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{{Infobox tricky moves}} | {{Infobox tricky moves}} | ||
{{Navbox punishers}} | {{Navbox punishers (Tekken 7)}} | ||
{| class="punishers" | {| class="punishers" | ||
| colspan="4" class="table-cat" | Standing | | colspan="4" class="table-cat" | '''Standing Punishers (Meter-less)''' | ||
|- | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 | | | rowspan="2" | -10 | ||
| 1,1,2 || 23 || +7 | |||
|- | |- | ||
| | | 1,qcb+1 || 27 || +13a (+4) | ||
|- | |- | ||
| | | rowspan="2" | -12 | ||
| b+1,3 || 23 || +20g | |||
|- | |- | ||
| colspan="4" class="table-cat" | Back-turned opponent | | b+1,2 || 31 || +1 | ||
|- | |||
| rowspan="2" | -14 | |||
| 1+2, iWR1|| [[Geese_combos#Mini-combos|40]] || -3a (-11) | |||
|- | |||
| b+3,2 || 26 || +14a (+7) | |||
|- | |||
| -15 || 2,f+1,hcb+4 || 45 || +40a (-18) | |||
|} | |||
<references/> | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | '''''Standing Punishers (With Meter)''''' | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -14 || b+3,2,EX.1+2 ... || ([[Geese_combos#WITH_METER|69~108]]) || | |||
|- | |||
| -15 || 2,f+1,EX.1+2 ... || ([[Geese_combos#WITH_METER|86~128]]) || | |||
|} | |||
<references/> | |||
With at least 1 bar of meter, Geese can get full combos off of his i14 and i15 standing punishers. The damage increases the more bar you're willing to spend. See the [[Geese_combos#WITH_METER|combo]] section for more details. | |||
------------- | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | '''Crouching Punishers''' | |||
|- | |||
| -10 || FC.1,qcb+1 || 25 || +13a (+4) | |||
|- | |||
| -11 || ws4 || 18 || +6 | |||
|- | |||
| -13 || ws1,qcb+1 || 32 || +13a (+4) | |||
|- | |||
| rowspan="2" | -15 | |||
| ws3 || 14 ([[Geese_combos#METER-LESS|51]]) || +68a (+48) | |||
|- | |||
| FC.df+1 || 17 ([[Geese_combos#Staples|60]]) || +31a (+21) | |||
|- | |||
| -18 || ws2~F+2 || 35 ([[Geese_combos#METER-LESS|63]]) || +63a (+30) | |||
|- | |||
|} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | '''Back-turned opponent''' | |||
|- | |- | ||
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1) | | -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | |} | ||
{| class="punishers" | |||
| colspan="4" class="table-cat" | '''Grounded opponent''' | |||
|- | |- | ||
| -16 || d+3<ref name="p"/> || 9 || -3a (-11) | | -16 || d+3<ref name="p"/> || 9 || -3a (-11) |
Latest revision as of 09:07, 20 September 2023
Geese (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 7) |
---|
Standing Punishers (Meter-less) | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1,2 | 23 | +7 |
1,qcb+1 | 27 | +13a (+4) | |
-12 | b+1,3 | 23 | +20g |
b+1,2 | 31 | +1 | |
-14 | 1+2, iWR1 | 40 | -3a (-11) |
b+3,2 | 26 | +14a (+7) | |
-15 | 2,f+1,hcb+4 | 45 | +40a (-18) |
Standing Punishers (With Meter) | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-14 | b+3,2,EX.1+2 ... | (69~108) | |
-15 | 2,f+1,EX.1+2 ... | (86~128) |
With at least 1 bar of meter, Geese can get full combos off of his i14 and i15 standing punishers. The damage increases the more bar you're willing to spend. See the combo section for more details.
Crouching Punishers | |||
-10 | FC.1,qcb+1 | 25 | +13a (+4) |
-11 | ws4 | 18 | +6 |
-13 | ws1,qcb+1 | 32 | +13a (+4) |
-15 | ws3 | 14 (51) | +68a (+48) |
FC.df+1 | 17 (60) | +31a (+21) | |
-18 | ws2~F+2 | 35 (63) | +63a (+30) |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |