Lei punishers: Difference between revisions

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(Created page with "== Standing == === -10 === 2,1<br> f+1,1 <br> F+1,1~f<br> D+1 == -11 === d/b+2 == -12 == F+2,4<br> fn4,1,2<br> This punish is only listed for the sake of it being possible. L...")
 
Tag: Script
 
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== Standing ==
{{Lei}}
=== -10 ===
2,1<br>
f+1,1 <br>
F+1,1~f<br>
D+1


== -11 ===
{{Infobox tricky moves}}
d/b+2
{{Navbox punishers (Tekken 7)}}
== -12 ==
F+2,4<br>
fn4,1,2<br>
This punish is only listed for the sake of it being possible. Lei players will not use this as punish in game.<br>
4<br>
Only for its CH status. You can opt to do this when something is punishable but has a follow up with a 12f gap for interrupts.


== -14 ==
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
3,3
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="3" | -10
| f+1,1 || 22 || +5
|-
| f+1,1,F<ref>Recovers in SNK(?)</ref> || 22 || +6
|-
| 2,1 || 23 || +3
|-
| rowspan="3" | -12
| f+2,4<ref name="bt">Recovers BT</ref> || 29 || +4
|-
| f,n,4,1,2<ref>Rarely used in practice</ref> || 38 || -4
|-
| 4<ref>Useful to option select interruptible/punishable strings</ref> || 16 || +7
|-
| -14 || 3,3<ref name="bt"/> || 47 || +4c
|-
| rowspan="2" | -15
| d/f+2 || 12 (?) || [[Lei combos#Staples|+34a (+24a)]]
|-
| u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
|}


== -15 ==
{| class="wikitable"
d/f+2<br>
|+ Crouching
u/f+4
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || ws3 || 25 || -5
|-
| -11 || ws4 || 15 || +7
|-
| -14 || ws2,1 || 30 || +4
|-
| -15 || u/f+4 || 13 (?) || [[Lei combos#Staples|+33a (+23a)]]
|-
| -16 || ws3+4 || 20 (?) || [[Lei combos#Staples|+30a (+20a)]]
|-
| -23 || u/f~n,4 || 25 (?) || [[Lei combos#Staples|+34a (+24a)]]
|}


== -16 ==
{| class="wikitable"
f+3,1
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -16 || f+3,1 || 32 || +8
|-
| -17 || f,F+3 || 15 (?) || [[Lei combos#Staples|+37a (+27a)]]
|}


== -17 ==
{| class="wikitable"
f,f+3<br>
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || b+1,2,1 || 22 (?) || [[Lei combos#Back-turned opponent|+32a]]
|}


== While Standing ==
{| class="wikitable"
=== -10 ===
|+ Grounded opponent
ws3
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -12 || d+4,4 || 14<ref>First hit does 7 damage. Second hit only connects if opponent is floating.</ref> || +19a (+12a)
|-
| -16 || iws3 || 20 || -5a (-13a)
|}


=== -11 ===
{| class="wikitable"
ws4
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| F+1,1f || 22 || +5|| 22 |
|-
| F+3,1 || 32 || +8|| 22 |
|-
| d/f+2 || 12 || [[Lei combos#Staples|+34a (+24a)]]
|-
| f,F+3 || 15 (?) || [[Lei combos#Staples|+37a (+27a)]]
|}


=== -14 ===
{| class="wikitable"
ws2,1
|+ Niche Whiff Situations
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| F+3,1,2 || 20,12,12|| Launcher||
|-
| 3,3<ref name="bt"/> || 47 || +4c
|-
| B+2,4 || 38|| KND|| 22 |
|-
| B+4,1 float || ???|| ???||
|-
| ws2,1 float|| ???|| ???||
|-
| fc d/f+2,1,4 float|| ???|| ???||
|}
</div>


=== -15 ===
<references/>
u/f+4<br>
cc3,3<br>
This punish is only listed for the sake of it being possible. Lei players will not use this as punish in game.
 
=== -16 ===
ws3+4
 
== Niche Punishment ==
B+1,2,1<br>
For when moves are -10 on their back. This turns this string into a launcher.<br>
D+4,4<br>
For when opponent recovers grounded in an airborne state but floating into a combo is not possible in open.<br>
ws3 or iws3 <br>
For hitting them on the grounded for more damage. Ends up being slower than d4,4 unless that move forces you in crouch.

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 f+1,1 22 +5
f+1,1,F[1] 22 +6
2,1 23 +3
-12 f+2,4[2] 29 +4
f,n,4,1,2[3] 38 -4
4[4] 16 +7
-14 3,3[2] 47 +4c
-15 d/f+2 12 (?) +34a (+24a)
u/f+4 13 (?) +33a (+23a)
Crouching
Enemy Move Damage Frames
-10 ws3 25 -5
-11 ws4 15 +7
-14 ws2,1 30 +4
-15 u/f+4 13 (?) +33a (+23a)
-16 ws3+4 20 (?) +30a (+20a)
-23 u/f~n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames
-16 f+3,1 32 +8
-17 f,F+3 15 (?) +37a (+27a)
Back-turned opponent
Enemy Move Damage Frames
-10 b+1,2,1 22 (?) +32a
Grounded opponent
Enemy Move Damage Frames
-12 d+4,4 14[5] +19a (+12a)
-16 iws3 20 -5a (-13a)
Whiff
Move Damage Frames Risk
F+1,1f 22 +5
F+3,1 32 +8
d/f+2 12 +34a (+24a)
f,F+3 15 (?) +37a (+27a)
Niche Whiff Situations
Move Damage Frames Risk
F+3,1,2 20,12,12 Launcher
3,3[2] 47 +4c
B+2,4 38 KND
B+4,1 float ??? ???
ws2,1 float ??? ???
fc d/f+2,1,4 float ??? ???
  1. ↑ Recovers in SNK(?)
  2. ↑ 2.0 2.1 2.2 Recovers BT
  3. ↑ Rarely used in practice
  4. ↑ Useful to option select interruptible/punishable strings
  5. ↑ First hit does 7 damage. Second hit only connects if opponent is floating.