Shaheen punishers (Tekken 7): Difference between revisions

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(asuka b3 punish per tk7 ingame guide)
(Punishers filled in based on testing / ingame recommended punishers)
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{{Infobox tricky moves
{{Infobox tricky moves
|asuka-a=b4
|paul-a=db+2,1
|paul-a=db+2,1
|alisa-a=db+2, 1 (dash after b+4,4)
|alisa-b=uf+4 (after first hit)
|king-a=FC df, d, df+3
|asuka-a=b+4
|devil-jin-a=uf+4
|devil-jin-b=db+2, 1
|eddy-a=ws2
|eddy-b={{Plainlist|
* uf+4 }}
|jack-7-a= (dash) df+2, 1
|law-a=df+1
|lucky-chloe-a={{Plainlist|
* f+2, 3 (immediately after first hit)
* (very risky)}}
|paul-a=db+2, 1
|xiaoyu-a={{Plainlist|
* b+4 ''may whiff''
* none at tip range}}
|xiaoyu-b=4, 4
|xiaoyu-c=ws2 (no launcher)
}}
}}
{{Navbox punishers (Tekken 7)}}
{{Navbox punishers (Tekken 7)}}

Revision as of 19:36, 29 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
db+2, 1 (dash after b+4,4)
  • b+3+4
  • b+3+4,3+4
uf+4 (after first hit)
db+4 FC df, d, df+3
Asuka b+3 b+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+4
R.f,n,d,df+4,3+4 db+2, 1
Eddy 3~4 ws2
b+3,3
  • uf+4
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 (dash) df+2, 1
d+1+2 {{{jack-7-b}}}
Law db+3+4 df+1
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
  • f+2, 3 (immediately after first hit)
  • (very risky)
Paul
  • d+4,2:1+2
  • qcf+2
db+2, 1
Xiaoyu BT.3
  • b+4 may whiff
  • none at tip range
BT.f+3+4,3+4 4, 4
AOP.4~3 ws2 (no launcher)
Standing
Enemy Move Damage Frames
-10 1,2 16 +5
2,3 28 +3
2,3~df 28 +10g (SNK)
-11 4,1 28 +4
-12 f+2,3 32 +39 (-19)
-13 df+1 12 +5~6
-14 db+2,1 35 +41a (-17)
Rage Drive (db+2,4) (76) +62a (+42)
f,b+2 55 KND + 13
-15 df+2 13 (65) +34a (+24)
uf+4 13 (65) +29a (+19)
Crouching
Enemy Move Damage Frames
-10 FC1 5 +6
-11 ws+4 14 +5~6
-13 ws+3,3 34 +11a (+2)
-15 uf+4 13 (65) +29a (+19)
-16 ws+2 21 (73) +57c
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,3~d/f~d/b,ws+3,3 68 +11 (+2)
Grounded opponent
Enemy Move Damage Frames
-16 d+3 12 0~+1
-17 b+4 20 +4
Whiff punishers
Move Range Damage Frames Risk
f,F+3 x.xx 23 +64a unsafe
d/b+2,1 x.xx 35 +41a (-17) duckable
f,F+4 x.xx 25 +5a (-4) safe
d/f+3 x.xx 20 +12kg safe
u/f+4 x.xx 13 (65) +29a (+19) unsafe
d/f+2 x.xx 13 (65) +34a (+24) safe
R! d/b+2,4 x.xx (76) +62a (+42) duckable
Extra range
Enemy Move Damage Frames Can reach
-12 f2,3 32 KND
  • Getup 4