Feng combos: Difference between revisions

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;d/f+3 and low parry
;d/f+3 and low parry
launch into dash u/f+3 into f, F+4, > 3 into 1 into microdash d/b+1, 2, 4 for floor break, 49 conversion damage
:launch into dash u/f+3 into f, F+4, > 3 into 1 into microdash d/b+1, 2, 4 for floor break, 49 conversion damage
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Revision as of 20:02, 6 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. u/f+4)
launch into f+3, 2 into d/f+1 into dash d/f+4, 2, 1+2 T! into run up u/f+3 into dash d/f+4, 3, 46 conversion damage for wall carry, off-axis friendly
launch into f+4, 2 T! into run up u/f+3 into d/b+1, 2, 4, 50 conversion damage for floor break, extremely off-axis friendly
Instant T! launch (e.g. d/f+3)
launch into dash u/f+3 into f, F+4, > 3 into 1 into dash d/f+4, 2 into f, f+3, 38 conversion damage + 10 chip damage oB
launch into dash u/f+3 into b+3 into 1 into d/b+1, 2, 4, 43 conversion damage for floor break

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
u/f+4
launch into d/f+1 into f, F+4, > 3 into 1 into dash 1 into dash d/f+4, 2, 1+2 T! into run up u/f+3 into dash d/f+4, 3 for wall carry, 53 conversion damage
launch into d/f+1 into f, F+4, > 3 into 1 into dash d/f+4, 2, 1+2 T! into run up SSL d/b+1, 2, 4 for floor break, 54 conversion damage
launch into f, F+4, > 3 into d/f+4, 2, 1+2 T! into (d/f+4), 3 into f, f+3, 42 conversion damage + 10 chip damage oB
d/f+3 and low parry
launch into dash u/f+3 into f, F+4, > 3 into 1 into microdash d/b+1, 2, 4 for floor break, 49 conversion damage

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

u/f+4
launch into f+4, 2 T! into run up u/f+3 into d/b+1, 2, 4, 50 conversion damage for floor break
d/b+1, 2, 4
60 damage

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.