m (โโHeat Burst) |
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Line 531: | Line 531: | ||
; Low Parry | ; Low Parry | ||
:'''[70]''' | :'''[70]''' SSR > qcf+1 (x2) > dash > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2 | ||
:'''[68]''' | :'''[68]''' qcf+1 > df+4 > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2 | ||
:'''[62]''' | :'''[62]''' SSR > qcf+1 (x2) > 1 > 2+3 > qcf+1 > H.qcf+2~F > qcf+2 | ||
}} | }} | ||
Revision as of 20:57, 3 June 2024
Paul |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- โ 1.0 1.1 Should never have a space immediately after it.
- โ Not "for stance transition", which has no special notation and is written the same as any other input.
- โ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
- Regular Launch Example
- [64] df+2 > 4 > df+4 > 3,2~b > SWA.1+2 T! > wr2
- [63] df+2 > 4 > df+4 > 3,2~b > SWA.1+2 T! > d+4,2,1+2
- [62] df+2 > 3,2 > 3,2~b > SWA.1+2 T! > wr2
- [61] df+2 > 3,2 > 3,2~b > SWA.1+2 T! > d+4,2,1+2
- Low Launch Example
- [67] ff+4 > ws4 > 3,2~b > SWA.1+2 T! > wr2
- [66] ff+4 > ws4 > 3,2~b > SWA.1+2 T! > d+4,2,1+2
- [66] ff+4 > ws3 > 3,2~b > SWA.1+2 T! > wr2
- [65] ff+4 > ws3 > 3,2~b > SWA.1+2 T! > d+4,2,1+2
Mini-combos
- ss+1
- [57] CL qcf+2[1]
- [45] qcf+2
- b,n,f+1
- [59] CL qcf+2
- [46] qcf+2
- qcf+3+4
- [58] CL qcf+2
- [46] qcf+2
- df+(1,1),2
- [46] qcf+2
- db+1+2
- [45] qcf+2
- CH 4
- [39] SWA.1
- [37] SWA.1+2
- [36] db+2
- [32] d+1
- CH ss+3
- [50] d+1+2
- CH db+1+2
- [57] CL qcf+2[2]
- [49] qcf+2
- CH qcf+3
- [51] d+4,2:1+2
- [36] OTG.d+2 F!
- [46] OTG.d+2 FBl!
- CH df+4
- [47] f+2[3]
- [42] b+1,2
- [41] d+1+2
- CH df+(1),1,2
- [68] CL qcf+2[2]
- [56] qcf+2
- H.b+2,1* GB
- H.d+1,2* GB
- [35] b+1,2
- [34] d+1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- b+3
- [76] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[1]
- [75] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [74] df+4 > 3 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [74] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [74] ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [71] 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- df+2
- [79] qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[2]
- [77] qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2[3]
- [75] qcf+1 (x2) > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [75] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- uf+3,4
- [74] dash > ws4 > df+4 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [72] dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [71] df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [70] df+4 > SWA.3,2,1 T! > 2 > wr2
- [68] ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- uf+3
- [74] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] 4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] ws4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [72] ws4 > df+4 > SWA.3,2,1 T! > 2 > wr2
- [70] 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [70] 3 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- uf+4
- [79] qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[4]
- [77] qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2[4]
- [75] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [74] qcf+1 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [73] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [72] df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2[5]
- ws2
- [80] ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[6]
- [79] ws4 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [78] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [78] 4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 + wr2
- [75] 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [75] df+1~b > qcf+1 (x2) > df+4 > db+2 T! > SSR > 2 > wr2
- f,F+3
- [77] ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [75] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [71] 2 > 3,2 > dash > 3,2~b > SWA.1+2 T > 2 > wr2
- f,F+3,4
- [74] dash > 3 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- qcf+1 (i18~19)
- [87] qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2[7]
- [85] qcf+1 (x2) > df+4 > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2[7]
- [83] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[4]
- [82] qcf+1 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[4]
- [81] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[8]
- [80] qcf+1 (x2) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[4]
- [78] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [78] 4 > df+4 > 2 > dash 3,2~b > SWA.1+2 T! > 2 > wr2
- SWA.1+2
- [88] dash > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[4]
- [86] SSR > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2[9]
- [84] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[10]
- [82] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- f,F+4
- [79] ws3 > 3 > df+4 > 1 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2[11]
- [79] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [78] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [78] ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [77] ws4 > df+4 > SWA.3,2,1 T! > 2 > wr2
- qcf+1+2 T!
