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;d/f+3 and low parry | ;d/f+3 and low parry | ||
launch into dash u/f+3 into f, F+4, > 3 into 1 into microdash d/b+1, 2, 4 for floor break, 49 conversion damage | :launch into dash u/f+3 into f, F+4, > 3 into 1 into microdash d/b+1, 2, 4 for floor break, 49 conversion damage | ||
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Revision as of 20:02, 6 February 2024
Feng |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
- Regular launch (e.g. u/f+4)
- launch into f+3, 2 into d/f+1 into dash d/f+4, 2, 1+2 T! into run up u/f+3 into dash d/f+4, 3, 46 conversion damage for wall carry, off-axis friendly
- launch into f+4, 2 T! into run up u/f+3 into d/b+1, 2, 4, 50 conversion damage for floor break, extremely off-axis friendly
- Instant T! launch (e.g. d/f+3)
- launch into dash u/f+3 into f, F+4, > 3 into 1 into dash d/f+4, 2 into f, f+3, 38 conversion damage + 10 chip damage oB
- launch into dash u/f+3 into b+3 into 1 into d/b+1, 2, 4, 43 conversion damage for floor break
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- u/f+4
- launch into d/f+1 into f, F+4, > 3 into 1 into dash 1 into dash d/f+4, 2, 1+2 T! into run up u/f+3 into dash d/f+4, 3 for wall carry, 53 conversion damage
- launch into d/f+1 into f, F+4, > 3 into 1 into dash d/f+4, 2, 1+2 T! into run up SSL d/b+1, 2, 4 for floor break, 54 conversion damage
- launch into f, F+4, > 3 into d/f+4, 2, 1+2 T! into (d/f+4), 3 into f, f+3, 42 conversion damage + 10 chip damage oB
- d/f+3 and low parry
- launch into dash u/f+3 into f, F+4, > 3 into 1 into microdash d/b+1, 2, 4 for floor break, 49 conversion damage
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- u/f+4
- launch into f+4, 2 T! into run up u/f+3 into d/b+1, 2, 4, 50 conversion damage for floor break
- d/b+1, 2, 4
- 60 damage
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.