(b+1,2 damage was buffed from 29 to 32 in patch 4.20) |
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{{Armor King}} | {{Armor King}} | ||
< | {{Infobox tricky moves | ||
{| class=" | |slide={{Plainlist| | ||
| | * ws4 db+2,4 ... | ||
* d+3+4,1 ...}} | |||
|generic-a=b+1,2 | |||
|alisa-a=f,f,n,d,df+2<ref>If hit while flying, continue with d+3+4,1.</ref> | |||
|alisa-b={{Plainlist| | |||
* 1+2,2 ...<ref>If they're hit grounded, d+4,4,4, f+4, and db+3 are guaranteed. If hit while flying, continue with df+1 db2,4.</ref> | |||
* uf+4<ref>If they're hit while flying, float with d+3+4,1. db+2,4 will not reach if blocked at range. This is not consistent and yields less damage than floating with 1+2,2.</ref>}} | |||
|king-a=d+3+4,1 ... | |||
|asuka-a={{Plainlist| | |||
* f+2,1 | |||
* f+1+4<ref>Can whiff at max range, but its rare.</ref>}} | |||
|claudio-a=f,F+4 | |||
|devil-jin-a={{Plainlist| | |||
* f,n,d,df+2<ref>If done too early, will whiff over Devil Jin if he lands. If you hit him while he's flying, continue with 1+2,2 db+2,4.</ref> | |||
* ssr f,n,d,df+2<ref>Wait for any FLY attacks to whiff before punishing. If he whiffs a move that leaves him back turned when launched by Dark Upper, you can continue into a guaranteed Burning Knuckle combo by with uf+3 df+1 d+3+4,1 S! uf+1+2 (hold).</ref>}} | |||
|devil-jin-b={{Plainlist| | |||
* b+1,2 | |||
* f+1+4 | |||
* db+2,4}} | |||
|eddy-a={{Plainlist| | |||
* FC.df+2 | |||
* f,f,n,d,df+2}} | |||
|eddy-b=db+2,4 | |||
|heihachi-a={{Plainlist| | |||
* f+2,1 | |||
* f+1+4}} | |||
|jack-7-a={{Plainlist| | |||
* f,f,n,d,df+2 | |||
* f,f uf+4}} | |||
|jack-7-b=f+1+4<ref>Won't reach if blocked at range.</ref> | |||
|law-a=f+1+4 | |||
|leroy-a=''(None)'' | |||
|lucky-chloe-a=f+1+4 | |||
|paul-a={{Plainlist| | |||
* f+2,1 | |||
* f+1+4<ref>Can't punish at max range.</ref>}} | |||
|xiaoyu-a=f+1+4<ref>Won't reach at max range.</ref> | |||
|xiaoyu-b={{Plainlist| | |||
* f+2,1 | |||
* f+1+4}} | |||
|xiaoyu-c={{Plainlist| | |||
* d+3+4,1 ... | |||
* f,f db+2,4 ... | |||
* f,f,n,d,df,n+4 db+2,4 ...}} | |||
}} | |||
{{Navbox punishers (Tekken 7)}} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Standing | |||
|- | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
|rowspan="2"|-10 | | | rowspan="2" |-10 | ||
| 2,1 || 25 || +7 | |||
|- | |- | ||
| 2 | | 1,2 || 17 || +5 | ||
|- | |- | ||
| -12 || b+1,2 || 32 || +6 | | -12 || b+1,2 || 32 || +6 | ||
|- | |- | ||
| -13 || f+1+4 || 28 || +16d (+ | | -13 || f+1+4 || 28 || +16d (+11) | ||
|- | |- | ||
| -14 | | | rowspan="2" | -14 | ||
| db+2,4 || 30 || +13g | |||
|- | |- | ||
| f,n,d,df+2 || 20 ([[Armor King combos#Staples|76]]) || +36a (+26) | |||
|- | |- | ||
| -15 || f+2,1 || 37 || +16d | | -15 || f+2,1 || 37 || +16d | ||
|- | |- | ||
| -15 || | | -15 || uf+4 || 13 ([[Armor King combos#Staples|64]]) || +33a (+23) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Crouching | |||
|- | |- | ||
| -10 || FC.1 || 5 || +6 | | -10 || FC.1 || 5 || +6 | ||
Line 33: | Line 79: | ||
| -11 || ws4 || 20 || +5 | | -11 || ws4 || 20 || +5 | ||
|- | |- | ||
| -15 || | | -15 || uf+4 || 13 ([[Armor King combos#Staples|64]]) || +33a (+23) | ||
|- | |- | ||
| -16 || ws1 || 16 | | -16 || ws1 || 16 ([[Armor King combos#Staples|67]]) || +31a (+21) | ||
|- | |- | ||
| -23 || | | -23 || uf,n,4 || 25 ([[Armor King combos#Staples|76]]) || +34a (+24) | ||
|- | |- | ||
| | | colspan="4" class="table-cat" | Back-turned opponent | ||
| | |||
|- | |- | ||
| rowspan="2" | -10 | |||
| 2,1 f+1+4<ref>Can be blocked if the opponent holds F.</ref> || 53 || +5a (-4) | |||
|- | |- | ||
| | | 2,1 df+4 || 40 || +7 | ||
|- | |- | ||
| | | colspan="4" class="table-cat" | Grounded opponent | ||
| | |||
|- | |- | ||
| -17 || d+3 || 8 || -1a (-9) | |||