- [69] dash > SSR > qcf+1 (x2)[12] > df+4 > 2 > wr2
- [63] qcf+1 > df+4 > 2 > dash > d+4,2:1+2
- [62] qcf+1 > df+4 > 2 > wr2
- f,F+(2),2
- [84] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [81] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [80] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [79] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [72] 3 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- Low Parry
- [49] SSR > qcf+1 (x3) > dash > d+4,2:1+2
- [48] f,F+4 > ws4 > df+4 > 2 > wr2[13]
- [47] SSR > qcf+1 (x2) > df+4 > dash > 1 > wr2
- [47] SSR > qcf+1 > ws4 > df4 > 1 > dash > d+4,2:1+2
- [46] f,F+4 > ws4 > df+4 > 1 > wr2
- [46] f,F+4 > ws4 > df+4 > d+4,2:1+2
- [46] SSR > qcf+1 > ws4 > df4 > 1 > wr2
- [46] qcf+1 > ws4 > df4 > d+4,2:1+2
- [43] qcf+1 > df+4 > 2 > dash > d+4,2:1+2
Counterhit
- CH SWA.4
- [90] SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [88] qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [86] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [85] qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [84] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- CH db+2
- [85] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [85] 4 > qcf+1 > df+4 > 1 > dash > 3,2~b > SWA.1+2 T! > 1 > wr2
- [84] SSL > ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [83] ws4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [82] 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- CH SWA.3
- [74] ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [65] ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [65] ws3 > 3 > df+4 > db+2 T! > 2 > wr2
- CH SWA.3,2,1 T!
- [69] qcf+1 > 2 > wr2
- [67] qcf+1 > dash > d+4,2:1+2
- [65] SSR > ff+4 > ws1,2~b > SWA.1+2
- CH qcf+3+4 T!
- [75] SSR > qcf+1 (x3) > dash > d+4,2:1+2
- [74] SSL > ff+4 > ws4 > df+4 > 2 > wr2
- [73] SSR > qcf+1 (x2) > df+4 > dash > d+4,2:1+2
- [72] ff+4 > ws4 > df+4 > 1 > wr2
- [70] SSR > qcf+1 (x2) > df+4 > 2 > wr2
- [69] qcf+1 > df+4 > 2 > dash > d+4,2:1+2
- [68] qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2
- CH SWA.1
- [94] SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [92] SSR > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [90] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [89] qcf+1 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [88] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [88] ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [87] df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- CH (2),3
- CH ws(3),2
- [91] SSL > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [89] SSL > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [86] SSL > qcf+1 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [85] SSL > qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [82] qcf+1 > df+4 > SWA.3,2,1 T! > dash > d+4,2:1+2
- [82] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > SSL > 2 > wr2
- CH df+(3),4
