Armor King punishers: Difference between revisions

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{{Armor King}}
{{Armor King}}
{{Infobox tricky moves
|slide={{Plainlist|
* ws4 db+2,4 ...
* d+3+4,1 ...}}
|generic-a=b+1,2
|alisa-a=f,f,n,d,df+2<ref>If hit while flying, continue with d+3+4,1.</ref>
|alisa-b={{Plainlist|
* 1+2,2 ...<ref>If they're hit grounded, d+4,4,4, f+4, and db+3 are guaranteed. If hit while flying, continue with df+1 db2,4.</ref>
* uf+4<ref>If they're hit while flying, float with d+3+4,1. db+2,4 will not reach if blocked at range. This is not consistent and yields less damage than floating with 1+2,2.</ref>}}
|king-a=d+3+4,1 ...
|asuka-a={{Plainlist|
* f+2,1
* f+1+4<ref>Can whiff at max range, but its rare.</ref>}}
|claudio-a=f,F+4
|devil-jin-a={{Plainlist|
* f,n,d,df+2<ref>If done too early, will whiff over Devil Jin if he lands. If you hit him while he's flying, continue with 1+2,2 db+2,4.</ref>
* ssr f,n,d,df+2<ref>Wait for any FLY attacks to whiff before punishing. If he whiffs a move that leaves him back turned when launched by Dark Upper, you can continue into a guaranteed Burning Knuckle combo by with uf+3 df+1 d+3+4,1 S! uf+1+2 (hold).</ref>}}
|devil-jin-b={{Plainlist|
* b+1,2
* f+1+4
* db+2,4}}
|eddy-a={{Plainlist|
* FC.df+2
* f,f,n,d,df+2}}
|eddy-b=db+2,4
|heihachi-a={{Plainlist|
* f+2,1
* f+1+4}}
|jack-7-a={{Plainlist|
* f,f,n,d,df+2
* f,f uf+4}}
|jack-7-b=f+1+4<ref>Won't reach if blocked at range.</ref>
|law-a=f+1+4
|leroy-a=''(None)''
|lucky-chloe-a=f+1+4
|paul-a={{Plainlist|
* f+2,1
* f+1+4<ref>Can't punish at max range.</ref>}}
|xiaoyu-a=f+1+4<ref>Won't reach at max range.</ref>
|xiaoyu-b={{Plainlist|
* f+2,1
* f+1+4}}
|xiaoyu-c={{Plainlist|
* d+3+4,1 ...
* f,f db+2,4 ...
* f,f,n,d,df,n+4 db+2,4 ...}}
}}
{{Navbox punishers (Tekken 7)}}
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="2" |-10
| 2,1 || 25 || +7
|-
| 1,2 || 17 || +5
|-
| -12 || b+1,2 || 32 || +6
|-
| -13 || f+1+4 || 28 || +16d (+11)
|-
| rowspan="2" | -14
| db+2,4 || 30 || +13g
|-
| f,n,d,df+2 || 20 ([[Armor King combos#Staples|76]]) || +36a (+26)
|-
| -15 || f+2,1 || 37 || +16d
|-
| -15 || uf+4 || 13 ([[Armor King combos#Staples|64]]) || +33a (+23)
|-
| colspan="4" class="table-cat" | Crouching
|-
| -10 || FC.1 || 5 || +6
|-
| -11 || ws4 || 20 || +5
|-
| -15 || uf+4 || 13 ([[Armor King combos#Staples|64]]) || +33a (+23)
|-
| -16 || ws1 || 16 ([[Armor King combos#Staples|67]]) || +31a (+21)
|-
| -23 || uf,n,4 || 25 ([[Armor King combos#Staples|76]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| rowspan="2" | -10
| 2,1 f+1+4<ref>Can be blocked if the opponent holds F.</ref> || 53 || +5a (-4)
|-
| 2,1 df+4 || 40 || +7
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -17 || d+3 || 8 || -1a (-9)
|-
| -17 || d+3+4 || 9 || -5a (-13)
|-
| -19 || OTG.d+4,4,4 || 24 || -8d
|-
| -26 || f+4 || 16 || +1a (-7)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 2,1 || i10 || ~2.2 || 25 || -1 || High, Mid
|-
| db+2,4 || i14 || ~2.8 || 30 || -9/-29<ref name="duckable"/> || Mid
|-
| f,n,d,df+2 || i11(~14) || ~2.8 || 20 ([[Armor King combos#Staples|76]]) || -10 || High
|-
| f+2,1 || i15 || ~3.1 || 37 || -9/-33<ref name="duckable">Duckable high.</ref> || Mid
|-
| uf+4 || i15 || ~2.08 || 13 ([[Armor King combos#Staples|64]]) || -13 || Mid
|-
| f,n,d,df+1 || i15(~18) || ~3.7 || 23 ([[Armor King combos#Staples|?]]) || +6 || High
|-
| f,F+4 || i15(~18) || ~3.5 || 30 || -14 || Mid
|}
<references/>
== External links ==
* [https://www.youtube.com/watch?v=SfNC-mWFIBc Video guide by Applay]

