Notation summary for combos
Symbol
Meaning
1
Left Punch
2
Right Punch
3
Left kick
4
Right kick
u
Up
d
Down
f
Forward
b
Backward
uf
Up and forward
df
Down and forward
ub
Up and backward
db
Down and backward
n
Neutral
Symbol
Meaning
U
Up (Hold)
D
Down (Hold)
F
Forward (Hold)
B
Backward (Hold)
UF
Up and forward (Hold)
DF
Down and forward (Hold)
UB
Up and backward (Hold)
DB
Down and backward (Hold)
Symbol
Meaning
+
Pressed together
#
Pressed together, on the same frame
,[1]
Followed by
~
Followed by, immediately
:
Followed by, tight input window
<
Followed by, with delayed input
>
*
Held input
Symbol
Meaning
T!
Tornado
W!
Wall splat
WB!
Wall break
F!
Floor break
BB!
Balcony break
Symbol
Meaning
Example
Example Meaning
CH
Counter hit
CH 1,2,3
1,2,3 where the first hit is a counter hit
CL
Clean hit
CL db+4
db+4 with a clean hit
(?)
Whiffed or blocked moves
CH (1,2),3
1,2,3 where the third hit is a counter hit
(2,2),2
2,2,2 where the first two hits whiff
(x?)
Repeat string ? times
b+2,f~n(x3)
b+2,f~n repeated 3 times
[?; ?]
Damage dealt; recoverable damage
[50; 12] ws2,3 f,F+3
Combo deals 50 damage, 12 of which is recoverable
↑ 1.0 1.1 Should never have a space immediately after it.
↑ Not "for stance transition", which has no special notation and is written the same as any other input.
↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst , which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
Work on as many different launchers as possible
Work on all body sizes
Launchers that require unique combos go straight to § Staples .
Regular Launch (CH qcf+1, df+2, db+3+4, b+1+4[1] )
[+65] uf+4, uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
[+59] uf+4, uf+3, df+3,2~f WS.1, 1, db+3+4 T! uf+4, f+1+2
↑ b+1+4 into uf+4, uf+3 against Ling Xiaoyu requires a microdash after uf+4 or replacement of uf+3 with qcf+1 or replacement with df+1 for 4 less damage.
Mini-combos
(4,4),3+4
[49] f,F+1+2
[37] df+2+4
[+19] f,F+3
[16] b+1+2
[+19] f,F+3
b+3,4
[+47] f,F+1+2
[20] d,DF+4
[+20] CD.2[1]
[+20] f,F+1+2
[+19] f,F+3
[14] f,F+2
[+20] qcf+2
[+19] f+1+2
[+19] f,F+3
f,f,F+3,3
[50] f,F+1+2
[20] (ws1,)4
[+20] CD.2
[+20] f,F+1+2
[+16] d+3+4
CH d+3,2
[70+] db+1+2 W![2]
CH d+3,4,3[3]
[?] db+3+4 W!
[?] d+3,4,3 W!
[12] CH (d+4),1
[+27] db+1+2
[+15] 1,2
CH db+2
[?] db+1+2
[20] CH db+3
[+20] f,F+1+2
CH df+3,1,2
[50] f,F+1+2[2]
[36] CH f,F+4[4]
[+25] ws4,3,1+2
[+20] f,F+1+2
[+19] f,F+3
↑ Must crouch cancel into qcf+2
↑ 2.0 2.1 Must be at the wall.
↑ Opponent grounded and at the wall.
↑ Must tech roll.
Staples
Staple combos are juggles that:
Can be done consistently by a skilled player
Either work on all body sizes , or the characters it does work on are comprehensively listed
Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[1]
The most common damage ender for Nina's combos is CD.4,3,1+2 denoted below as LKS. If you use LKS to end a combo, the opponent will be carried too far for a wall combo, so LKS enders should be done only when there is no chance at going to the wall. See The UberDuderOfDoomer's guide for more details about adjusting combos for the wall and details on the various combo routes.
