Lidia punishers (Tekken 7): Difference between revisions

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{{Lidia}}
{{Lidia}}
{{See other}}
{{Infobox tricky moves
|slide=ws3 df+2~2 ...
|generic-a=f+2,4
|alisa-a={{Plainlist|
* f,F+4 ''(deep dash)''
* f,f uf+4
* f,f df+4~4 ''(hard)''}}
|alisa-b=3:2<ref>React to the audio cue and don't finish the string if she's floating.</ref>
|king-a=f,F+3
|asuka-a=ub+1
|claudio-a={{Plainlist|
* f,F+2 ''(deep dash)''
* f,F+3 ''(small dash)''}}
|devil-jin-a=f,f df+4~4
|devil-jin-b=f+1+2,3,2,1
|eddy-a=uf,n,4
|eddy-b=df+3,4
|heihachi-a=f,F+2 ''(can whiff)''
|jack-7-a=f,F+3
|jack-7-b={{Plainlist|
* b+1+3 3:2
* wr1}}
|law-a=df+1,2
|leroy-a=''(None)''
|lucky-chloe-a={{Plainlist|
* b+2,3
* 4,3}}
|paul-a=f,F+2
|xiaoyu-a=''(None)''
|xiaoyu-b={{Plainlist|
* 1,2,4
* 1,2,4,4<ref name="bt-turn"/>}}
|xiaoyu-c={{Plainlist|
* cc db+3+4
* ws1 df+2~2 ...}}
}}
{{Navbox punishers (Tekken 7)}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="punishers"
{| class="wikitable"
| colspan="4"  class="table-cat" | Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| rowspan="4" | -10
|}
| 1,2,2 || 25 || +8 CFT
 
|-
{| class="wikitable"
| 1,1 || 24 || +5
|+ Crouching
|-
| 1,4 || 24 || +1
|-
| 2,4 || 23 || +4
|-
| -11 || b+1,2 || 28 || +5c
|-
| -12 || f+2,4 || 33 || +5
|-
| rowspan="2" | -14
| f+1+2,3,2,1 || 38 || +4
|-
| R.f,F+2+3 || 30 ([[Lidia combos#Staples|75]]) || +62a (+42)
|-
| -15 || u+4 || 29 ([[Lidia combos#Staples|63]]) || +60a (+43)
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -17 || 3:2 || 26 ([[Lidia combos#Staples|77]]) || +66a
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
|-
| -11 || ws4,2 || 25 || +8
|-
| -12 || FC.df+2 || 28 || +10a
|-
| -13 || ws1,4 || 32 || +25a (+20)
|-
| -14 || ws3,2 || 38 || +9a (+0)
|-
| -15 || ws2 || 15 ([[Lidia combos#Staples|66]]) || +29a (+19)
|-
| -23 || uf,n,4 || 25 ([[Lidia combos#Staples|78]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| rowspan="2" | -10
| 1,2,4 || 30 || +3
|-
| 1,2,4,4<ref name="bt-turn">Opponent can turn with an attack to duck the final hit.</ref> || 50 ([[Lidia combos#Back-turned opponent|?]]) || +25a
|-
| -11 || ws4,2 df+1,2 || 48 || +8
|-
| -14 || df+3,4 f,F+3 || 51 || +16a (-1)
|-
| -17 || f+4,3,1 f,F+3 || 76 || +16a (-1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -18 || db+2 || 11 || -3a (-11)
|-
| -20 || f,F+3 || 16 || +16a (-1)
|-
| -23 || OTG.d+2 || 21 || +0a
|-
| -27 || u+3 || 16 || +1a (-7)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| 1,4 || i10 || 2.20 || 24 || -8/-29<ref name="duckable">Duckable high.</ref> || High
|}
|-
 
| 2,4 || i10 || 2.21 || 23 || -8 || High
{| class="wikitable"
|-
|+ Back-turned opponent
| f+2,4 || i12 || 2.49 || 33 || -13 || High
|-
| b+2,1 || i13 || 2.51 || 29 || -6 || High
|-
| df+1,2 || i13 || 2.17 || 23 || -3/-21<ref name="duckable"/> || Mid
|-
| f+1+2,3,2,1 || i14 || 2.58 || 41 || -8/-10/-15<ref>See [[Political Storm]] for usage tips.</ref> || High<ref>Second hit is i22 mid and can often suffice to punish low recovering whiffs.</ref>
|-
| df+2 || i15 || 2.75 || 17 || -6 || Mid
|-
| u+4 || i15 || 2.20 || 29 ([[Lidia combos#Staples|63]]) || -13 || Mid
|-
| b+4,4,4<ref>[[Rage#Rage_Punisher|Rage punisher]]</ref> || i16 || 2.37 || 54 || -26 || High
|-
| f,F+2 || i13(~16) || ~2.8 || 20 || -2 || Mid
|-
| R.f,F+2+3 || i13(~16) || ~2.8 || 30 ([[Lidia combos#Staples|75]]) || +15 CFO || Mid
|-
| 3:2 || i17 || 2.26 || 26 ([[Lidia combos#Staples|77]]) || +2/-20<ref name="duckable"/> ||  High
|-
| ws4 || i11 || 2.30 || 13 || -4 || Mid
|-
| ws4,2 || i11 || 2.30 || 25 || -6/-25<ref name="duckable"/> || Mid
|-
| FC.df+2 || i12 || 2.56 || 28 || -14 || Mid
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| ws1,2 || i13 || 2.37 || 30 || -5/-23<ref name="duckable"/> || Mid
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| ws1,4 || i13 || 2.37 || 32 || -12 || Mid
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| ws3,2 || i14 || 2.14 || 38 || -13 || Mid
|-
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
| ws2 || i15 || 2.71 || 15 ([[Lidia combos#Staples|66]]) || -12 || Mid
|}
|}
</div>


