Zafina punishers (Tekken 7): Difference between revisions

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{{Zafina}}
{{Zafina}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves}}
{| class="wikitable"
{{Navbox punishers (Tekken 7)}}
|+ Standing
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,3 SCR || 21 || +7 (+2)<ref name="scr">SCR can't block, fastest reversal is SCR 4 at pc6</ref>
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
| -10 || 1,3b || 21 || +1
|-
|-
|rowspan="3"| -10 || 1,3 SCR || 21 || +7<ref name='a'>SCR can't block, quickest reversal starts reversing at frame 6</ref> || Useful transition to SCR
| -10 || 1,4 TRT || 24 || +2<ref name='trt'>TRT can't block, genuinely can be punishable on hit depending on the opponent's character</ref>
|-
|-
| 1,3b || 21 || +1 || Keeps neutral stance
| -12 || d+1 || 11 || -8c
|-
|-
| 1,4 TRT || 24 || +2 <ref name='b'>TRT can't block, genuinly is punishable on hit, but punish is character specific</ref> || Very dangerous to use
| -13 || d/f+1,4 || 28 || [[Zafina combos#Wall|+12kg]]
|-
|-
| -12 || d+1 || 11 || -8c || Worse than i10
| -13 || d/f+1,2 || 26 || +3
|-
|-
|rowspan="2"| -13 || d/f+1,4 || 28 || [[Zafina combos#Wall|+12kg]] || Wall Splats
| -14 || d/f+3,4 || 32+ || +22a
|-
|-
| d/f+1,2 || 26 || +3 || Allows mind games
| -14 || d/f+4,1 || 36 || +17a
|-
|-
|rowspan="3"| -14 || d/f+3,4 || 32 (50) || +22a || Can guaranteed follow up with d/b+4,2 or b+3
| -14 || d/f+4,2 || 34 || +26a(+9a)
|-
|-
| d/f+3 SCR || 15 || +4<ref name='a'></ref> || Bad transition to SCR, can cancel by holding back
| -14 || d/f+3 SCR || 15 || +4 (-1)<ref name='scr'/>
|-
|-
| f+4 || 13 || +22a || Just isn't a good option compared to d/f+3,4
| -14 || d/f+3,B || 15 || -1
|-
|-
| -16 || d/f+2 || 13+ || [[Zafina combos#Staples|+32a (+22a)]] ||
| -14 || f+4 || 13+ || +22a  
|-
|-
| -17 || u/f+4 || 18+ || [[Zafina combos#Staples|+29a (+19a)]] || Worse than i16
| -16 || d/f+2 || 13+ || [[Zafina combos#Staples|+32a (+22a)]]
|-
|-
| -18 || b1:1+2<ref>b1:1+2 is written as b1:1+2 and not b+1:1+2 (exception to the rule)</ref> || 50 || 0d || Worse than i16, side switch
| -17 || u/f+4 || 18+ || [[Zafina combos#Staples|+29a (+19a)]]
|}
|-
 
| -18 || b+1:1+2 || 50 || 0d
{| class="wikitable"
|-
|+ Crouching
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4 || 18 || +7
|-
| -15 || ws1,2 || 21+ || [[Zafina combos#Staples|+42a (+24a)]]
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
| -18 || ws2 || 20+ || [[Zafina combos#Staples|+28a (+18a)]]
|-
|-
| -11 || ws4 || 18 || +7 || Not a knee, good hitbox
| -18 || ws2,D MNT|| 20 || +2a (-8a)
|-
|-
| -15 || ws1,2 || 21+ || [[Zafina combos#Staples|+42a (+24a)]] || Not hit confirmable
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -18 || ws2 || 20+ || [[Zafina combos#Staples|+28a (+18a)]] || Roll backwards by holding d
| -10 || 2,1,3 MNT || 34 || +4a
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
| -10 || 1,3 SCR 3,f+3 || 56 || +28a (+18a)
|-
|-
| --- || f,f+3+4 || 31 || +15a (+6a) || Very far, tracks at mid range, hits grounded
| -13 || d/f+1,2,1 || 46 || +13a (+4a)
|-
|-
| -18 || b+1:1+2 || 50 || 0d || Mid range, switches sides
| -14 || 1+2,4,4 b+3 || 76 || -7a (-17a)
|-
|-
| -16 || d/f+2 || 13+ || [[Zafina combos#Staples|+32a (+22a)]] || A little closer than b+1, which is quite far yet
| -18 || f+2,3 SCR 4 || 54+ || [[Zafina combos#Staples|+29a (+19a)]]
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Back-turned opponent
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hit level
|-
|-
|rowspan="2"| -10 || 2,1,3 || 34 || +4a || Specifically to punish Xiaoyu
| f,f+3+4 || 21(24) (29(32))|| 4.7 || 31 (21) || +15a (+6a) || mid,mid
|-
|-
| 1,3 SCR 3,f+3 || 56 || +28a (+18a) || Guaranteed, SCR 4 is possible to block
| b+1:1+2 || 18 || 2.7 || 50 || 0d || mid
|-
|-
| -13 || d/f+1,2,1 || 46 || +13a (+4a) || Easy, fast, confirmable
| d/f+2 || 16 || 2.2 || 13+ || [[Zafina combos#Staples|+32a (+22a)]] || mid
|-
|-
| -14 || 1+2,4,4 b+3 || 76 || -7a (-17a) || Can go for 3+4 SCR 4 for huge potential damage
|-
| -18 || f+2,3 SCR 4 || 54+ || [[Zafina combos#Staples|+29a (+19a)]] || Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back
|}
|}
</div>


<references/>
<references/>

Latest revision as of 16:00, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,3 SCR 21 +7 (+2)[1]
-10 1,3b 21 +1
-10 1,4 TRT 24 +2[2]
-12 d+1 11 -8c
-13 d/f+1,4 28 +12kg
-13 d/f+1,2 26 +3
-14 d/f+3,4 32+ +22a
-14 d/f+4,1 36 +17a
-14 d/f+4,2 34 +26a(+9a)
-14 d/f+3 SCR 15 +4 (-1)[1]
-14 d/f+3,B 15 -1
-14 f+4 13+ +22a
-16 d/f+2 13+ +32a (+22a)
-17 u/f+4 18+ +29a (+19a)
-18 b+1:1+2 50 0d
Crouching
-11 ws4 18 +7
-15 ws1,2 21+ +42a (+24a)
-18 ws2 20+ +28a (+18a)
-18 ws2,D MNT 20 +2a (-8a)
Back-turned opponent
-10 2,1,3 MNT 34 +4a
-10 1,3 SCR 3,f+3 56 +28a (+18a)
-13 d/f+1,2,1 46 +13a (+4a)
-14 1+2,4,4 b+3 76 -7a (-17a)
-18 f+2,3 SCR 4 54+ +29a (+19a)
Whiff punishers
Move Speed Range Damage Risk Hit level
f,f+3+4 21(24) (29(32)) 4.7 31 (21) +15a (+6a) mid,mid
b+1:1+2 18 2.7 50 0d mid
d/f+2 16 2.2 13+ +32a (+22a) mid
  1. 1.0 1.1 SCR can't block, fastest reversal is SCR 4 at pc6
  2. TRT can't block, genuinely can be punishable on hit depending on the opponent's character