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{{Master Raven}} | {{Master Raven}} | ||
{{Infobox tricky moves | |||
|slide=WS.4 b+4,4 | |||
|asuka-a={{Plainlist| | |||
* d+b+2,1 ''(inconsistent)'' | |||
* f+3,2 ''(inconsistent)'' | |||
* f,F+3 | |||
}} | |||
|claudio-a=f,F+3 ''(deep dash)'' | |||
|devil-jin-a=u+f,n,4 | |||
|devil-jin-b=b+4,4 | |||
|eddy-a=u+f,n,4 | |||
|eddy-b=b+4,4 | |||
|heihachi-a=f+2,3 | |||
}} | |||
{{Navbox punishers (Tekken 7)}} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || 1,2 || 15 || +6 | |||
|- | |||
| -10 || 2,4 || 27 || +10 | |||
|- | |||
| -12 || 4,1 || 29 || +5 BT | |||
|- | |||
| -13 || db+2,1 || 28 || +7 | |||
|- | |||
| -14 || b+4,4 || 30 || +6 BT | |||
|- | |||
| -15 || f+4 || 25 ([[Master Raven combos#Mini-combos|45]]/[[Master Raven combos#Rage|93]]) | |||
|- | |||
| -16 || df+2 || 16 ([[Master Raven combos#Staples|62]]) | |||
|- | |||
| colspan="4" class="table-cat" | Crouching | |||
|- | |||
| -10 || FC.1 || 5 || +6 | |||
|- | |||
| -11 || ws4 || 18 || +4 | |||
|- | |||
| -13 || ws2 || 17 || +8 | |||
|- | |||
| -14 || ws1 || 14 ([[Master Raven combos#Staples|65]]) | |||
|- | |||
| colspan="4" class="table-cat" | Both | |||
|- | |||
| -16 || f,F+3 || 20 ([[Master Raven combos#Staples|?]]) | |||
|- | |||
| -23 || uf,n,4 || 25 ([[Master Raven combos#Staples|76]]) | |||
|- | |||
| colspan="4" class="table-cat" | Back-turned opponent | |||
|- | |||
| -10 || 1,1,4 || 39 || +15a (+8) | |||
|- | |||
| -14 || 3,3,4 || 44 || +11 | |||
|- | |||
| colspan="4" class="table-cat" | Grounded opponent | |||
|- | |||
| -14 || d+3 || 9 || +2 (-8) | |||
|- | |||
| -21 || d+4 || 14 || -2 (-12) | |||
|- | |||
| -24 || db4 || 16 || -3 (-13) | |||
|} | |||
{| class="punishers" style="clear: both" | |||
| colspan="6" class="table-cat" | Whiff punishers | |||
|- | |||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |||
| 1,2 || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref> | |||
|- | |||
|} | |||
<references/> | |||
== Crouching mids/highs == | |||
Raven's f+4 and df+2 don't work against crouching opponents, so there are some mids and highs on block where you need to use df+4 instead, such as: | |||
{{Incomplete}} | |||
{{Combolist|columns=9em| | |||
; Fighter | |||
: move | |||
}} | |||
== Old table (TODO: copy to above) == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Standing Punishers | |+ Standing Punishers | ||
|- | |- | ||
! Startup !! Notation !! Notes | ! Startup !! Notation !! Damage !![[Movelist#Hit|Frames]] !! Notes | ||
|- | |||
| rowspan ='2'|i10 || 1,2 || 19 || +6 || more range than 2,4 and leaves the opponent closer. | |||
|- | |||
|2,4 || 27 || +10 || wallsplats and deal more damage 1,2 but no real mixup after because of pushback | |||
|- | |||
| i12 || 4,1 || 29 || +5 || Allows for BT mixup on hit and your optimal punish up to i15 | |||
|- | |- | ||
| | | i13 || db+2,1 || 28 || +7 || Does less damage than 4,1 however has slightly more range and hits mid. | ||
|- | |- | ||
| | | rowspan = '2' |i14 || 1+2 || 23 || +13 || CD FC3 is guaranteed if executed perfectly, it gives good okizeme regardless and at the wall a db4 is guaranteed. | ||
|- | |||
| b+4,4 ||30 || +6 || b4,4 leaves Master Raven in BT, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however. | |||
|- | |- | ||
| | | rowspan ='2'| i15 || f+4 ff+3/ff+2 ||41/45 ||+7 (-1)/-11 (-19) || f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage, if you have rage f4 into RD will launch for a full combo. f4 also wallsplats. | ||
|- | |- | ||
| | | df+4,4,3 || 43 || -1 (-11) || Hits low recovering moves and if they recover in crouch df+4 alone launches for a full combo | ||