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide
  • ws4 db+2,4 ...
  • d+3+4,1 ...
Generic FUFT.4 b+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,f,n,d,df+2[1]
  • b+3+4
  • b+3+4,3+4
db+4 d+3+4,1 ...
Asuka b+3
Claudio f+2,2 f,F+4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
  • f,n,d,df+2[5]
  • ssr f,n,d,df+2[6]
R.f,n,d,df+4,3+4
  • b+1,2
  • f+1+4
  • db+2,4
Eddy 3~4
  • FC.df+2
  • f,f,n,d,df+2
b+3,3 db+2,4
Heihachi f,F+2
  • f+2,1
  • f+1+4
Jack-7 R.b+1+2
  • f,f,n,d,df+2
  • f,f uf+4
d+1+2 f+1+4[7]
Law db+3+4 f+1+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+1+4
Paul
  • d+4,2:1+2
  • qcf+2
Xiaoyu BT.3 f+1+4[9]
BT.f+3+4,3+4
  • f+2,1
  • f+1+4
AOP.4~3
  • d+3+4,1 ...
  • f,f db+2,4 ...
  • f,f,n,d,df,n+4 db+2,4 ...
Standing
Enemy Move Damage Frames
-10 2,1 25 +7
1,2 17 +5
-12 b+1,2 32 +6
-13 f+1+4 28 +16d (+11)
-14 db+2,4 30 +13g
f,n,d,df+2 20 (76) +36a (+26)
-15 f+2,1 37 +16d
-15 uf+4 13 (64) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 20 +5
-15 uf+4 13 (64) +33a (+23)
-16 ws1 16 (67) +31a (+21)
-23 uf,n,4 25 (76) +34a (+24)
Back-turned opponent
-10 2,1 f+1+4[10] 53 +5a (-4)
2,1 df+4 40 +7
Grounded opponent
-17 d+3 8 -1a (-9)
-17 d+3+4 9 -5a (-13)
-19 OTG.d+4,4,4 24 -8d
-26 f+4 16 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,1 i10 ~2.2 25 -1 High, Mid
db+2,4 i14 ~2.8 30 -9/-29[11] Mid
f,n,d,df+2 i11(~14) ~2.8 20 (76) -10 High
f+2,1 i15 ~3.1 37 -9/-33[11] Mid
uf+4 i15 ~2.08 13 (64) -13 Mid
f,n,d,df+1 i15(~18) ~3.7 23 (?) +6 High
f,F+4 i15(~18) ~3.5 30 -14 Mid
  1. ↑ If hit while flying, continue with d+3+4,1.
  2. ↑ If they're hit grounded, d+4,4,4, f+4, and db+3 are guaranteed. If hit while flying, continue with df+1 db2,4.
  3. ↑ If they're hit while flying, float with d+3+4,1. db+2,4 will not reach if blocked at range. This is not consistent and yields less damage than floating with 1+2,2.
  4. ↑ Can whiff at max range, but its rare.
  5. ↑ If done too early, will whiff over Devil Jin if he lands. If you hit him while he's flying, continue with 1+2,2 db+2,4.
  6. ↑ Wait for any FLY attacks to whiff before punishing. If he whiffs a move that leaves him back turned when launched by Dark Upper, you can continue into a guaranteed Burning Knuckle combo by with uf+3 df+1 d+3+4,1 S! uf+1+2 (hold).
  7. ↑ Won't reach if blocked at range.
  8. ↑ Can't punish at max range.
  9. ↑ Won't reach at max range.
  10. ↑ Can be blocked if the opponent holds F.
  11. ↑ 11.0 11.1 Duckable high.

External links