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{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | {{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | ||
; CH 4 | |||
; [39 (13)] f+1+2 | |||
; [35] CH df+1,2 | |||
; [20] (df+1),2 | |||
: [+10 (7)] d+4 | |||
; CH (df+1),2 | |||
; CH (ws3,1),2 | |||
: [44 (14)] f,F+2<ref name="Gain LTG">Gain LTG with 1+2.</ref> | |||
: [43 (13)] f+1+2 | |||
; f,F+3,D | ; f,F+3,D | ||
: [38 (12)] BOK.2 | : [38 (12)] BOK.2 | ||
; uf+2,1 | ; uf+2,1 | ||
: [41 (17)] d+4,2 | : [41 (17)] d+4,2<ref name="Gain LTG"/> | ||
; f+2,4,LTG.3 | ; f+2,4,LTG.3 | ||
: [60 (11)] f,F+3 | : [60 (11)] f,F+3 | ||
; [36] CH SS.1+2 | |||
; [25] CH (f+2),2 | |||
; [20] CH (CD.2),1 | |||
: [20 (13)] dash d+4,2<ref name="Gain LTG"/> | |||
}} | }} | ||
Revision as of 18:35, 19 February 2024
Leo |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
Mini-combos
- CH 4
- [39 (13)] f+1+2
- [35] CH df+1,2
- [20] (df+1),2
- [+10 (7)] d+4
- CH (df+1),2
- CH (ws3,1),2
- [44 (14)] f,F+2[1]
- [43 (13)] f+1+2
- f,F+3,D
- [38 (12)] BOK.2
- uf+2,1
- [41 (17)] d+4,2[1]
- f+2,4,LTG.3
- [60 (11)] f,F+3
- [36] CH SS.1+2
- [25] CH (f+2),2
- [20] CH (CD.2),1
- [20 (13)] dash d+4,2[1]
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [20] uf,n,4
- [17] ws2
- [15] df+2
- [15] uf+4
- [12] f,F+4
- [+50 (31)] f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- [28 (11)] f,F+4,3
- [+44 (27)] f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- [23] db+3
- [23] BOK.2
- [24] CH KNK.1+2
- [+60 (38)] f+3 f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- CH db+4[2]
- [64 (32)] df+2+3 wr3 b+1,1+2~D BOK.1,2 T! f+4~df <ws2,4
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.