|- | |- | ||
| | | i16 || df+2 || 16 || +32 (+22) || Leaves Master Raven in BT and only launches crouchers on CH | ||
|- | |- | ||
| | |i17 || 4~3 || 18 || +30 (+20)|| | ||
|- | |- | ||
| i23 || uf,n4 || | |i23 || uf,n4 ||25 || +34 (+24)|| | ||
|} | |} | ||
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|- | |- | ||
| i14 || WS1 || Launch | | i14 || WS1 || Launch | ||
|- | |||
| i17 || ff3 || Not WS but can be done from crouch. Yields higher dmg combos than ws1 so useful to keep in mind for -17 lows | |||
|- | |- | ||
| i23 || uf,n4 || Launch punisher for stagger lows | | i23 || uf,n4 || Launch punisher for stagger lows | ||
|} | |} |
Latest revision as of 01:45, 11 November 2023
Master Raven |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | WS.4 b+4,4 |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 |
|
Claudio | f+2,2 | f,F+3 (deep dash) |
Devil Jin |
|
u+f,n,4 |
R.f,n,d,df+4,3+4 | b+4,4 | |
Eddy | 3~4 | u+f,n,4 |
b+3,3 | b+4,4 | |
Heihachi | f,F+2 | f+2,3 |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 15 | +6 |
-10 | 2,4 | 27 | +10 |
-12 | 4,1 | 29 | +5 BT |
-13 | db+2,1 | 28 | +7 |
-14 | b+4,4 | 30 | +6 BT |
-15 | f+4 | 25 (45/93) | |
-16 | df+2 | 16 (62) | |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 18 | +4 |
-13 | ws2 | 17 | +8 |
-14 | ws1 | 14 (65) | |
Both | |||
-16 | f,F+3 | 20 (?) | |
-23 | uf,n,4 | 25 (76) | |
Back-turned opponent | |||
-10 | 1,1,4 | 39 | +15a (+8) |
-14 | 3,3,4 | 44 | +11 |
Grounded opponent | |||
-14 | d+3 | 9 | +2 (-8) |
-21 | d+4 | 14 | -2 (-12) |
-24 | db4 | 16 | -3 (-13) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.00 | 15 | -1 | High[1] |
- ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.
Crouching mids/highs
Raven's f+4 and df+2 don't work against crouching opponents, so there are some mids and highs on block where you need to use df+4 instead, such as:
This list is incomplete. You can help by expanding it.
- Fighter
- move
Old table (TODO: copy to above)
Startup | Notation | Damage | Frames | Notes |
---|---|---|---|---|
i10 | 1,2 | 19 | +6 | more range than 2,4 and leaves the opponent closer. |
2,4 | 27 | +10 | wallsplats and deal more damage 1,2 but no real mixup after because of pushback | |
i12 | 4,1 | 29 | +5 | Allows for BT mixup on hit and your optimal punish up to i15 |
i13 | db+2,1 | 28 | +7 | Does less damage than 4,1 however has slightly more range and hits mid. |
i14 | 1+2 | 23 | +13 | CD FC3 is guaranteed if executed perfectly, it gives good okizeme regardless and at the wall a db4 is guaranteed. |
b+4,4 | 30 | +6 | b4,4 leaves Master Raven in BT, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however. | |
i15 | f+4 ff+3/ff+2 | 41/45 | +7 (-1)/-11 (-19) | f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage, if you have rage f4 into RD will launch for a full combo. f4 also wallsplats. |
df+4,4,3 | 43 | -1 (-11) | Hits low recovering moves and if they recover in crouch df+4 alone launches for a full combo | |
i16 | df+2 | 16 | +32 (+22) | Leaves Master Raven in BT and only launches crouchers on CH |
i17 | 4~3 | 18 | +30 (+20) | |
i23 | uf,n4 | 25 | +34 (+24) |
Startup | Notation | Notes |
---|---|---|
i10 | FC1 | |
i11 | WS4 | |
i13 | WS2 | Does less damage than WS4, but gives nosebleed stun. Crouch cancel 2,4 can be used instead to punish some moves i.e. those that force crouch. |
i14 | WS1 | Launch |
i17 | ff3 | Not WS but can be done from crouch. Yields higher dmg combos than ws1 so useful to keep in mind for -17 lows |
i23 | uf,n4 | Launch punisher for stagger lows |