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{{Noctis}} | {{Noctis}} | ||
{{Infobox tricky moves}} | {{Infobox tricky moves | ||
|slide = ws2,2 ... <ref name="ws22">ws2,2 4,2 <J.2 1 1 1 f,F+4 (68)</ref> | |||
|generic-a = b+1,2 | |||
|alisa-a = {{Plainlist| | |||
* df+1+2 ... <ref>(Combo on extension, KD on non-extension) df+1+2 4,2 <J.2 f,F+4 (53)(</ref> | |||
* db+1+2 ... <ref>(Combo on non-extension, KD on extension) db+1+2 df+1+2 4,2 <J.2 f,F+4 (76)</ref> | |||
}} | |||
|alisa-b = uf+3,U ... <ref> (Change combo on reaction) | |||
Non-extension: ~2 ,uf+3,U~2,2,2 f,F+4 (72) | |||
Extension: ~2,2,2 f,F+4 (51)</ref> | |||
|king-a = ws2,2 ... <ref name="ws22"></ref> | |||
|asuka-a = df+2 ... <ref name="noctis gaming">df+2 df+4,2 uf+3,U~2,2,2 S! 1 f,F+4 (76)</ref> | |||
|claudio-a = {{Plainlist| | |||
* f+1+2 | |||
* f+2 | |||
* R.f+2+3 | |||
* ff+4 (tricky) | |||
}} | |||
|devil-jin-a = df+2 1 ... <ref>df+2 1 uf+3,U~2,2,2 S! f,F+4 (55)</ref> | |||
|devil-jin-b = {{Plainlist| | |||
* df+1,2 | |||
* b3,1 (near wall) | |||
}} | |||
|eddy-a = 1 <ref>(Between hits) 1 uf+3,U~2,2,2 f,F+4 (47)</ref> | |||
|eddy-b = db+1,1+2 ... <ref>db+1,1+2 d2,2 S! f,F+4 (38)</ref> | |||
|heihachi-a = df+2 ... <ref name="noctis gaming"></ref> | |||
|jack-7-a = b+4,1+2 <ref>You could hypothetically do ~76 damage in a db+1+2 combo but b+4,1+2 will always hit and always kill</ref> | |||
|jack-7-b = df+2 ... <ref name="noctis gaming"></ref> | |||
|law-a = df+1,2 | |||
|leroy-a = ''(None)'' | |||
|lucky-chloe-a = 1 ... <ref>Option select: 1 will float Chloe on extension and whiff on non-extension. On float, you can react with uf+3,U~2,2,2 1 f,F+4 (49) and on whiff you can react with df+2 df+4,2 uf+3,U~2,2,2 S! 1 f,F+4 (76)</ref> | |||
|paul-a = df+2 <ref name="noctis gaming"></ref> | |||
|xiaoyu-a = ''(None)'' | |||
|xiaoyu-b = 1,2,1+2 | |||
|xiaoyu-c = wr3 ... <ref>1 uf+3,U~2,2,2 1 f,F+4 (51)</ref> | |||
}} | |||
{{Navbox punishers (Tekken 7)}} | |||
{| class="punishers" | {| class="punishers" | ||
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| -13 || df+1,2 || 35 || | | -13 || df+1,2 || 35 || | ||
|- | |- | ||
| -14 || b+3,1<ref> | | -14 || b+3,1<ref>Generally worse than df+1,2 unless the opponent is near a wall; it does similar damage and leaves the opponent too far away for Noctis to reliably continue his pressure (you are too far to threaten sidesteps with ff1+2 and so the opponent can simply evade wr1+2). However, this reliably wallsplats at the wall, so in that situation it is superior.</ref> || 37 || | ||
|- | |- | ||
| -15 || df+2 || 20 ([[Noctis combos#Staples|74]]) || | | -15 || df+2 || 20 ([[Noctis combos#Staples|74]]) || | ||
Line 38: | Line 74: | ||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| -10 || 1,2,2 || | | -10 || 1,2,1+2 || 38 || +5a (-4) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent | ||
Line 52: | Line 88: | ||
| df+2<ref>Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.</ref> || i16 || 3.05 || 20 ([[Noctis combos#Staples|76]]) || -20a || Mid | | df+2<ref>Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.</ref> || i16 || 3.05 || 20 ([[Noctis combos#Staples|76]]) || -20a || Mid | ||
|- | |- | ||
| f+1+2<ref>Use | | f+1+2<ref>Use this whenever out of df2 range.</ref> || i16 || 3.68 || 24 || -20 || Mid | ||
|- | |- | ||
