Lidia |
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Combos (Tekken 8) |
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Symbol | Meaning |
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1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
This page is for Tekken 8. For Tekken 7, see Lidia combos (Tekken 7).
Bread n' Butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- Instant Tornado (e.g., low parry)
- T!
Mini-combos
- [24] CH f,F+2
- [22] H.f,F+2
- [+19] HRS.2[1]
- [+15] HRS.1
- [31] CH CAT.1
- [??] ?
- [14] CH d+2
- [+15] FC.df+2[1]
- [20] CH.df+2
- [+20] CAT.3[1]
- [20] FC.df+3 (clean)
- [+16] f,F+3
- [27] qcf+4
- [+15] 1,2,2
- [32] df+4,2
- [+19] OTG.d+1+2
- [+16] f,F+3
- [20] ws3
- [20] (df+3),4
- [+20] f,F+1+2
- [+19] f,f,F+2
- [+16] f,F+3
- [27] df+4~4
- [+19] OTG.d+1+2
- [20] HRS.4
- [+19] OTG.d+1+2[2]
- [+16] WLF.2
- [38] H.f+1+2,3,1+2,F
- [+20] ws3
- [+20] f,F+1+2
- [+19] OTG.d+1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Lidia's main two enders have verbose inputs so they are often shortened for brevity:
- blossom → d,df,f,d,df,f+2,2,b,f,F+1+2
- bab → b+3,4,d,df,f+1+2
Any combo where a blossom ender is possible after a tornado, a bab ender is also possible. The bab ender is easier and does 5 damage less. For these combos, the bab ender combo is not listed and instead implied. Both enders have simpler input options (b+3,4,1+2 for bab; qcf+2,2,1+2 for blossom) that do less damage.
- [34] WLF.1*
- [30] 1+2**
- [24] df+4~3
- [21] HAE.1
- [21] 3:2
- [20] CH (df+1),3
- [19] 3,2
- [16] CH (b+2),3
- [+63] f+3+4~F~2 f,F+2~2 qcf+1+2,2 T! blossom[1]
- [+60] f,f,F+2~2 db+2 df+4,2 T! blossom[2]
- [+59] f+3+4~F~2 b+2,3 qcf+1+2,2~B T! blossom[3]
- [+54] df+2~4~2 df+4,2 T! blossom
- [26] uf+4
- [24] CH ws3
- [0] low parry
- [+38] f,f,F+2~2 blossom[2]
- [+34] CAT.F~2 df+1 blossom
- [27] CH (f+4,3),4
- [21] f,F+3
- [20] uf,n,4
- [20] CH HRS.1+2
- [15] ws2
- [+58] f,f,F+2~2 db+2 df+4,2 T! blossom[2]
- [+52] df+2~4~2 df+4,2 T! blossom
- [24] H.b+1,F
- [20] H.CAT.3,F
- [18] H.HRS.2,F
- ??
Wall
Note: Damage values assume that the scaling on the first wall hit begins at 56%.
- Tornado available
- No tornado available
Off-Axis
Stage Hazard
Wall Blast
Wall Hazard
Note: Wall Hazard (WH!) includes Balcony Break (BB!), Wall Break (WB!), Hard Wall Break (HWB!) and Wall Bound (WB!)
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.