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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. | ; Regular launch (e.g. uf+4, ws3, f+3,4) | ||
: | :df+1 f,F+4>3, df+4,2,1+2 T! run up uf+3 df+4,3 [51] for wall carry | ||
:df+1 f,F+4>3, df+4,2,1+2 T! run up db+1,2,4 [53] for floor break | |||
: | ; Off-axis launch (e.g. uf+4, ws3, f+3,4) | ||
:f+3,2 df+1 dash df+4,2,1+2 T! run up uf+3 dash df+4,3 [46] for wall carry | |||
:f+4,2 T! run up uf+3 db+1,2,4 [50] for floor break | |||
; Instant T! launch (e.g. df+3, KNP.3) | |||
:dash uf+3 f,F+4>3 1 dash df+4,2 immediate f,F+3 oki [38 + 10 chip damage oB] | |||
:dash uf+3 b+3 1 db+1,2,4 [43] for floor break | |||
; Instant T! launch (e.g. | |||
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Revision as of 13:12, 7 February 2024
Feng |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4, ws3, f+3,4)
- df+1 f,F+4>3, df+4,2,1+2 T! run up uf+3 df+4,3 [51] for wall carry
- df+1 f,F+4>3, df+4,2,1+2 T! run up db+1,2,4 [53] for floor break
- Off-axis launch (e.g. uf+4, ws3, f+3,4)
- f+3,2 df+1 dash df+4,2,1+2 T! run up uf+3 dash df+4,3 [46] for wall carry
- f+4,2 T! run up uf+3 db+1,2,4 [50] for floor break
- Instant T! launch (e.g. df+3, KNP.3)
- dash uf+3 f,F+4>3 1 dash df+4,2 immediate f,F+3 oki [38 + 10 chip damage oB]
- dash uf+3 b+3 1 db+1,2,4 [43] for floor break
Mini-combos
- CH b+1, b1+2
- If needed, you can dash after B+1 to land B1+2 for 44 damage
- CH b+3, f, F+3
- Leaves the opponent FUFT 58 damage
- When done at the wall, hold F after f, F+3 to enter STC for mixup
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- u/f+4
- launch into d/f+1 into f, F+4, > 3 into 1 into dash 1 into dash d/f+4, 2, 1+2 T! into run up u/f+3 into dash d/f+4, 3 for wall carry, 53 conversion damage
- launch into d/f+1 into f, F+4, > 3 into 1 into dash d/f+4, 2, 1+2 T! into run up SSL d/b+1, 2, 4 for floor break, 54 conversion damage
- launch into f, F+4, > 3 into d/f+4, 2, 1+2 T! into (d/f+4), 3 into f, f+3 oki, 42 conversion damage + 10 chip damage oB
- d/f+3 and low parry
- launch into dash u/f+3 into f, F+4, > 3 into 1 into microdash d/b+1, 2, 4 for floor break, 49 conversion damage
Wall
- Regular carry (30% scaling)
- T! available, W! into d/f+3 T! into b+1+2 into d/b+1, 2, 4, 36 conversion damage
- T! available, W! into d/f+3 T! into b+1+2 into f+3, 2 into b+1+2, 35 conversion damage
- T! available, W! into d+1+2, 1 T! into f+3, 2 into b+1+2, 31 conversion damage
- T! available, W! into d+1+2, 1 T! into d/b+1, 2, 4, 31 conversion damage
- T! available, W! f+4, 2 T! into SSL 1+2 into b+1+2, 32 conversion damage
- T! unavailable, W! f+3, 2 into b+1+2, 23 conversion damage
- T! unavailable, W! d/b+1, 2, 4, 23 conversion damage
- Hard wall splat
- back dash or sidestep into u/f+3 W! into d/f+3 T! into b+1+2 into d/b+1, 2, 4, 54 conversion damage
- back dash or sidestep into u/f+3 W! into d/f+3 T! into b+1+2 into 1, 3 into b+1+2, 53 conversion damage
- back dash or sidestep into u/f+3 W! into f+4, 2 T! into SSL 1+2 into b+1+2, 49 conversion damage
- back dash or sidestep into u/f+3 W! into d+1+2, 1 T! into f+3, 2 into b+1+2, 46 conversion damage
- back dash or sidestep into u/f+3 W! into d+1+2, 1 T! into d/b+1, 2, 4, 46 conversion damage
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- u/f+4
- launch into f+4, 2 T! into run up u/f+3 into d/b+1, 2, 4, 50 conversion damage for floor break
- d/b+1, 2, 4
- 60 damage
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.