: T! EWHF b3F ZEN 1 b3F ZEN 1,3 | |||
}} | |||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns=9em| | {{Combolist|columns=9em| | ||
; [18] CH 4 | |||
: | : [+19] df1,4 | ||
: | : [+15] 1+2 | ||
}} | }} | ||
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{{Combolist| | {{Combolist| | ||
: | ; [20] d3+4 | ||
; [13] uf4 | |||
: | ; [14] ws2 | ||
: | ; [22] cd1 | ||
: | : [+56] <ref> EWHF to b3F link only works up close </ref> EWHF b3F ZEN 1 bf2,3F ZEN u1 T! b3,2 | ||
: [+52] b3F ZEN 1 bf2,3F ZEN u1 T! b3F ZEN 1,3 | |||
; [25] EWHF | |||
: | : [+47] T! EWHF b3F ZEN 1 b3F ZEN 1,3 | ||
: | |||
; [25] CH f4 | |||
: [+52] <ref> Wait for ssr to fully complete before doing b3F </ref> run b3F ZEN 1 bf2,3F ZEN u1 T! ssr b3F ZEN 1,3 | |||
: [+46] run b3F ZEN 1 bf2,3F ZEN u1 T! b3,2 | |||
: [+49] run b3F ZEN 1 bf2,3F ZEN u1 T! dash bf2,1,2 | |||
}} | }} | ||
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{{Combolist| | {{Combolist| | ||
; | ; Tornado Available | ||
: | : [45] cd1 T! bf2,1,df2 | ||
; No Tornado Available | |||
: [26] bf2,1,df2 | |||
: [24] 1 db2,2,3 | |||
}} | |||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: [43] b3F ZEN 1 bf2,3F ZEN u1 T! b3,2 | |||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; df+2 | |||
: combo when you hit df+2 in the back | |||
; 1,2,1 | |||
: Launches opponent | |||
; bf+2,1,df+2 | |||
: Launches opponent | |||
;bf+2,3F ZEN u1 | |||
: Launches opponent | |||
}} | |||
== Stage hazard == | |||
{{Combolist|columns=1| | |||
; Secluded Training Ground | |||
: big boy break all the walls combo here | |||
}} | }} | ||
Revision as of 00:28, 18 March 2024
Jin |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. d3+4)
- b3F ZEN 1 bf2,3F ZEN u1 T! b3F ZEN 1,3
- Instant Tornado (e.g., low parry)
- T! EWHF b3F ZEN 1 b3F ZEN 1,3
Mini-combos
- [18] CH 4
- [+19] df1,4
- [+15] 1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [20] d3+4
- [13] uf4
- [14] ws2
- [22] cd1
- [+56] [1] EWHF b3F ZEN 1 bf2,3F ZEN u1 T! b3,2
- [+52] b3F ZEN 1 bf2,3F ZEN u1 T! b3F ZEN 1,3
- [25] EWHF
- [+47] T! EWHF b3F ZEN 1 b3F ZEN 1,3
- [25] CH f4
- [+52] [2] run b3F ZEN 1 bf2,3F ZEN u1 T! ssr b3F ZEN 1,3
- [+46] run b3F ZEN 1 bf2,3F ZEN u1 T! b3,2
- [+49] run b3F ZEN 1 bf2,3F ZEN u1 T! dash bf2,1,2
Wall
- Tornado Available
- [45] cd1 T! bf2,1,df2
- No Tornado Available
- [26] bf2,1,df2
- [24] 1 db2,2,3
Float
- 1
- [43] b3F ZEN 1 bf2,3F ZEN u1 T! b3,2
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
- 1,2,1
- Launches opponent
- bf+2,1,df+2
- Launches opponent
- bf+2,3F ZEN u1
- Launches opponent
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.