- [77] dash > qcf+1 (x2) > dash > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [75] dash > qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [70] qcf+1 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [67] df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- CH (3),2
- [80] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [78] dash > SSR > ws3 > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [77] ff+4 > ws3 > df+4 > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [75] dash > 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- CH DPD.(2),3
- CH SWA.(3,2),3
- [86] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2[14]
- [85] ws4 > dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [85] df+4 > 4 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [84] ws4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [81] 3,2 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- CH b+(2),1
- [90] qcf+1 (x2) > df+4 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [88] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [86] SSL > ws4 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [83] 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- CH b+(2),1*
- [108] SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [106] SSL > qcf+1 (x3) > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2
- [104] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [99] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [95] 4 > 4 > df+4 > b+1,2 T! > 2 > wr2
- โ No SSL necessary if combo starts off axis left
- โ Will not work against some characters off axis right
- โ Requires dash before 3,2 if off axis left
- โ 4.0 4.1 4.2 4.3 4.4 4.5 Will not work off axis left
- โ Requires dash before 3,2 if off axis right
- โ May require micro-SSL after launch
- โ 7.0 7.1 Off axis right only
- โ Will not work if heavily off axis right
- โ Will not work if heavily off axis left
- โ Requires SSR after launch if heavily off axis left or SSL if heavily off axis right
- โ Omit 1 > dash if more than ~45 degrees off axis [78]
- โ Lenient qcf+1 loop timing
- โ Inconsistent against smaller characters
- โ No SSL needed for DPD route
Notes
- Routes with qcf+1 typically drop if Paul is off axis left or heavily off axis right
- Routes with ws3 or ws4 typically drop if Paul is off axis right or heavily off axis left
- 4 filler after high launch is easier and more consistent than qcf+1, but deals less damage
- wr2 can be used in place of all 2 > wr2 enders for 1-3 less damage, but is much easier to execute
- 2 > wr2 can be partially buffered (see Paul tech for details)
- wr2 enders may require sidestep (usually SSR) after Tornado to be flush with opponent's feet
- Demoman (d+4,2:1+2) can be used in place of most wr2 enders for additional wall carry at an opportunity cost of 0-5 damage, with perfect input required for maximum damage/carry
- Demoman may require SSL to fully to connect after some Tornados
- Demoman will not fully connect at high scaling
- f,F+3,4,4, f,F+2:1, ws3,2 and qcf+1 can be used in place of most wr2 enders and are ideal for splatting at ranges where Demoman is too close for a wall ender conversion
