Marduk punishers: Difference between revisions

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Standing punishes
{{Marduk}}
i10: 1,d2(for + frames), 2,1 for damage
i12: u/f 1,2
i13: d/f 4,2
i15: d/f 1
i17: u/f 1+2
i23: f 3,2


while standing punishes
{{Infobox tricky moves
i10 ws 1+2
|slide = FC.1+2 ...
i11 ws 1
|generic-a = df+4,2
i12 u/f 1,2
|alisa-a = f,F db+2
i13 ws 4
|alisa-b = db+2
i17 u/f 1+2(high launcher)
|king-a = FC.1+2
i18 ws 3
|asuka-a = ''(None)''
|claudio-a = {{Plainlist|
* b+2<ref name="can-whiff">Can whiff if blocked at tip range</ref>
* f,F+2 ''(deep dash)''}}
|devil-jin-a = df+1 ...
|devil-jin-b = df+4,2
|eddy-a = ws3 ...
|eddy-b = b+4
|heihachi-a = {{Plainlist|
* db+2<ref name="can-whiff" />
* f+1+2<ref name="can-whiff" />}}
|jack-7-a = f,F df+1 ''(deep dash)''
|jack-7-b = ''(None)''
|law-a = df+4,2
|leroy-a = ''(None)''
|lucky-chloe-a = ''(None)''
|paul-a = {{Plainlist|
* db+2<ref name="can-whiff" /><ref name="demoman">Doesn't work against d+4,2:1+2</ref>
* df+1 ...<ref name="close-range">Only when blocked at point-blank range</ref><ref name="demoman" />}}
|xiaoyu-a = ''(None)''
|xiaoyu-b = 2,d+1+2 ...
|xiaoyu-c = FC.1+2 ...
}}
{{Navbox punishers (Tekken 7)}}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="2" | -10
| 1,d+2 || 21 || +7
|-
| 2,1 || 22 || +5
|-
| -13 || df+4,2 || 38 || +13g
|-
| -15 || df+1 || 15 ([[Marduk combos#Staples|67]]) || +29 (+19)
|-
| -17 || df+3,df+1 || 23 ([[Marduk combos#Staples|75]]) || +29 (+19)
|-
| -23 || f+3,2 || 33 ([[Marduk combos#Staples|85]]) || +47 (+39)
|-
| colspan="4" class="table-cat" | Crouching
|-
| -10 || ws1+2 || 12 || +7
|-
| -11 || ws1 || 14 || +3
|-
| -13 || ws4 || 21 || +13 (+6)
|-
| -18 || ws3 || 20 ([[Marduk combos#Staples|69]]) || +26 (+16)
|-
| -24 || cc f+3,2<ref name="niche">Only optimal in niche situations</ref> || 33 ([[Marduk combos#Staples|85]]) || +47 (+39)
|-
| colspan="4" class="table-cat" | Both
|-
| -12 || uf+1,2<ref name="high-punish">Being a high, won't punish lows that recover in crouch</ref> || 34 || +6c
|-
| -17 || uf+1+2<ref name="high-punish" /> || 21 ([[Marduk combos#Staples|70]]) || +23
|-
| -23 || uf,n,4 || 25 ([[Marduk combos#Staples|79]]) || JG
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 2,d+1+2 || 32 ([[Marduk combos#Staples|86]]) || JG
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3 || 14 || -1 (-9)
|-
| rowspan="2" | -18
| db+1+3 || 20 ([[Marduk combos#Staples|?]]) || +60 (+36)
|-
| db+2+4 || 35 || 0
|-
| -19 || f+4 || 20 || +2c
|-
| -20 || db+4 || 18 || -2 (-10)
|-
| -22 || FC.1+2 || 20 || +22 (+5)
|-
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,d+2 || i10 || 2.25 || 20 || -9 || High
|-
| uf+1,2 || i12 || 2.80 || 34 || -2/-41<ref name="duckable">Duckable high</ref> || High
|-
| df+4,2 || i13 || 2.30 || 38 || -5/-41<ref name="duckable" /> || Mid
|-
| b+4 || i14 || 2.66 || 20 || -9 || Mid
|-
| df+1 || i15 || 2.80 || 15 ([[Marduk combos#Staples|67]]) || -13 || Mid
|-
| db+2 || i16 || 2.86 || 20 || -8 || Mid
|-
| uf+1+2 || i17 || 2.52 || 21 ([[Marduk combos#Staples|70]]) || -6/-28 || High
|-
| df+3,df+1 || i17 || 2.20 || 23 ([[Marduk combos#Staples|75]]) || -12 || Mid
|-
| b+3+4 || i18 || 2.89 || 30<ref>wall bounce</ref> || -14<ref>Not universally punishable except at the wall</ref> || Mid
|-
|}
 
<references/>

Latest revision as of 09:08, 20 September 2023

Punishers for tricky moves
Various Slide FC.1+2 ...
Generic FUFT.4 df+4,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F db+2
  • b+3+4
  • b+3+4,3+4
db+2
db+4 FC.1+2
Asuka b+3 (None)
Claudio f+2,2
  • b+2[1]
  • f,F+2 (deep dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
df+1 ...
R.f,n,d,df+4,3+4 df+4,2
Eddy 3~4 ws3 ...
b+3,3 b+4
Heihachi f,F+2
Jack-7 R.b+1+2 f,F df+1 (deep dash)
d+1+2 (None)
Law db+3+4 df+4,2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
(None)
Paul
  • d+4,2:1+2
  • qcf+2
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 2,d+1+2 ...
AOP.4~3 FC.1+2 ...
Standing
Enemy Move Damage Frames
-10 1,d+2 21 +7
2,1 22 +5
-13 df+4,2 38 +13g
-15 df+1 15 (67) +29 (+19)
-17 df+3,df+1 23 (75) +29 (+19)
-23 f+3,2 33 (85) +47 (+39)
Crouching
-10 ws1+2 12 +7
-11 ws1 14 +3
-13 ws4 21 +13 (+6)
-18 ws3 20 (69) +26 (+16)
-24 cc f+3,2[4] 33 (85) +47 (+39)
Both
-12 uf+1,2[5] 34 +6c
-17 uf+1+2[5] 21 (70) +23
-23 uf,n,4 25 (79) JG
Back-turned opponent
-10 2,d+1+2 32 (86) JG
Grounded opponent
-16 d+3 14 -1 (-9)
-18 db+1+3 20 (?) +60 (+36)
db+2+4 35 0
-19 f+4 20 +2c
-20 db+4 18 -2 (-10)
-22 FC.1+2 20 +22 (+5)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,d+2 i10 2.25 20 -9 High
uf+1,2 i12 2.80 34 -2/-41[6] High
df+4,2 i13 2.30 38 -5/-41[6] Mid
b+4 i14 2.66 20 -9 Mid
df+1 i15 2.80 15 (67) -13 Mid
db+2 i16 2.86 20 -8 Mid
uf+1+2 i17 2.52 21 (70) -6/-28 High
df+3,df+1 i17 2.20 23 (75) -12 Mid
b+3+4 i18 2.89 30[7] -14[8] Mid
  1. ↑ 1.0 1.1 1.2 1.3 Can whiff if blocked at tip range
  2. ↑ 2.0 2.1 Doesn't work against d+4,2:1+2
  3. ↑ Only when blocked at point-blank range
  4. ↑ Only optimal in niche situations
  5. ↑ 5.0 5.1 Being a high, won't punish lows that recover in crouch
  6. ↑ 6.0 6.1 Duckable high
  7. ↑ wall bounce
  8. ↑ Not universally punishable except at the wall