|- | |- | ||
| -17 || d+3 || | | -17 || d+3+4 || 9 || -5a (-13) | ||
|- | |- | ||
| - | | -19 || OTG.d+4,4,4 || 24 || -8d | ||
|- | |- | ||
| - | | -26 || f+4 || 16 || +1a (-7) | ||
|} | |} | ||
{| class=" | {| class="punishers" style="clear: both" | ||
| | | colspan="6" class="table-cat" | Whiff punishers | ||
|- | |||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |- | ||
| 2,1 || i10 || ~2.2 || 25 || -1 || High, Mid | |||
|- | |- | ||
| | | db+2,4 || i14 || ~2.8 || 30 || -9/-29<ref name="duckable"/> || Mid | ||
|- | |- | ||
| f,n,d, | | f,n,d,df+2 || i11(~14) || ~2.8 || 20 ([[Armor King combos#Staples|76]]) || -10 || High | ||
|- | |- | ||
| | | f+2,1 || i15 || ~3.1 || 37 || -9/-33<ref name="duckable">Duckable high.</ref> || Mid | ||
|- | |- | ||
| | | uf+4 || i15 || ~2.08 || 13 ([[Armor King combos#Staples|64]]) || -13 || Mid | ||
|- | |- | ||
| | | f,n,d,df+1 || i15(~18) || ~3.7 || 23 ([[Armor King combos#Staples|?]]) || +6 || High | ||
|- | |- | ||
| f,F+4 || ~3.5 || 30 || | | f,F+4 || i15(~18) || ~3.5 || 30 || -14 || Mid | ||
|} | |} | ||
</ | |||
<references/> | |||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=SfNC-mWFIBc Video guide by Applay] | * [https://www.youtube.com/watch?v=SfNC-mWFIBc Video guide by Applay] |
Latest revision as of 09:07, 20 September 2023
Armor King (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide |
|
Generic | FUFT.4 | b+1,2 |
Alisa |
|
f,f,n,d,df+2[1] |
|
||
db+4 | d+3+4,1 ... | |
Asuka | b+3 |
|
Claudio | f+2,2 | f,F+4 |
Devil Jin |
|
|
R.f,n,d,df+4,3+4 |
| |
Eddy | 3~4 |
|
b+3,3 | db+2,4 | |
Heihachi | f,F+2 |
|
Jack-7 | R.b+1+2 |
|
d+1+2 | f+1+4[7] | |
Law | db+3+4 | f+1+4 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
f+1+4 |
Paul |
|
|
Xiaoyu | BT.3 | f+1+4[9] |
BT.f+3+4,3+4 |
| |
AOP.4~3 |
|
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,1 | 25 | +7 |
1,2 | 17 | +5 | |
-12 | b+1,2 | 32 | +6 |
-13 | f+1+4 | 28 | +16d (+11) |
-14 | db+2,4 | 30 | +13g |
f,n,d,df+2 | 20 (76) | +36a (+26) | |
-15 | f+2,1 | 37 | +16d |
-15 | uf+4 | 13 (64) | +33a (+23) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 20 | +5 |
-15 | uf+4 | 13 (64) | +33a (+23) |
-16 | ws1 | 16 (67) | +31a (+21) |
-23 | uf,n,4 | 25 (76) | +34a (+24) |
Back-turned opponent | |||
-10 | 2,1 f+1+4[10] | 53 | +5a (-4) |
2,1 df+4 | 40 | +7 | |
Grounded opponent | |||
-17 | d+3 | 8 | -1a (-9) |
-17 | d+3+4 | 9 | -5a (-13) |
-19 | OTG.d+4,4,4 | 24 | -8d |
-26 | f+4 | 16 | +1a (-7) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
2,1 | i10 | ~2.2 | 25 | -1 | High, Mid |
db+2,4 | i14 | ~2.8 | 30 | -9/-29[11] | Mid |
f,n,d,df+2 | i11(~14) | ~2.8 | 20 (76) | -10 | High |
f+2,1 | i15 | ~3.1 | 37 | -9/-33[11] | Mid |
uf+4 | i15 | ~2.08 | 13 (64) | -13 | Mid |
f,n,d,df+1 | i15(~18) | ~3.7 | 23 (?) | +6 | High |
f,F+4 | i15(~18) | ~3.5 | 30 | -14 | Mid |
- ↑ If hit while flying, continue with d+3+4,1.
- ↑ If they're hit grounded, d+4,4,4, f+4, and db+3 are guaranteed. If hit while flying, continue with df+1 db2,4.
- ↑ If they're hit while flying, float with d+3+4,1. db+2,4 will not reach if blocked at range. This is not consistent and yields less damage than floating with 1+2,2.
- ↑ Can whiff at max range, but its rare.
- ↑ If done too early, will whiff over Devil Jin if he lands. If you hit him while he's flying, continue with 1+2,2 db+2,4.
- ↑ Wait for any FLY attacks to whiff before punishing. If he whiffs a move that leaves him back turned when launched by Dark Upper, you can continue into a guaranteed Burning Knuckle combo by with uf+3 df+1 d+3+4,1 S! uf+1+2 (hold).
- ↑ Won't reach if blocked at range.
- ↑ Can't punish at max range.
- ↑ Won't reach at max range.
- ↑ Can be blocked if the opponent holds F.
- ↑ 11.0 11.1 Duckable high.