- qcf+1 loops become more lenient if opponent is launched while backturned
Wall
Wall Carry
[1]Damage | Attack | [2]Startup | Follow |
---|---|---|---|
+18 | d+4,2:1+2 | i15 | High Hit |
+16 | f,F+3,4,4 | i17 | High Hit |
+12 | f,F+2:1 | i17 | High Hit |
+11 | ws3,2 | i16 | High Hit |
+10 | ws1,2~b | i18 | High Hit |
+10 | f,F+3,4 | i17 | High Hit |
+6 | qcf+1 | i18 | High Hit |
High Wall Hit
Pre-Tornado Splat
[3]Damage | Attack | [2]Startup | Follow |
---|---|---|---|
+15 | SWA.3,2,1[4] | i20 | Low Hit |
+12 | DPD.2,1 | i25 | Post-T! |
+8 | b+1,2 | i12 | Post-T! |
+5 | db+2 | i19 | Post-T! |
+5 | qcb+1+2 | i18 | Post-T! |
+5 | qcf+3+4 | i21 | Post-T! |
+0 | Delay | Post-T! | |
+0 | Delay | Low Hit |
Post-Tornado Splat
[3]Damage | Attack | [2]Startup | Follow |
---|---|---|---|
+12 | d+1,4,2[5] | i14 | +9d (-5) |
+12 | wr2 | i21 | |
+9 | d+1+2 | i12 | Post-T![6] |
+9 | d+1+2 | i12 | Low Hit[7] |
+9 | 3,2~b | i15 | Low Hit |
+9 | ws1,2~b | i18 | Low Hit |
+5 | 1 > df+1~b | i10 i14 | Low Hit |
+3 | df+1~b | i14 | Low Hit |
+3 | 2 | i10 | Low Hit |
+2 | 1 | i10 | Low Hit |
+0 | Delay | Low Hit |
Low Wall Hit
Damage | Attack | [2]Startup | KD | Tech |
---|---|---|---|---|
+25 | H.qcf+2 | i15 | +5 | -7 |
+22 | qcf+2 | i15 | +5 | -7 |
+20 | H.1+2* | i46 | +9 | -3 |
+18 | H.1+2 | i28 | +9 | -3 |
+17 | 1+2* | i46 | +9 | -3 |
+16 | DPD.3+4[8] | i28 | -44 | -52 |
+15 | 1+2 | i28 | +9 | -3 |
+15 | d+1+2 | i12 | +5 | -7 |
+13 | b+1,2[9] | i12 | +16 FDFA | -1 |
+13 | SWA.2 | i17 | +5 | -5 |
+12 | SWA.1 | i21 | -2 | -10 |
+11 | b+2 | i18 | -4 | -12 |
+11 | ws1,2~b[9] | i18 | +12 | +4 |
+11 | qcf+3+4 | i21 | +10 | +0 |
+11 | SWA.1+2 | i18 | +13 | -4 |
+10 | OTG.d+2 | i18 | -1 | -9 |
+10 | wr2 | i21 | +16 FDFA | -1 |
+10 | f+4 | i22 | +8 | -8 |
+10 | db+2 | i19 | +14 | -3 |
+9 | ws4 | i14 | +5 | -3 |
+8 | d+1 | i14 | +3 | -5 |
+8 | df+4 | i17 | +11 | +1 |
+6 | 2+3 | i16 | -1 | -8 |
+5 | df+1~b | i14 | +14 | +6 |
- โ Damage values calculated following 4/5-hit non-CH, non-Heat combo (30% scaling). Add Heat Burst for extra damage, control and oki
- โ 2.0 2.1 2.2 2.3 Includes minimum additional frames for motion inputs (sway canceled attacks not subject to additional startup)
- โ 3.0 3.1 Damage values calculated following 6-hit non-CH, non-Heat combo into wall splat (24% scaling). Add Heat Burst for extra damage, control and oki
- โ Requires delay
- โ Low hits possible with delay
- โ Requires very high splat
- โ Requires high splat
- โ Additional 9-10 damage from falling hitbox (blockable), FDFA recovery
- โ 9.0 9.1 Low hit on 2nd hit only
Examples
Wall Carry Starter
- qcf+1 (x2) > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > ff+2:1 W! > dash
- All characters
- [105] 2+3 > 1 > df+1~b~u > H.qcf+2
- [101] 1 > df+1~b~u > qcf+2
- [99] 2 > qcf+2
- [98] 1 > qcf+2
- [95] 3,2~b > d1+2
- Large characters
- [106] 2+3 > 3,2~b~u > H.qcf+2
- [106] 2+3 > ws1,2~b~u > H.qcf+2
- [102] 3,2~b~u > qcf+2
- [102] ws1,2~b~u > qcf+2
- qcf+1 (x2) > df+4 > dash > d+4,2:1+2 W! > dash