<references/>
<references/>

Latest revision as of 18:42, 27 May 2024

This page is for Tekken 7. For Tekken 8, see Lidia punishers.

Punishers for tricky moves
Various Slide ws3 df+2~2 ...
Generic FUFT.4 f+2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,F+4 (deep dash)
  • f,f uf+4
  • f,f df+4~4 (hard)
  • b+3+4
  • b+3+4,3+4
3:2[1]
db+4 f,F+3
Asuka b+3 ub+1
Claudio f+2,2
  • f,F+2 (deep dash)
  • f,F+3 (small dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,f df+4~4
R.f,n,d,df+4,3+4 f+1+2,3,2,1
Eddy 3~4 uf,n,4
b+3,3 df+3,4
Heihachi f,F+2 f,F+2 (can whiff)
Jack-7 R.b+1+2 f,F+3
d+1+2
  • b+1+3 3:2
  • wr1
Law db+3+4 df+1,2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
  • b+2,3
  • 4,3
Paul
  • d+4,2:1+2
  • qcf+2
f,F+2
Xiaoyu BT.3 (None)
BT.f+3+4,3+4
  • 1,2,4
  • 1,2,4,4[2]
AOP.4~3
  • cc db+3+4
  • ws1 df+2~2 ...
Standing
Enemy Move Damage Frames
-10 1,2,2 25 +8 CFT
1,1 24 +5
1,4 24 +1
2,4 23 +4
-11 b+1,2 28 +5c
-12 f+2,4 33 +5
-14 f+1+2,3,2,1 38 +4
R.f,F+2+3 30 (75) +62a (+42)
-15 u+4 29 (63) +60a (+43)
-17 3:2 26 (77) +66a
Crouching
-10 FC.1 5 +6
-11 ws4,2 25 +8
-12 FC.df+2 28 +10a
-13 ws1,4 32 +25a (+20)
-14 ws3,2 38 +9a (+0)
-15 ws2 15 (66) +29a (+19)
-23 uf,n,4 25 (78) +34a (+24)
Back-turned opponent
-10 1,2,4 30 +3
1,2,4,4[2] 50 (?) +25a
-11 ws4,2 df+1,2 48 +8
-14 df+3,4 f,F+3 51 +16a (-1)
-17 f+4,3,1 f,F+3 76 +16a (-1)
Grounded opponent
-18 db+2 11 -3a (-11)
-20 f,F+3 16 +16a (-1)
-23 OTG.d+2 21 +0a
-27 u+3 16 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4 i10 2.20 24 -8/-29[3] High
2,4 i10 2.21 23 -8 High
f+2,4 i12 2.49 33 -13 High
b+2,1 i13 2.51 29 -6 High
df+1,2 i13 2.17 23 -3/-21[3] Mid
f+1+2,3,2,1 i14 2.58 41 -8/-10/-15[4] High[5]
df+2 i15 2.75 17 -6 Mid
u+4 i15 2.20 29 (63) -13 Mid
b+4,4,4[6] i16 2.37 54 -26 High
f,F+2 i13(~16) ~2.8 20 -2 Mid
R.f,F+2+3 i13(~16) ~2.8 30 (75) +15 CFO Mid
3:2 i17 2.26 26 (77) +2/-20[3] High
ws4 i11 2.30 13 -4 Mid
ws4,2 i11 2.30 25 -6/-25[3] Mid
FC.df+2 i12 2.56 28 -14 Mid
ws1,2 i13 2.37 30 -5/-23[3] Mid
ws1,4 i13 2.37 32 -12 Mid
ws3,2 i14 2.14 38 -13 Mid
ws2 i15 2.71 15 (66) -12 Mid
  1. ↑ React to the audio cue and don't finish the string if she's floating.
  2. ↑ 2.0 2.1 Opponent can turn with an attack to duck the final hit.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 Duckable high.
  4. ↑ See Political Storm for usage tips.
  5. ↑ Second hit is i22 mid and can often suffice to punish low recovering whiffs.
  6. ↑ Rage punisher