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{{Navbox Dragunov}} | {{Navbox Dragunov}} | ||
{{Navbox combos}} | {{Navbox combos}} | ||
{{Combo notation}} | |||
{{See other}} | {{See other}} | ||
== Bread n' butter == | == Bread n' butter == | ||
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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. df+2) | ; Regular launch (e.g. df+2) | ||
: | : 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2 | ||
; Instant Tornado (e.g. low parry) | |||
: T! df+3+4 4,4 FC.df+1,4~1+2 | |||
; Heat Dash (e.g. f+3,1+2,H.F) | |||
: df+3+4 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2 | |||
}} | }} | ||
<references/> | <references/> | ||
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== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns= | {{Combolist|columns=11em|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | ||
; [34] CH (1,2),1,H.F | |||
; [29] CH (1),2,1,H.F | |||
; [20] (1,2),1,H.F | |||
: [+24; 24] f,f,F+2 (fast) | |||
: [+21; 21] qcf+4 | |||
: [+19; 19] d+3+4 | |||
; [38] f+3,1+2 | |||
; [27] b+1+2 | |||
; [27] CH db+3+4 | |||
; [21] CH d+1 | |||
: [+21; 14] qcf+4 | |||
: [+19; 13] d+3+4 | |||
; uf+1 | |||
: [42; 15] ws 1+2 | |||
: [41; 14] qcf+4 | |||
: [40; 14] qcf+2 | |||
; f+1+2 | |||
: [48; 14] qcf+4 | |||
: [46; 13] dash d+3+4 | |||
; CH f,F+2 | |||
: [46; 15] qcf+1+2 | |||
: [42; 12] db+3+4 | |||
; f,F+4 | |||
: [42] d+1+3 | |||
: [40] ws1+2<ref name="WB">Wall break.</ref> | |||
; [30] CH 4,3 | |||
; [18] (4),3 | |||
: [+30] d+1+3 | |||
; b+3+4 | |||
: [49] micro dash d+3,2,1+2<ref name="FB">Floor break.</ref> | |||
: [42] d+4,1,3<ref name="WB"/> | |||
; SNK.4 (near a wall) | |||
: [48; 14] cc qcf+4 | |||
: [46; 13] d+3+4 | |||
}} | |||
== Staples == | == Staples == | ||
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{{Staple}} | {{Staple}} | ||
{{Combolist| | '''Dragunov's optimal combos make use of [[Crouch#Crouch_cancel| Crouch Cancel]] to cancel his stance transition from moves such as 2,1~df, FC.df+1:4, and 3,1~df'''. You can cancel Dragunov's crouch dash by pressing "u~n" during the dash. This can be done at any point of the dash, so make sure to practice the proper timing to get the combos to work. | ||
; df+2 | |||
: [57 ( | From here on, any time a crouch cancel is preformed ("u~n") it will be notated as [[Jargon#c|cc]] instead. | ||
{{Combolist|columns=2| | |||
; [14] df+2 | |||
; [15] ws2 | |||
: [+64; 49] 4,4<ref name="4,4 off-axis">Whiffs off-axis, particularly 2 sidesteps to the right on Xiaoyu.</ref> FC.df+1:4<ref name="Hail Slicer damage">1 (16) less damage without just input</ref>~2 T! df+3+4 HB!<ref>df+3+4 is possible here?{{untested}}</ref> qcf+4,H.F f,f,F+2 (fast) | |||
: [+49; 28] 4,4<ref name="4,4 off-axis"/> FC.df+1:4<ref name="Hail Slicer damage"/> cc 3,1~df SNK.2 T! df+3+4 4,1 | |||
; [38] f+3,1+2,H.F | |||
; [35] b+4,3,H.F | |||
; [27] SNK.4,H.F | |||
: [+41; 41] df+3+4 qcf+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 4,1 | |||
; [26] CH CL db+3 | |||
; [23] qcb+2 | |||
; [22] CL db+3 | |||
; [20] CH db+3 | |||