- All characters
- [103] DPD.2,1 > 2+3 > 2 > H.qcf+2
- [99] DPD.2,1 > SSL > df+1~b~u > qcf+2
- [99] SWA.3,2,1 > qcf+2
- [98] db+2 > 2+3 > SSL > 1 > df+1~b~u > H.qcf+2
- [95] b+1,2 > df+1~b~u > qcf+2
- [94] db+2 > SSL > 1 > df+1~b~u > qcf+2
- [92] db+2 > SSL > 2 > qcf+2
- [91] db+2 > 3,2~b > d+1+2
- [86] 1 > qcf+2
- [84] qcf+2
- Large characters
- [99] db+2 > 2+3 > 3,2~b~u > H.qcf+2
- [99] db+2 > 2+3 > ws1,2~b~u > H.qcf+2
- [98] 2+3 > db+2 > 3,2~b~u > H.qcf+2
- [98] 2+3 > db+2 > ws1,2~b~u > H.qcf+2
- [98] db+2 > SSL > 3,2~b~u > qcf+2
- [98] db+2 > ws1,2~b~u > qcf+2
- [98] qcf+3+4 > 3,2~b~u > qcf+2
- [98] qcf+3+4 > ws1,2~b~u > qcf+2
- [93] SSL > 3,2~b~u > qcf+2
- [93] ws1,2~b~u > qcf+2
Resplat
- df+1+3:H.qcf+2 W! > dash
- All characters
- [109] qcf+1 W! > qcf+3+4 > d+1+2 > 1 > df+1~b~u > H.qcf+2
- [107] qcf+1 W! > qcf+3+4 > d+1+2 > df+1~b~u > H.qcf+2
- [97] qcf+1 W! > qcf+3+4 > d+1+2 > df1~b > d+1+2
- Large characters
- [113] qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > H.qcf+2
- [103] qcf+1 W! > qcf+3+4 > d+1+2 > 3,2 > d+1+2
- ff+2:1 W! > backdash
- All characters
- [96] qcf+1 W! > qcf+3+4 > d+1+2 > 1 > df1~b~u > qcf+2
- [94] qcf+1 W! > qcf+3+4 > d+1+2 > df1~b~u > qcf+2
- [87] qcf+1 W! > qcf+3+4 > d+1+2 > df1~b > d+1+2
- Large characters
- [100] qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > qcf+2
- [93] qcf+1 W! > qcf+3+4 > d+1+2 > 3,2 > d+1+2
Float
- 1
- [54] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [44] df+4 > 3,2~b > SWA.1+2 T! > wr2
- [39] 3,2~b > SWA.1+2 T! > wr2
- 2+3
- [51] SSR > qcf+1 (x3) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [50] SSR > qcf+1 (x2) > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [48] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [46] qcf+1 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- SWA.1+2 T!
- [50] SSR > qcf+1 > df+4 > 2 > wr2
- ws4
- [59] dash > 3,2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
- [58] df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > 2 > wr2
Heat
Heat Burst
Most max damage Heat Burst combos follow the route of a regular max damage combo, replacing the ender with 2+3 > H.qcf+2~F > qcf+2. Exceptions this rule are starters that leave Tornado unavailable.
Examples:
- [102] CH SWA.4
- [100] SWA.1+2
- [97] qcf+1
- [91] df+2
- qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > 2+3 > H.qcf+2~F > qcf+2
- [97] CH SWA.4
- [96] SWA.1+2
- [94] qcf+1
- [86] df+2
- qcf+1 > df+4 > 3,2~b~u > 2+3 > 3,2~b > SWA.1+2 T! > H.qcf+2~F > qcf+2
- [97] ff+(2),2
- [92] b+3
- SSL > ws4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > 2+3 > H.qcf+2~F > qcf+2
- qcf+1+2 T!
- CH qcf+3+4 T![1]
- [96] dash > qcf+1 (x2) > dash > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2
- [88] dash > qcf+1 > df+4 > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2
- [87] dash > qcf+1 (x2) > 1 > 2+3 > qcf+1 > H.qcf+2~F > qcf+2
- Low Parry
- [70] SSR > qcf+1 (x2) > dash > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2
- [68] qcf+1 > df+4 > 3,2~b > 2+3 > qcf+1 > H.qcf+2 > qcf+2
