Lucky Chloe punishers: Difference between revisions

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{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
| colspan="4"  class="table-cat" | '''Standing'''
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
Line 11: Line 11:
| -10 || 1,2 || 19 || +7
| -10 || 1,2 || 19 || +7
|-
|-
| rowspan="2" | -12
| rowspan="3" | -12
| 2,2 || 25 || +4  
| 2,2 || 25 || +4  
|-
|-
| 2:2<ref>Just Frame version of 2,2</ref> || 33 || KND
| 2:2<ref>Just Frame version of 2,2</ref> || 33 || +43a (-15)
|-
|-
| rowspan="2" | -14
| 2:3 || 24 || +8<ref>transitions to TWISTL stance.</ref>
| df+3,3 || 35 || +7k
|-
|-
| df+3,2 || 36 || +2~+3s
| -14 || df+3,3 || 35 || +7k
|-
|-
| rowspan="2" | -15
| rowspan="2" | -15
| uf+3 || 13(?) || Launch
| uf+3 || 13([[Lucky Chloe combos#Staples|68]]) || +26a (+16)
|-
| df+2|| 14([[Lucky Chloe combos#Staples|69]]) || +24a (+14)
|-
|-
| df+2 || 14(?) || Launch
|}
|}
<references/>
<references/>


{| class="punishers"
{| class="punishers"
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | '''Crouching'''
|-
| -11 || ws4 || 15 || +8
|-
| -14 || ws1,4 || 20([[Lucky Chloe combos#Staples|75]]) || +24 (+15)
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -15 || uf+3 || 13([[Lucky Chloe combos#Staples|68]]) || +26a (+16)
|-
| -16 || ws2 || 16([[Lucky Chloe combos#Staples|69]]) || +24a (+14)
|-
|-
|}
|}
<references/>


{| class="punishers"
{| class="punishers"
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | '''Back-turned opponent'''
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2,1+2<ref>guaranteed OTG b+1 follow-up</ref> || 45([[Lucky_Chloe_combos#Back-turned_opponent|75]]) || +8a
|-
|-
|}
|}
<references/>


{| class="punishers"
{| class="punishers"
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | '''Grounded opponent'''
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 19 +7
-12 2,2 25 +4
2:2[1] 33 +43a (-15)
2:3 24 +8[2]
-14 df+3,3 35 +7k
-15 uf+3 13(68) +26a (+16)
df+2 14(69) +24a (+14)
  1. Just Frame version of 2,2
  2. transitions to TWISTL stance.
Crouching
-11 ws4 15 +8
-14 ws1,4 20(75) +24 (+15)
-15 uf+3 13(68) +26a (+16)
-16 ws2 16(69) +24a (+14)


Back-turned opponent
Speed Move Damage Frames
-10 1,2,1+2[1] 45(75) +8a
  1. guaranteed OTG b+1 follow-up
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.