[12] df+2
[+65] CD.1 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
[+65] uf+4 uf+3 df+3,2,B db+2 f+2,1,3 T! uf+4 f+1+2[2]
[+63] uf+4 uf+3 df+3,2 b+3+4,3 T! uf+4 LKS
[+61] CD.1 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[+59] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
db+3+4
[88] uf+4 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
[86] uf+4 uf+3 df+3,2,B db+2 SWA.4 T! SSL uf+4 LKS
[84] uf+4 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[84] uf+4 uf+3 df+3,2 b+3+4,3 T! uf+4 LKS
[80] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
[?] (CH b+4) b+1+4
[18] b+1+4
[+65] uf+4 uf+3 df+3,2,B db+2 f+2,1,3 T! LKS[3] [2]
[+65] uf+4 iws1 iws1 iws1 iws1 df+3,2,B SWA.4 T! uf+4 f+1+2[4]
[+63] uf+4 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[+62] uf+4 uf+3 df+3,2 b+3+4,3 T! ws1 LKS[3]
[+59] uf+4 uf+3 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2[3]
[20] uf+1
[+60] ws1 uf+3 df+3,2,B db+2 dash df+3,2,B SWA.4 T! uf+4 f+1+2
[+57] ws1 uf+3 df+3,2 b+3+4,3 T! ws1 LKS
[20] uf+2,1
[+65] CD.1 CD.1 SWA.4 T! SSR uf+4 iws1 iws1 iws1 iws1 f+1+2
[+63] db+2 CD.1 df+3,2,B db+2 df+3,2 SWA.4 T! LKS
[+61] CD.1 CD.1 df+3,2 b+3+4,3 T! uf+4 LKS
[+53] db+2 df+1 df+3,2,F,n ws1 1 db+3+4 T! uf+4 f+1+2
ws2
[78] CD.1 CD.1 df+3,2,B db+2 microdash db+3+4 T! uf+4 LKS
[76] CD.1 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[72] uf+3 df+3,2,F,n ws1 df+1 db+3+4 T! uf+4 LKS
[70] df+3,2,D_U SS.1,B uf+4 iws1 iws1 b+3+4 T! LKS[5]
[65] uf+3 df+3,2,F,n ws1 b+1,4 T! f+2,1,3
SS.1+2
[80] d+2 iws1 iws1 iws1 iws1 df+3,2,B SWA.4 T! LKS[5]
[69] d+2,2 T! uf+4 df+1,2,F LKS
[63] db+4,3 T! uf+4 df+3,2,F LKS
SWA.4
[78] T! uf+4 iws1 iws1 iws1 iws1 iws1 LKS
[78] T! uf+4 df+1,2,F,n ws1 iws1 iws1 iws1 iws1 f+1+2
[68] T! uf+4 df+1,2,D_U SS.1,F,n ws1 LKS
[26] CH (1,2),4
[26] CH (df+1,2),4
[+47] db+2 df+3,2 b+3+4,3 T! LKS
[32] CH f+3
[+66] CD.1 CD.1 CD.1 SWA.4 T! uf+4 iws1 iws1 iws1 f+1+2[4]
[+63] db+2 CD.1 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
[+63] db+2 CD.1 df+3,2,B db+2 f+2,1,3 T! uf+4 f+1+2[2]
[+60] CD.1 CD.1 CD.1 b+3+4,3 T! ws1 LKS
[+58] SS.1,B uf+4 df+3,2 b+3+4,3 T! uf+4 LKS
[+54] uf+3 df+3,2,F,n ws1 df+3,2,3 T! uf+4 f+1+2
[24] CH db+2
[+63] db+2 CD.1 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
[+61] db+2 CD.1 CD.1 b+3+4,3 T! uf+4 LKS
[+58] uf+3 df+3,2,F,n ws1 df+3,2 b+3+4,3 T! LKS
[+53] uf+3 df+3,2,F,n ws1 df+3,2,3 T! LKS
CH CD.1
[92] CD.2 f+4,D_U SS.1,B db+2 CD.1 SWA.4 T! uf+4 LKS
[91] microdash uf+4 uf+4 df+3,2,B db+2 f+2,1,3 T! LKS[2]
[89] uf+4 CD.1 CD.1 db+3+4 T! SSR uf+4 ws1 LKS
[87] uf+4 uf+3 df+3,2 b+3+4,3 T! ws1 LKS
[20] CH CD.3
[+60] d+2,2 T! SSR uf+4 iws1 iws1 iws1 iws1 iws1 f+1+2
[+58] d+2 uf+3 df+3,2,B db+2 df+3,2,B SWA.4 T! LKS
[+58] d+2 uf+3 df+3,2,B db+2 f+2,1,3 T! LKS[2]
[+52] d+2 uf+3 df+3,2,F,n ws1 1 db+3+4 T! LKS
CH SS.4,2
[77] f+4,D_U SS.1,B uf+4 iws1 iws1 iws1 iws1 f+1+2[5]
[67] uf+3 df+3,2,F,n ws1 LKS
[24] CH d,DF+4
[+55] uf+3, df+3,2~db+2, df+3,2~b+4 T! qcf+4,3,1+2
Low parry
[58] T! SSR uf+4 iws1 iws1 iws1 iws1 iws1 LKS
[49] T! db+2 df+3,2,B db+2 dash df+3,2,B db+2 f,F+1+2
[47] T! ws1 uf+3 df+3,2,F,n ws1 LKS
[43] T! uf+4 df+1 df+1,2,F LKS
Wall
[1]
No Tornado (30% scaling) - For Damage
[21] SS.1,B df+1,2,1+2
[20] 2 df+1,2,1+2
[18] df+3,2 f+1+2
[18] df+3,2,F CD.2
No Tornado (30% scaling) - For Oki
[21] SS.1,B SS.1,2 1+4
[18] df+3,2,F CD.2
[13] SS.1,B df+1 1+4
[12] df+3,2 1+4
With Tornado (30% scaling) - For Damage
[29] SS.1 b+3+4,3 WT! 1,2,1+2
[28] db+3+4 T! 2 2 df+1,2,1+2[2]
[27] df+3,2,3 WT! 1,2,1+2
With Tornado (30% scaling) - For Oki
[27] db+3+4 WT! 4 df+3,2,F CD.2[3]
[26] db+3+4 WT! SS.1,B,u SS.1,2 1+4
[23] b+3+4,3 WT! SS.1,B u+4
[18] b+3+4,3 WT! df+1 1+4
[17] SS.1 b+3+4 WT! 3 uf+1
↑ Many combo routes are from TheUberDuderOfDoomer's Guide .
↑ Splat must be high. First jab must hit opponent while their feet are off the ground.
↑ db+3+4 cannot hit too low on the wall. 4 must hit opponent while their feet are off the ground.
Float
1
combo when you anti-air with jab here
Back-turned opponent
[46] df+3,2,3
[+66] uf+4, df+3,2~db+2, df+3,2~b+4 T! uf+1, WS.3+4
Stage hazard
Secluded Training Ground
big boy break all the walls combo here
Extra combos are juggles that are:
Strictly worse than one of the § Staples ; or
Too inconsistent to be a staple; or
Joke combos for style points.