- [62] SSR > qcf+1 (x2) > 1 > 2+3 > qcf+1 > H.qcf+2~F > qcf+2
Heat Dash
Starter
- [85] H.qcf+2~F
- [73] H.u+2~F
- [72] H.SWA.2~F
- [70] H.f+2~F[2]
- SSR > qcf+1 (x5) > df+4 > b1,2 T! > SSR > 2 > wr2
- SSR > qcf+1 (x5) > dash > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [82] H.qcf+2~F[3]
- [70] H.u+2~F[4]
- [69] H.SWA.2~F
- [62] H.f+2~F[5]
- SSR > qcf+1 (x4) > df+4 > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2
- [79] H.qcf+2~F
- [67] H.u+2~F
- [66] H.SWA.2~F
- [59] H.f+2~F
- SSR > qcf+1 > df+4 > 3,2 > df+4 > 3,2~b > SWA.1+2 T! > 2 > wr2
- qcf+1 > df+4 > 3 > df+4 > 3,2 > df+4 > db+2 T! > 2 > wr2
- [78] H.qcf+2~F
- [66] H.u+2~F
- [58] H.f+2~F
- SSR > qcf+1 (x2) > df+4 > ws3 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [76] H.qcf+2~F
- [64] H.u+2~F
- [63] H.SWA.2~F
- [56] H.f+2~F
- df+4 > 3,2 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [37] H.f+4~F
- db+2
- OTG.d+2
Counterhit
- CH ws(1),2~b > H.SWA.2~F
- [60] SSR > qcf+1 (x2) > 3,2 > 3,2~b > SWA.1+2 T! > SSR > 2 > wr2
- [59] qcf+1 > df+4 > ws3 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2
- [57] 3,2 > 3,2 > 3,2~b > SWA.1+2 T! > 2 > wr2
Post-Tornado
- qcf+1 > H.qcf+2~F > qcf+2[6]
- H.qcf+2~F > qcf+2
Guard Break
- Midscreen
- H.b+2,1*
- H.d+1,2*
- [35] b+1,2
- [34] d+1+2
- โ May require SSR
- โ End with d+4,2:1+2
- โ No SSR necessary
- โ Buffer SSR during Heat Dash
- โ Buffer forward dash during Heat Dash
- โ Low-moderate scaling only, requires right-side positioning
- โ 7.0 7.1 7.2 Assumes H.b+2 knockdown followed by blocked 1. Can be countered by backrise > i11 or evaded with backrise > sidewalk
Back-turned opponent
- df+2
- [68] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > dash > SSR > d+4,2:1+2
- [60] df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [55] 3,2~b > SWA.1+2 T! > d+4,2:1+2
- 3,2~b > SWA.1+2[1]
- [108 (31+77)] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [103 (31+72)] qcf+1 > 3,2~b > SWA.1+2 T! > d+4,2:1+2
- [103 (31+72)] qcf+3+4 T! > qcf+1 (x2) > dash > d+4,2:1+2
Stage Hazard
Elegant Palace
- [147] CH qcf+2 W! > H.qcf+2 WB! > qcf+1 (x2) > d+1,4,2 W! > H.qcf+2 BB! > DPD.2,1 T! > dash > H.qcf+2~F > SSL > 3,2~b~u W! > qcf+2
- [146] CH qcf+2 W! > H.qcf+2 WB! > qcf+1 (x2) > d+1,4,2 W! > H.qcf+2 BB! > dash > H.qcf+2~F > qcf+3+4 T! > qcf+1 W! > 3,2~b~u > qcf+2
Midnight Siege
- H.qcf+2 WBl!
- d+4,2:1+2 WBl!
- [115] SSR > qcf+1 (x2) W! > qcf+3+4 > d+1+2 > 1 > H.qcf+2
- [111] SSL > d+4,2:1+2 w! > db+2 > 1 > H.qcf+2
- [109] SSR > qcf+1 > SWA.3,2,1 W! > 1 > H.qcf+2
- [109] qcf+1 > b+1,2 W! > 3,2~b > H.qcf+2
- [105] qcf+1 > SWA.3,2,1 W! > 3,2~b > d+1+2
- [102] d+4,2:1+2 W! > 3,2~b > d+1+2
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- CH H.qcf+2 W!
- [138] backdash > qcf+1 W! > qcf+3+4 > d+1+2 > 3,2~b~u > H.qcf+2[1]
- CH qcf+3 (Kuma/Panda/Raven only)
- [71] db+2 T! > qcf+1 (x2) > dash > d+4,2:1+2
- CH ws(3),2
- CH (2),3
- CH df+(3),4
- SSR > qcf+3+4 T! > df+4 > df+4 > df+4 > 2+3...[2]
- Extremely difficult and rarely useful
- [73] qcf+1 (x2) > 3,2~b~u > wr2