| f+2<ref> | | f+2<ref>Projectile. Use this whenever out of f+1+2 range. Leaves you much closer than f1+2 and does more damage but is slower.</ref> || i20 || 5.89 || 33 || -9 || Mid | ||
|- | |- | ||
| R.f+2+3<ref>Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.</ref> || i18 || 6.43 || 40 || +2 || Mid | | R.f+2+3<ref>Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.</ref> || i18 || 6.43 || 40 || +2 || Mid |
Latest revision as of 09:08, 20 September 2023
Noctis |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws2,2 ... [1] |
Generic | FUFT.4 | b+1,2 |
Alisa |
|
|
|
uf+3,U ... [4] | |
db+4 | ws2,2 ... [1] | |
Asuka | b+3 | df+2 ... [5] |
Claudio | f+2,2 |
|
Devil Jin |
|
df+2 1 ... [6] |
R.f,n,d,df+4,3+4 |
| |
Eddy | 3~4 | 1 [7] |
b+3,3 | db+1,1+2 ... [8] | |
Heihachi | f,F+2 | df+2 ... [5] |
Jack-7 | R.b+1+2 | b+4,1+2 [9] |
d+1+2 | df+2 ... [5] | |
Law | db+3+4 | df+1,2 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
1 ... [10] |
Paul |
|
df+2 [5] |
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 | 1,2,1+2 | |
AOP.4~3 | wr3 ... [11] |
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 27 | +1 |
-12 | b+1,2 | 31 | +7 |
-13 | df+1,2 | 35 | |
-14 | b+3,1[12] | 37 | |
-15 | df+2 | 20 (74) | |
Crouching | |||
-10 | fc1 | 10 | +6 |
-11 | ws4 | 15 | +5 |
-13 | ws1,2 | 33 | +2c |
-14 | ws3,2 | 37 | +4d |
-15 | ws2,2 | 31 (68) | +5 |
-16 | FC.df1[13] | 25 | +5 |
-17 | uf+3(,u) | 27 (74) | +5 |
-18 | b+4,1+2[14] | 44 | +5 |
Back-turned opponent | |||
-10 | 1,2,1+2 | 38 | +5a (-4) |
Grounded opponent | |||
-16 | d+3[15] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
df+2[16] | i16 | 3.05 | 20 (76) | -20a | Mid |
f+1+2[17] | i16 | 3.68 | 24 | -20 | Mid |
f+2[18] | i20 | 5.89 | 33 | -9 | Mid |
R.f+2+3[19] | i18 | 6.43 | 40 | +2 | Mid |
- ↑ 1.0 1.1 ws2,2 4,2 <J.2 1 1 1 f,F+4 (68)
- ↑ (Combo on extension, KD on non-extension) df+1+2 4,2 <J.2 f,F+4 (53)(
- ↑ (Combo on non-extension, KD on extension) db+1+2 df+1+2 4,2 <J.2 f,F+4 (76)
- ↑ (Change combo on reaction) Non-extension: ~2 ,uf+3,U~2,2,2 f,F+4 (72) Extension: ~2,2,2 f,F+4 (51)
- ↑ 5.0 5.1 5.2 5.3 df+2 df+4,2 uf+3,U~2,2,2 S! 1 f,F+4 (76)
- ↑ df+2 1 uf+3,U~2,2,2 S! f,F+4 (55)
- ↑ (Between hits) 1 uf+3,U~2,2,2 f,F+4 (47)
- ↑ db+1,1+2 d2,2 S! f,F+4 (38)
- ↑ You could hypothetically do ~76 damage in a db+1+2 combo but b+4,1+2 will always hit and always kill
- ↑ Option select: 1 will float Chloe on extension and whiff on non-extension. On float, you can react with uf+3,U~2,2,2 1 f,F+4 (49) and on whiff you can react with df+2 df+4,2 uf+3,U~2,2,2 S! 1 f,F+4 (76)
- ↑ 1 uf+3,U~2,2,2 1 f,F+4 (51)
- ↑ Generally worse than df+1,2 unless the opponent is near a wall; it does similar damage and leaves the opponent too far away for Noctis to reliably continue his pressure (you are too far to threaten sidesteps with ff1+2 and so the opponent can simply evade wr1+2). However, this reliably wallsplats at the wall, so in that situation it is superior.
- ↑ Generally inferior to ws2,2, but wallsplats more consistently.
- ↑ Generally inferior to uf3, but it always kills when used to punish rage arts.
- ↑ Example. Remove after substitution.
- ↑ Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.
- ↑ Use this whenever out of df2 range.
- ↑ Projectile. Use this whenever out of f+1+2 range. Leaves you much closer than f1+2 and does more damage but is slower.
- ↑ Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.