Shaheen punishers (Tekken 7): Difference between revisions

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(update to use {{tl|PunisherTable7}})
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{{Navbox punishers (Tekken 7)}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{{PunisherTable7
| colspan="4"  class="table-cat" | Standing
  |character=Shaheen
|-
  |standing={{o
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
    |{{o| enemy = -10 | move = 2,3 | damage = 28 | frames = +3 }}
|-
    |{{o| enemy = -10 | move = 2,3,df | damage = 28 | frames = +10 SNK }}
| rowspan="3" | -10
    |{{o| enemy = -11 | move = 4,1 | damage = 28 | frames = +4 }}
| 1,2 || 16 || +5
    |{{o| enemy = -12 | move = f+2,3 | damage = 32 | frames = +39d (-19) }}
|-
    |{{o| enemy = -14 | move = db+2,1 | damage = 35 | frames = +41d (-17) }}
| 2,3 || 28 || +3
    |{{o| enemy = -14 | move = f,b+2 | damage = 55 | frames = +0d }}
|-
    |{{o| enemy = -14 | move = R.db+2,4 | damage = 24 | rage = 76 | frames = +62a (+42) }}
| 2,3~df || 28 || +10g (SNK)
    |{{o| enemy = -15 | move = df+2 | damage = 13 | staple = 65 | frames = +34a (+24) }}
|-
    |{{o| enemy = -15 | move = uf+4 | damage = 13 | staple = 65 | frames = +29a (+19) }}
| -11 || 4,1 || 28 || +4
  }}
|-
  |crouching={{o
| -12 || f+2,3 || 32 || +39 (-19)
    |{{o| enemy = -10 | move = hFC.1 | damage = 5 | frames = +6 }}
|-
    |{{o| enemy = -11 | move = ws4 | damage = 16 | frames = +5 }}
| -13 || df+1 || 12 || +5~6
    |{{o| enemy = -13 | move = ws3,3 | damage = 34 | frames = +11a (+2) }}
|-
    |{{o| enemy = -15 | move = uf+4 | damage = 13 | staple = 65 | frames = +29a (+19) }}
| rowspan="3" | -14
    |{{o| enemy = -16 | move = ws2 | damage = 21 | staple = 73 | frames = +57a }}
| db+2,1 || 35 || +41a (-17)
    |{{o| enemy = -16 | move = uf,n,4 | damage = 25 | staple = 77 | frames = +34a (+24) }}
|-
  }}
| Rage Drive (db+2,4) || ([[Shaheen combos#Staples|76)]] || +62a (+42)
  |backTurnedOpponent={{o
|-
    |{{o| enemy = -10 | move = 1,2,3,df~2 | damage = 51 | frames = +12g }}
| f,b+2 || 55 || KND + 13
    |{{o| enemy = -10 | move = 1,2,3,df~db ws3,3 | damage = 68 | frames = +11a (+2) }}
|-
  }}
| rowspan="2" | -15
  |groundedOpponent={{o
| df+2 || 13 ([[Shaheen combos#Staples|65)]] || +34a (+24)
    |{{o| enemy = -16 | move = d+3 | damage = 9 | frames = -2a (-10) }}
|-
    |{{o| enemy = -17 | move = b+4 | damage = 16 | frames = +19a (+2) }}
| uf+4 || 13 ([[Shaheen combos#Staples|65)]] || +29a (+19)
    |{{o| enemy = -19 | move = d+4 | damage = 10 | frames = -1a (-9) }}
|-
  }}
|}
}}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || FC1 || 5 || +6
|-
| -11 || ws+4 || 14 || +5~6
|-
| -13 || ws+3,3 || 34 || +11a (+2)
|-
| -15 || uf+4 || 13 ([[Shaheen combos#Staples|65)]] || +29a (+19)
|-
| -16 || ws+2 || 21 ([[Shaheen combos#Staples|73)]] || +57c
|-
|}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2,3~d/f~d/b,ws+3,3 || 68 || +11 (+2)
|-
|}
 
{| class="punishers"
| colspan="4" class="table-cat" | Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -16 || d+3 || 12 || 0~+1
|-
| -17 || b+4|| 20 || +4
|}


{| class="punishers" style="clear: both"
{| class="punishers" style="clear: both"
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|-
|-
| R! d/b+2,4 || x.xx || ([[Shaheen combos#Staples|76)]] || +62a (+42) || duckable
| R! d/b+2,4 || x.xx || ([[Shaheen combos#Staples|76)]] || +62a (+42) || duckable
|}
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|- style="vertical-align: middle"
| -12 || f2,3 || 32 || KND || {{Plainlist|
* Getup 4}}
|}
|}


<references/>
<references/>

Revision as of 08:11, 8 October 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
db+2, 1 (dash after b+4,4)
  • b+3+4
  • b+3+4,3+4
uf+4 (after first hit)
db+4 FC df, d, df+3
Asuka b+3 b+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+4
R.f,n,d,df+4,3+4 db+2, 1
Eddy 3~4 ws2
b+3,3
  • uf+4
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 (dash) df+2, 1
d+1+2 {{{jack-7-b}}}
Law db+3+4 df+1
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
  • f+2, 3 (immediately after first hit)
  • (very risky)
Paul
  • d+4,2:1+2
  • qcf+2
db+2, 1
Xiaoyu BT.3
  • b+4 may whiff
  • none at tip range
BT.f+3+4,3+4 4, 4
AOP.4~3 ws2 (no launcher)
Standing
Enemy Move Damage Frames
-102,328+3
2,3,df28+10 SNK
-114,128+4
-12f+2,332+39d (-19)
-14db+2,135+41d (-17)
f,b+255+0d
R.db+2,424 (76)+62a (+42)
-15df+213 (65)+34a (+24)
uf+413 (65)+29a (+19)
Crouching
-10hFC.15+6
-11ws416+5
-13ws3,334+11a (+2)
-15uf+413 (65)+29a (+19)
-16ws221 (73)+57a
uf,n,425 (77)+34a (+24)
Back-turned opponent
-101,2,3,df~251+12g
1,2,3,df~db ws3,368+11a (+2)
Grounded opponent
-16d+39-2a (-10)
-17b+416+19a (+2)
-19d+410-1a (-9)
Whiff punishers
Move Range Damage Frames Risk
f,F+3 x.xx 23 +64a unsafe
d/b+2,1 x.xx 35 +41a (-17) duckable
f,F+4 x.xx 25 +5a (-4) safe
d/f+3 x.xx 20 +12kg safe
u/f+4 x.xx 13 (65) +29a (+19) unsafe
d/f+2 x.xx 13 (65) +34a (+24) safe
R! d/b+2,4 x.xx (76) +62a (+42) duckable