; [0] low parry | |||
: [+46; 29] T! df+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/> cc 3,1,2 | |||
; [36] CH f,f,F+2 (fast) | |||
; [30] CH f,f,F+2 | |||
; [20] uf,n,4 | |||
; [20] uf+2 | |||
; [20] (1,3),2 | |||
: [+57; 35] qcf+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 4,1 | |||
; SNK.1 | |||
: [77; 35] ssl df+3+4 qcf+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 4,1 | |||
; [27] CH (df+1),4 | |||
; [25] SNK.2 | |||
; [21] CH ub+2 | |||
: [+59; 37] df+3+4 qcf+3+4 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 4,1 | |||
; uf+4 | |||
: [41; 12] d+3,2,1+2 | |||
; [32] CH (db+2),1,2 | |||
; [28] CH (f+2),4 | |||
; [20] (db+2,1),2 | |||
: [+48; 30] d+2 ws4 b+1,2 T! df+3+4 df+3+4 4,1 | |||
; 3+4 | |||
: [76; 32] tech roll left ws4 1 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! 2,1,df~1+2 | |||
; CH f+2,4 | |||
: [108; 59] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1<ref>Works on Lars, doesn't on Xiaoyu. Other chars{{untested}}.</ref> T! qcf+4,F HD! f,f,F+2 (fast) | |||
: [70; 18] micro dash d+3,2,1+2<ref name="FB"/> | |||
; [20] CH (b+4,2),1 | |||
; [18] (4),3 (far) | |||
: [+74; 41] b+4,3,H.F HD! df+3+4 4,4 FC.df+1:4[2]~2 T! df+3+4 2,1,df~1+2 | |||
: [+33] b+4,3 HE! | |||
}} | |||
=== Off-axis === | |||
{{Combolist|columns=2| | |||
; [14] df+2 | |||
; [15] ws2 | |||
: [+37; 22] 4,1 b+1,2 T! 3,1,4 | |||
}} | }} | ||
<references/> | <references/> | ||
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{{Combolist| | {{Combolist| | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: | : [+39; 26] f,f,F+4 T! d+3,2,1+2<ref name="Avalanche Hammer Rush">Last hit can whiff off-axis</ref> | ||
: [+29; 21] qcf+2 T! 4,4 ws1+2 | |||
: [+20; 15] d+3,2,1+2<ref name="Avalanche Hammer Rush"/> | |||
: [+19; 15] 3,1,df~1+2 | |||
: [+18; 16] b+2 ws1+2 | |||
; Regular splat (56% scaling) | |||
: [+52; 35] f,f,F+4 T! d+3,2,1+2<ref name="Avalanche Hammer Rush"/> | |||
: [+42; 30] qcf+2 T! 4,4 ws1+2 | |||
: [+27; 20] d+3,2,1+2<ref name="Avalanche Hammer Rush"/> | |||
: [+23; 19] 3,1,df~1+2 | |||
: [+22; 18] b+2 ws1+2 | |||
}} | }} | ||
<references/> | |||
== Float == | == Float == | ||
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}} | }} | ||
== Stage | == Stage Hazard == | ||
{{Combolist|columns=1| | {{Combolist|columns=1| | ||
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{{Extra}} | {{Extra}} | ||
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|columns=auto|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | ||
; [14] df+2 | |||
; [15] ws2 | |||
: [+54; 34] 4,4 FC.df+1:4<ref name="Hail Slicer damage">1 (16) less damage without just input</ref>~cc 3,1,df~2 T! df+3+4 qcf+1+2 | |||
}} | |||
<references/> | |||
== External Links == | |||
* [https://www.youtube.com/watch?v=_sXhRsOZkjQ T8 - Dragunov BnB COMBO GUIDE by 쿨잼Coorejam] | |||
* [https://www.youtube.com/watch?v=fzuBsIZ30hA Sergei Dragunov Combo Guide | TEKKEN 8] by RyzingSol | |||
* [https://twitter.com/zo_salam/status/1751588838470791347 CH f+2,4 combo by @zo_salam] | |||
* [https://twitter.com/YOUKYSG/status/1751613790809133086 uf+4 combo by @YOUKYSG] | |||
