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{{Marduk}} | {{Marduk}} | ||
{{Infobox tricky moves}} | {{Infobox tricky moves | ||
|slide = FC.1+2 ... | |||
|generic-a = df+4,2 | |||
|alisa-a = f,F db+2 | |||
|alisa-b = db+2 | |||
|king-a = FC.1+2 | |||
|asuka-a = ''(None)'' | |||
|claudio-a = {{Plainlist| | |||
* b+2<ref name="can-whiff">Can whiff if blocked at tip range</ref> | |||
* f,F+2 ''(deep dash)''}} | |||
|devil-jin-a = df+1 ... | |||
|devil-jin-b = df+4,2 | |||
|eddy-a = ws3 ... | |||
|eddy-b = b+4 | |||
|heihachi-a = {{Plainlist| | |||
* db+2<ref name="can-whiff" /> | |||
* f+1+2<ref name="can-whiff" />}} | |||
|jack-7-a = f,F df+1 ''(deep dash)'' | |||
|jack-7-b = ''(None)'' | |||
|law-a = df+4,2 | |||
|leroy-a = ''(None)'' | |||
|lucky-chloe-a = ''(None)'' | |||
|paul-a = {{Plainlist| | |||
* db+2<ref name="can-whiff" /><ref name="demoman">Doesn't work against d+4,2:1+2</ref> | |||
* df+1 ...<ref name="close-range">Only when blocked at point-blank range</ref><ref name="demoman" />}} | |||
|xiaoyu-a = ''(None)'' | |||
|xiaoyu-b = 2,d+1+2 ... | |||
|xiaoyu-c = FC.1+2 ... | |||
}} | |||
{{Navbox punishers (Tekken 7)}} | |||
{| class="punishers" | {| class="punishers" | ||
Line 15: | Line 44: | ||
| -13 || df+4,2 || 38 || +13g | | -13 || df+4,2 || 38 || +13g | ||
|- | |- | ||
| -15 || df+1 || 15 ([[Marduk combos#Staples| | | -15 || df+1 || 15 ([[Marduk combos#Staples|67]]) || +29 (+19) | ||
|- | |- | ||
| -23 || f+3,2 || 33 ([[Marduk combos#Staples| | | -17 || df+3,df+1 || 23 ([[Marduk combos#Staples|75]]) || +29 (+19) | ||
|- | |||
| -23 || f+3,2 || 33 ([[Marduk combos#Staples|85]]) || +47 (+39) | |||
|- | |- | ||
| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
Line 25: | Line 56: | ||
| -11 || ws1 || 14 || +3 | | -11 || ws1 || 14 || +3 | ||
|- | |- | ||
| -13 || ws4 || 21 || | | -13 || ws4 || 21 || +13 (+6) | ||
|- | |- | ||
| -18 || ws3 || 20 ([[Marduk combos#Staples| | | -18 || ws3 || 20 ([[Marduk combos#Staples|69]]) || +26 (+16) | ||
|- | |||
| -24 || cc f+3,2<ref name="niche">Only optimal in niche situations</ref> || 33 ([[Marduk combos#Staples|85]]) || +47 (+39) | |||
|- | |- | ||
| colspan="4" class="table-cat" | Both | | colspan="4" class="table-cat" | Both | ||
|- | |- | ||
| -12 || uf+1,2 || 34 || +6c | | -12 || uf+1,2<ref name="high-punish">Being a high, won't punish lows that recover in crouch</ref> || 34 || +6c | ||
|- | |- | ||
| -17 || uf+1+2 || 21 ([[Marduk combos#Staples| | | -17 || uf+1+2<ref name="high-punish" /> || 21 ([[Marduk combos#Staples|70]]) || +23 | ||
|- | |||
| -23 || uf,n,4 || 25 ([[Marduk combos#Staples|79]]) || JG | |||
|- | |- | ||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| -10 || 1 | | -10 || 2,d+1+2 || 32 ([[Marduk combos#Staples|86]]) || JG | ||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
| -16 || d+3 || || | | -16 || d+3 || 14 || -1 (-9) | ||
|- | |||
| rowspan="2" | -18 | |||
| db+1+3 || 20 ([[Marduk combos#Staples|?]]) || +60 (+36) | |||
|- | |||
| db+2+4 || 35 || 0 | |||
|- | |||
| -19 || f+4 || 20 || +2c | |||
|- | |||
| -20 || db+4 || 18 || -2 (-10) | |||
|- | |||
