(Replaced 2,1 cd1+2 as the ender for most combos with df3+4 4,1 as the latter gives the same damage, but much better oki and wall carry. Changed the df2/ws2 staple to include cc 3,1 after the fc df1:4. Cd1 combo now includes df3+4 at the beginning. The cd2/df(1),4/ch ub2 combos now includes a cd3+4 after the df3+4. Removed the full uf4 combo because it got patched out. Changed the uf4 mini combo to d3,2,1+2 as that does more damage.) |
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{{Navbox Dragunov}} | {{Navbox Dragunov}} | ||
{{Navbox combos}} | {{Navbox combos}} | ||
{{Combo notation}} | |||
{{See other}} | {{See other}} | ||
== Bread n' butter == | == Bread n' butter == | ||
Line 25: | Line 27: | ||
; [29] CH (1),2,1,H.F | ; [29] CH (1),2,1,H.F | ||
; [20] (1,2),1,H.F | ; [20] (1,2),1,H.F | ||
: [+24 | : [+24; 24] f,f,F+2 (fast) | ||
: [+21 | : [+21; 21] qcf+4 | ||
: [+19 | : [+19; 19] d+3+4 | ||
; [38] f+3,1+2 | ; [38] f+3,1+2 | ||
Line 33: | Line 35: | ||
; [27] CH db+3+4 | ; [27] CH db+3+4 | ||
; [21] CH d+1 | ; [21] CH d+1 | ||
: [+21 | : [+21; 14] qcf+4 | ||
: [+19 | : [+19; 13] d+3+4 | ||
; uf+1 | ; uf+1 | ||
: [40 | : [42; 15] ws 1+2 | ||
: [41; 14] qcf+4 | |||
: [40; 14] qcf+2 | |||
; f+1+2 | ; f+1+2 | ||
: [48 | : [48; 14] qcf+4 | ||
: [46 | : [46; 13] dash d+3+4 | ||
; CH f,F+2 | ; CH f,F+2 | ||
: [46 | : [46; 15] qcf+1+2 | ||
: [42 | : [42; 12] db+3+4 | ||
; f,F+4 | ; f,F+4 | ||
Line 56: | Line 60: | ||
; b+3+4 | ; b+3+4 | ||
: [49] micro dash d+3,2,1+2<ref>Floor break.</ref> | : [49] micro dash d+3,2,1+2<ref name="FB">Floor break.</ref> | ||
: [42] d+4,1,3<ref name="WB"/> | : [42] d+4,1,3<ref name="WB"/> | ||
; SNK.4 (near a wall) | ; SNK.4 (near a wall) | ||
: [48 | : [48; 14] cc qcf+4 | ||
: [46 | : [46; 13] d+3+4 | ||
}} | }} | ||
Line 68: | Line 72: | ||
{{Staple}} | {{Staple}} | ||
'''Dragunov's optimal combos make use of [[Crouch#Crouch_cancel| Crouch Cancel]] to cancel his stance transition from moves such as 2,1~df, | '''Dragunov's optimal combos make use of [[Crouch#Crouch_cancel| Crouch Cancel]] to cancel his stance transition from moves such as 2,1~df, FC.df+1:4, and 3,1~df'''. You can cancel Dragunov's crouch dash by pressing "u~n" during the dash. This can be done at any point of the dash, so make sure to practice the proper timing to get the combos to work. | ||
From here on, any time a crouch cancel is preformed ("u~n") it will be notated as [[Jargon#c|cc]] instead. | From here on, any time a crouch cancel is preformed ("u~n") it will be notated as [[Jargon#c|cc]] instead. | ||
Line 75: | Line 79: | ||
; [14] df+2 | ; [14] df+2 | ||
; [15] ws2 | ; [15] ws2 | ||
: [+64 | : [+64; 49] 4,4<ref name="4,4 off-axis">Whiffs off-axis, particularly 2 sidesteps to the right on Xiaoyu.</ref> FC.df+1:4<ref name="Hail Slicer damage">1 (16) less damage without just input</ref>~2 T! df+3+4 HB!<ref>df+3+4 is possible here?{{untested}}</ref> qcf+4,H.F f,f,F+2 (fast) | ||
: [+49 | : [+49; 28] 4,4<ref name="4,4 off-axis"/> FC.df+1:4<ref name="Hail Slicer damage"/> cc 3,1~df SNK.2 T! df+3+4 4,1 | ||
; [38] f+3,1+2,H.F | ; [38] f+3,1+2,H.F | ||
; [35] b+4,3,H.F | ; [35] b+4,3,H.F | ||
; [27] SNK.4,H.F | ; [27] SNK.4,H.F | ||
: [+41 | : [+41; 41] df+3+4 qcf+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 4,1 | ||
; [26] CH CL db+3 | ; [26] CH CL db+3 | ||
Line 88: | Line 92: | ||
; [20] CH db+3 | ; [20] CH db+3 | ||
; [0] low parry | ; [0] low parry | ||
: [+46 | : [+46; 29] T! df+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/> cc 3,1,2 | ||
; [36] CH f,f,F+2 (fast) | ; [36] CH f,f,F+2 (fast) | ||
Line 95: | Line 99: | ||
; [20] uf+2 | ; [20] uf+2 | ||