* [https://docs.google.com/spreadsheets/d/1T0pZAESY6rey3sl_shYtCfn_2slszEusuhicw04v0HI/edit?usp=sharing TEKKEN 8 Dragunov Combos @zerostresslevel] |
Latest revision as of 18:10, 3 June 2024
Dragunov |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
This page is for Tekken 8. For Tekken 7, see Dragunov combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
- Instant Tornado (e.g. low parry)
- T! df+3+4 4,4 FC.df+1,4~1+2
- Heat Dash (e.g. f+3,1+2,H.F)
- df+3+4 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
Mini-combos
- [34] CH (1,2),1,H.F
- [29] CH (1),2,1,H.F
- [20] (1,2),1,H.F
- [+24; 24] f,f,F+2 (fast)
- [+21; 21] qcf+4
- [+19; 19] d+3+4
- [38] f+3,1+2
- [27] b+1+2
- [27] CH db+3+4
- [21] CH d+1
- [+21; 14] qcf+4
- [+19; 13] d+3+4
- uf+1
- [42; 15] ws 1+2
- [41; 14] qcf+4
- [40; 14] qcf+2
- f+1+2
- [48; 14] qcf+4
- [46; 13] dash d+3+4
- CH f,F+2
- [46; 15] qcf+1+2
- [42; 12] db+3+4
- f,F+4
- [42] d+1+3
- [40] ws1+2[1]
- [30] CH 4,3
- [18] (4),3
- [+30] d+1+3
- SNK.4 (near a wall)
- [48; 14] cc qcf+4
- [46; 13] d+3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Dragunov's optimal combos make use of Crouch Cancel to cancel his stance transition from moves such as 2,1~df, FC.df+1:4, and 3,1~df. You can cancel Dragunov's crouch dash by pressing "u~n" during the dash. This can be done at any point of the dash, so make sure to practice the proper timing to get the combos to work.
From here on, any time a crouch cancel is preformed ("u~n") it will be notated as cc instead.
- [14] df+2
- [15] ws2
- [+64; 49] 4,4[3] FC.df+1:4[4]~2 T! df+3+4 HB![5] qcf+4,H.F f,f,F+2 (fast)
- [+49; 28] 4,4[3] FC.df+1:4[4] cc 3,1~df SNK.2 T! df+3+4 4,1
- [38] f+3,1+2,H.F
- [35] b+4,3,H.F
- [27] SNK.4,H.F
- [+41; 41] df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
- [26] CH CL db+3
- [23] qcb+2
- [22] CL db+3
- [20] CH db+3
- [0] low parry
- [+46; 29] T! df+3+4 4,4 FC.df+1:4[4] cc 3,1,2
- [36] CH f,f,F+2 (fast)
- [30] CH f,f,F+2
- [20] uf,n,4
- [20] uf+2
- [20] (1,3),2
- [+57; 35] qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
- SNK.1
- [77; 35] ssl df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
- [27] CH (df+1),4
- [25] SNK.2
- [21] CH ub+2
- [+59; 37] df+3+4 qcf+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 4,1
- uf+4
- [41; 12] d+3,2,1+2
- [32] CH (db+2),1,2
- [28] CH (f+2),4
- [20] (db+2,1),2
- [+48; 30] d+2 ws4 b+1,2 T! df+3+4 df+3+4 4,1
- 3+4
- [76; 32] tech roll left ws4 1 4,4 FC.df+1:4[4]~2 T! 2,1,df~1+2
- CH f+2,4
- [108; 59] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1[6] T! qcf+4,F HD! f,f,F+2 (fast)
- [70; 18] micro dash d+3,2,1+2[2]
- [20] CH (b+4,2),1
- [18] (4),3 (far)
- [+74; 41] b+4,3,H.F HD! df+3+4 4,4 FC.df+1:4[2]~2 T! df+3+4 2,1,df~1+2
- [+33] b+4,3 HE!
Off-axis
- [14] df+2
- [15] ws2
- [+37; 22] 4,1 b+1,2 T! 3,1,4
Wall
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage Hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- [14] df+2
- [15] ws2
- [+54; 34] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! df+3+4 qcf+1+2
- ↑ 1 (16) less damage without just input