| -22 || FC.1+2 || 20 || +22 (+5) | |||
|- | |||
|} | |} | ||
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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ||
|- | |- | ||
| 1,2<ref name=" | | 1,d+2 || i10 || 2.25 || 20 || -9 || High | ||
|- | |||
| uf+1,2 || i12 || 2.80 || 34 || -2/-41<ref name="duckable">Duckable high</ref> || High | |||
|- | |||
| df+4,2 || i13 || 2.30 || 38 || -5/-41<ref name="duckable" /> || Mid | |||
|- | |||
| b+4 || i14 || 2.66 || 20 || -9 || Mid | |||
|- | |||
| df+1 || i15 || 2.80 || 15 ([[Marduk combos#Staples|67]]) || -13 || Mid | |||
|- | |||
| db+2 || i16 || 2.86 || 20 || -8 || Mid | |||
|- | |||
| uf+1+2 || i17 || 2.52 || 21 ([[Marduk combos#Staples|70]]) || -6/-28 || High | |||
|- | |||
| df+3,df+1 || i17 || 2.20 || 23 ([[Marduk combos#Staples|75]]) || -12 || Mid | |||
|- | |||
| b+3+4 || i18 || 2.89 || 30<ref>wall bounce</ref> || -14<ref>Not universally punishable except at the wall</ref> || Mid | |||
|- | |- | ||
|} | |} | ||
<references/> | <references/> |
Latest revision as of 09:08, 20 September 2023
Marduk |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | FC.1+2 ... |
Generic | FUFT.4 | df+4,2 |
Alisa |
|
f,F db+2 |
|
db+2 | |
db+4 | FC.1+2 | |
Asuka | b+3 | (None) |
Claudio | f+2,2 |
|
Devil Jin |
|
df+1 ... |
R.f,n,d,df+4,3+4 | df+4,2 | |
Eddy | 3~4 | ws3 ... |
b+3,3 | b+4 | |
Heihachi | f,F+2 | |
Jack-7 | R.b+1+2 | f,F df+1 (deep dash) |
d+1+2 | (None) | |
Law | db+3+4 | df+4,2 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
(None) |
Paul |
|
|
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 | 2,d+1+2 ... | |
AOP.4~3 | FC.1+2 ... |
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,d+2 | 21 | +7 |
2,1 | 22 | +5 | |
-13 | df+4,2 | 38 | +13g |
-15 | df+1 | 15 (67) | +29 (+19) |
-17 | df+3,df+1 | 23 (75) | +29 (+19) |
-23 | f+3,2 | 33 (85) | +47 (+39) |
Crouching | |||
-10 | ws1+2 | 12 | +7 |
-11 | ws1 | 14 | +3 |
-13 | ws4 | 21 | +13 (+6) |
-18 | ws3 | 20 (69) | +26 (+16) |
-24 | cc f+3,2[4] | 33 (85) | +47 (+39) |
Both | |||
-12 | uf+1,2[5] | 34 | +6c |
-17 | uf+1+2[5] | 21 (70) | +23 |
-23 | uf,n,4 | 25 (79) | JG |
Back-turned opponent | |||
-10 | 2,d+1+2 | 32 (86) | JG |
Grounded opponent | |||
-16 | d+3 | 14 | -1 (-9) |
-18 | db+1+3 | 20 (?) | +60 (+36) |
db+2+4 | 35 | 0 | |
-19 | f+4 | 20 | +2c |
-20 | db+4 | 18 | -2 (-10) |
-22 | FC.1+2 | 20 | +22 (+5) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,d+2 | i10 | 2.25 | 20 | -9 | High |
uf+1,2 | i12 | 2.80 | 34 | -2/-41[6] | High |
df+4,2 | i13 | 2.30 | 38 | -5/-41[6] | Mid |
b+4 | i14 | 2.66 | 20 | -9 | Mid |
df+1 | i15 | 2.80 | 15 (67) | -13 | Mid |
db+2 | i16 | 2.86 | 20 | -8 | Mid |
uf+1+2 | i17 | 2.52 | 21 (70) | -6/-28 | High |
df+3,df+1 | i17 | 2.20 | 23 (75) | -12 | Mid |
b+3+4 | i18 | 2.89 | 30[7] | -14[8] | Mid |
- ↑ 1.0 1.1 1.2 1.3 Can whiff if blocked at tip range
- ↑ 2.0 2.1 Doesn't work against d+4,2:1+2
- ↑ Only when blocked at point-blank range
- ↑ Only optimal in niche situations
- ↑ 5.0 5.1 Being a high, won't punish lows that recover in crouch
- ↑ 6.0 6.1 Duckable high
- ↑ wall bounce
- ↑ Not universally punishable except at the wall