Geese punishers: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
mNo edit summary
Tag: Script
 
(2 intermediate revisions by one other user not shown)
Line 2: Line 2:


{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 20: Line 20:
|-
|-
| rowspan="2" | -14
| rowspan="2" | -14
| 1+2, iWR1|| ([[Geese_combos#Mini-combos|40]]) || -3a (-11)
| 1+2, iWR1|| [[Geese_combos#Mini-combos|40]] || -3a (-11)
|-
|-
| b+3,2 || 26 || +14a (+7)
| b+3,2 || 26 || +14a (+7)
Line 56: Line 56:
| FC.df+1 || 17 ([[Geese_combos#Staples|60]]) || +31a (+21)
| FC.df+1 || 17 ([[Geese_combos#Staples|60]]) || +31a (+21)
|-
|-
| -18 || ws2,f+2 || 35 ([[Geese_combos#METER-LESS|63]]) || +63a (+30)
| -18 || ws2~F+2 || 35 ([[Geese_combos#METER-LESS|63]]) || +63a (+30)
|-
|-
|}
|}

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing Punishers (Meter-less)
Enemy Move Damage Frames
-10 1,1,2 23 +7
1,qcb+1 27 +13a (+4)
-12 b+1,3 23 +20g
b+1,2 31 +1
-14 1+2, iWR1 40 -3a (-11)
b+3,2 26 +14a (+7)
-15 2,f+1,hcb+4 45 +40a (-18)


Standing Punishers (With Meter)
Enemy Move Damage Frames
-14 b+3,2,EX.1+2 ... (69~108)
-15 2,f+1,EX.1+2 ... (86~128)

With at least 1 bar of meter, Geese can get full combos off of his i14 and i15 standing punishers. The damage increases the more bar you're willing to spend. See the combo section for more details.


Crouching Punishers
-10 FC.1,qcb+1 25 +13a (+4)
-11 ws4 18 +6
-13 ws1,qcb+1 32 +13a (+4)
-15 ws3 14 (51) +68a (+48)
FC.df+1 17 (60) +31a (+21)
-18 ws2~F+2 35 (63) +63a (+30)


Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)


Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.