; [20] (1,3),2 | ; [20] (1,3),2 | ||
: [+57 | : [+57; 35] qcf+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 4,1 | ||
; SNK.1 | ; SNK.1 | ||
: [77 | : [77; 35] ssl df+3+4 qcf+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 4,1 | ||
; [27] CH (df+1),4 | ; [27] CH (df+1),4 | ||
; [25] SNK.2 | ; [25] SNK.2 | ||
; [21] CH ub+2 | ; [21] CH ub+2 | ||
: [+59 | : [+59; 37] df+3+4 qcf+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 4,1 | ||
; uf+4 | ; uf+4 | ||
: [41 | : [41; 12] d+3,2,1+2 | ||
; [32] CH (db+2),1,2 | ; [32] CH (db+2),1,2 | ||
; [28] CH (f+2),4 | ; [28] CH (f+2),4 | ||
; [20] (db+2,1),2 | ; [20] (db+2,1),2 | ||
: [+48 | : [+48; 30] d+2 ws4 b+1,2 T! df+3+4 df+3+4 4,1 | ||
; 3+4 | ; 3+4 | ||
: [76 | : [76; 32] tech roll left ws4 1 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! 2,1,df~1+2 | ||
; CH f+2,4 | ; CH f+2,4 | ||
: [108 | : [108; 59] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1<ref>Works on Lars, doesn't on Xiaoyu. Other chars{{untested}}.</ref> T! qcf+4,F HD! f,f,F+2 (fast) | ||
: [70 | : [70; 18] micro dash d+3,2,1+2<ref name="FB"/> | ||
; [20] CH (b+4,2),1 | ; [20] CH (b+4,2),1 | ||
; [18] (4),3 (far) | ; [18] (4),3 (far) | ||
: [+74 | : [+74; 41] b+4,3,H.F HD! df+3+4 4,4 FC.df+1:4[2]~2 T! df+3+4 2,1,df~1+2 | ||
: [+33] b+4,3 HE! | : [+33] b+4,3 HE! | ||
}} | }} | ||
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; [14] df+2 | ; [14] df+2 | ||
; [15] ws2 | ; [15] ws2 | ||
: [+37 | : [+37; 22] 4,1 b+1,2 T! 3,1,4 ย | ||
}} | }} | ||
Line 140: | Line 144: | ||
{{Combolist| | {{Combolist| | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: [+39 | : [+39; 26] f,f,F+4 T! d+3,2,1+2<ref name="Avalanche Hammer Rush">Last hit can whiff off-axis</ref> | ||
: [+29 | : [+29; 21] qcf+2 T! 4,4 ws1+2 | ||
: [+20 | : [+20; 15] d+3,2,1+2<ref name="Avalanche Hammer Rush"/> | ||
: [+19 | : [+19; 15] 3,1,df~1+2 | ||
: [+18 | : [+18; 16] b+2 ws1+2 | ||
; Regular splat (56% scaling) | ; Regular splat (56% scaling) | ||
: [+52 | : [+52; 35] f,f,F+4 T! d+3,2,1+2<ref name="Avalanche Hammer Rush"/> | ||
: [+42 | : [+42; 30] qcf+2 T! 4,4 ws1+2 | ||
: [+27 | : [+27; 20] d+3,2,1+2<ref name="Avalanche Hammer Rush"/> | ||
: [+23 | : [+23; 19] 3,1,df~1+2 | ||
: [+22 | : [+22; 18] b+2 ws1+2 | ||
}} | }} | ||
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; [14] df+2 | ; [14] df+2 | ||
; [15] ws2 | ; [15] ws2 | ||
: [+54 | : [+54; 34] 4,4 FC.df+1:4<ref name="Hail Slicer damage">1 (16) less damage without just input</ref>~cc 3,1,df~2 T! df+3+4 qcf+1+2 | ||
}} | }} | ||
<references/> | <references/> | ||
Line 191: | Line 195: | ||
* [https://www.youtube.com/watch?v=_sXhRsOZkjQ T8 - Dragunov BnB COMBO GUIDE by ์ฟจ์ผCoorejam] | * [https://www.youtube.com/watch?v=_sXhRsOZkjQ T8 - Dragunov BnB COMBO GUIDE by ์ฟจ์ผCoorejam] | ||
* [https://www.youtube.com/watch?v=fzuBsIZ30hA | * [https://www.youtube.com/watch?v=fzuBsIZ30hA Sergei Dragunov Combo Guide | TEKKEN 8] by RyzingSol | ||
* [https://twitter.com/zo_salam/status/1751588838470791347 CH f+2,4 combo by @zo_salam] | * [https://twitter.com/zo_salam/status/1751588838470791347 CH f+2,4 combo by @zo_salam] | ||
* [https://twitter.com/YOUKYSG/status/1751613790809133086 uf+4 combo by @YOUKYSG] | * [https://twitter.com/YOUKYSG/status/1751613790809133086 uf+4 combo by @YOUKYSG] | ||
* [https://docs.google.com/spreadsheets/d/1T0pZAESY6rey3sl_shYtCfn_2slszEusuhicw04v0HI/edit?usp=sharing TEKKEN 8 Dragunov Combos @zerostresslevel] |
Latest revision as of 18:10, 3 June 2024
Dragunov |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- โ 1.0 1.1 Should never have a space immediately after it.
