Leo combos: Difference between revisions

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; Instant Tornado (e.g. low parry)
; Instant Tornado (e.g. low parry)
: T! 4 b+1,4~DF >CD.3 f+4~DF CD.2,4
: T! 4 b+1,4~DF >CD.3 f+4~DF CD.2,4
; Heat Dash (e.g. db+2,4,H.F)
: f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
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Revision as of 17:20, 20 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
Instant Tornado (e.g. low parry)
T! 4 b+1,4~DF >CD.3 f+4~DF CD.2,4
Heat Dash (e.g. db+2,4,H.F)
f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2

Mini-combos

CH 4
[39 (13)] f+1+2
[35] CH df+1,2
[20] (df+1),2
[+10 (7)] d+4
CH (df+1),2
CH (ws3,1),2
[44 (14)] f,F+2[1]
[43 (13)] f+1+2
f,F+3,D
[38 (12)] BOK.2
uf+2,1
[41 (17)] d+4,2[1]
[27] CH f+3
[21] CH KNK.4
[+20 (13)] d+4,2[1]
CH f+3,D
[50 (15)] BOK.2 df+4
f+2,4,LTG.3
[60 (11)] f,F+3
[36] CH SS.1+2
[25] CH (f+2),2
[20] CH (CD.2),1
[20 (13)] dash d+4,2[1]
[22] ub+1.P4
[19] CH b+1+4
[+21] b+2,1+2[2]
CH f+4
[35] KNK.1,2[2]
[30] KNK.2[3]
CH CD.1
[37] ws4,1+2[2]
FC.df+3
[38 (12)] d+1+2 BOK.2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[31] CH ub+3
[27] CH d+2
[24] KNK.2
[20] uf,n,4
[17] ws2
[15] df+2
[15] uf+4
[13] KNK.3
[12] f,F+4
[+50 (31)] f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
[28 (11)] f,F+4,3
[+44 (27)] f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
[28] CH f+3+4
[0] low parry
[+41 (24)] T! 4 b+1,4~DF >CD.3 f+4~DF CD.2,4
[31 (12)] KNK.3,4
[28 (9)] BOK.1,2
[+35 (20)] T! 4 b+1,4~DF >CD.3 f+4~DF CD.2,4
[23] db+3
[23] BOK.2
[24] CH KNK.1+2
[+60 (38)] f+3 f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
[28] CH f+1+2
[14] CH CL db+4
[10] CH db+4
[+54 (32)] df+2+3 ws3 b+1,1+2~D BOK.1,2 T! f+4~DF CD.2,4
[24] CH df+2+3[4]
[21] CH KNK.4~DF
[+45 (27)] ws3 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
[70 (31)] CH (f,F+4,3),4
df+1 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
  1. 1.0 1.1 1.2 1.3 Gain LTG with 1+2.
  2. 2.0 2.1 2.2 Heat Engager.
  3. Balcony Break.
  4. ws3 whiffs if not close.

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External Links

Tekken 8 Library by Applay