- โ Not "for stance transition", which has no special notation and is written the same as any other input.
- โ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
This page is for Tekken 8. For Tekken 7, see Dragunov combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
- Regular launch (e.g. df+2)
- 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
- Instant Tornado (e.g. low parry)
- T! df+3+4 4,4 FC.df+1,4~1+2
- Heat Dash (e.g. f+3,1+2,H.F)
- df+3+4 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
Mini-combos
- [34] CH (1,2),1,H.F
- [29] CH (1),2,1,H.F
- [20] (1,2),1,H.F
- [+24; 24] f,f,F+2 (fast)
- [+21; 21] qcf+4
- [+19; 19] d+3+4
- [38] f+3,1+2
- [27] b+1+2
- [27] CH db+3+4
- [21] CH d+1
- [+21; 14] qcf+4
- [+19; 13] d+3+4
- uf+1
- [42; 15] ws 1+2
- [41; 14] qcf+4
- [40; 14] qcf+2
- f+1+2
- [48; 14] qcf+4
- [46; 13] dash d+3+4
- CH f,F+2
- [46; 15] qcf+1+2
- [42; 12] db+3+4
- f,F+4
- [42] d+1+3
- [40] ws1+2[1]
- [30] CH 4,3
- [18] (4),3
- [+30] d+1+3
- SNK.4 (near a wall)
- [48; 14] cc qcf+4
- [46; 13] d+3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Dragunov's optimal combos make use of Crouch Cancel to cancel his stance transition from moves such as 2,1~df, FC.df+1:4, and 3,1~df. You can cancel Dragunov's crouch dash by pressing "u~n" during the dash. This can be done at any point of the dash, so make sure to practice the proper timing to get the combos to work.
From here on, any time a crouch cancel is preformed ("u~n") it will be notated as cc instead.
- [14] df+2
- [15] ws2
- [+64; 49] 4,4[3] FC.df+1:4[4]~2 T! df+3+4 HB![5] qcf+4,H.F f,f,F+2 (fast)
- [+49; 28] 4,4[3] FC.df+1:4[4] cc 3,1~df SNK.2 T! df+3+4 4,1
- [38] f+3,1+2,H.F
- [35] b+4,3,H.F
- [27] SNK.4,H.F
- [+41; 41] df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
- [26] CH CL db+3
- [23] qcb+2
- [22] CL db+3
- [20] CH db+3
- [0] low parry
- [+46; 29] T! df+3+4 4,4 FC.df+1:4[4] cc 3,1,2
- [36] CH f,f,F+2 (fast)
- [30] CH f,f,F+2
- [20] uf,n,4
- [20] uf+2
- [20] (1,3),2
- [+57; 35] qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
- SNK.1
- [77; 35] ssl df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
- [27] CH (df+1),4
- [25] SNK.2
- [21] CH ub+2
- [+59; 37] df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
- uf+4
- [41; 12] d+3,2,1+2
- [32] CH (db+2),1,2
- [28] CH (f+2),4
- [20] (db+2,1),2
- [+48; 30] d+2 ws4 b+1,2 T! df+3+4 df+3+4 4,1
- 3+4
- [76; 32] tech roll left ws4 1 4,4 FC.df+1:4[4]~2 T! 2,1,df~1+2
- CH f+2,4
- [108; 59] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1[6] T! qcf+4,F HD! f,f,F+2 (fast)
- [70; 18] micro dash d+3,2,1+2[2]
- [20] CH (b+4,2),1
- [18] (4),3 (far)
- [+74; 41] b+4,3,H.F HD! df+3+4 4,4 FC.df+1:4[2]~2 T! df+3+4 2,1,df~1+2
- [+33] b+4,3 HE!
Off-axis
- [14] df+2
- [15] ws2
- [+37; 22] 4,1 b+1,2 T! 3,1,4
- โ 1.0 1.1 Wall break.
- โ 2.0 2.1 Floor break.
- โ 3.0 3.1 Whiffs off-axis, particularly 2 sidesteps to the right on Xiaoyu.
- โ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 1 (16) less damage without just input
- โ df+3+4 is possible here?[untested]
- โ Works on Lars, doesn't on Xiaoyu. Other chars[untested].
Wall
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage Hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- [14] df+2
- [15] ws2
- [+54; 34] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! df+3+4 qcf+1+2
- โ 1 (16) less damage without just input