JoleneCoda (talk | contribs) (→Heat Dash Combos (in Heat Only): Changed it to just a Heat section) |
JoleneCoda (talk | contribs) (→Staples: added damage and fixed formatting on the ss3+4 combos.) |
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: [+47] uf+4 RLX.2 b+1 ws1,4 db+4,4 MD Gain | : [+47] uf+4 RLX.2 b+1 ws1,4 db+4,4 MD Gain | ||
; ssR 3+4 [ | ; [16] ssR 3+4 | ||
: [+52] cc b+3,3 RLX.2,4~D RLX.3+4 T! uf+4 RLX.3,3 MD Gain | |||
; ssL 3+4 [ | ; [16] ssL 3+4 | ||
: [+53] cc b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! uf+4 RLX.1+2 | |||
}} | }} | ||
Revision as of 09:41, 8 April 2024
Eddy |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' Butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular Launchers (df+3)
- b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4
- Alternative Launchers(ws+2)
- uf+4 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4
- Instant Tornado (qcf+3)
- uf+4 RLX.2 b+1 ws+1,4 db+4,4
- Launcher ⏵ RLX
Launchers that leave you in Negativa.
- ws+1,3
- CH FC df+3
- RLX 2 ⏵ b+1 ⏵ ws+1,4 ⏵ qcf+3 T! ⏵ db+4,4
- Alternative Launcher ⏵ RLX
- u+[ 4~3 ]
- RLX 3+4 T! ⏵ uf+4 ⏵ RLX 2 ⏵ db+4,4
- CH(b+3),3
- RLX 3+4 T! ⏵ uf4 ⏵ RLX 2,4~D ⏵ RLX 2,4,4
- CH RLX 3
- ws+1,3 ⏵ RLX 2 ⏵ b+1 ⏵ ws+1,4 ⏵ qcf+3 T! ⏵ db+4,4
- ff+4
- HSP 2 ⏵ b+1 ⏵ ws+1,4 ⏵ qcf+3 T! ⏵ db+4,4
- ss 3+4
- ws+3 T! ⏵ (sidestep left) b+3,3 ⏵ RLX 2,4~D ⏵ RLX 3,3
- CH FC df+3
- RLX 2 ⏵ b+1 ⏵ ws+1,4 ⏵ qcf+3 T! ⏵ db+4,4
- CH HSP 4,2
- uf+4 ⏵ RLX 2 ⏵ b+1 ⏵ ws+1,4 ⏵ qcf+3
Mini-combos
- [30] uf+3+4
- [+17] d+4,3 Floor Breaks
- [25] CH HSP.1
- [+19] RLX.3+4
- [21] uf+2
- [20] CH d+3
- [25] CH db+3
- [+20] f,F+4
- [+16] qcf+3
- [28] H.b+3+4~F
- [+20] ub+3
- [+20] f,F+4
- [20] db+1+2
- [20] (d+4),3
- [+21] d+1+3 HE
- [+24] d+2+4
- [30] CH FC.df+4
- [12] CH HSP.4
- [+16] HSP.1
- [20] CH 1+2
- [+21] df+1,3 Balcony Break
- [+21] d+1+3 HE
- [+24] d+2+4
- [24] CH f,F+3
- [+26] RLX 4,3 HE
- [30] CH (f+3),4
- [+16] f,F+3
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [17] df+3
- [20] u+1+2
- [24] RLX.3+4
- [16] df+3+4 (2nd hit)
- [+52] b+3,3 RLX.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain
- [20] ws+2
- [25] CH (2,1),4
- [24] CH HSP.b+3
- [+53] uf+4 RLX.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain
- [0] Low Parry
- [20] qcf+3
- [35] CH db+2,3
- [20] CH (f+2),4
- [12] CH (uf+3),4
- [+47] uf+4 RLX.2 b+1 ws1,4 db+4,4 MD Gain
- [16] ssR 3+4
- [+52] cc b+3,3 RLX.2,4~D RLX.3+4 T! uf+4 RLX.3,3 MD Gain
- [16] ssL 3+4
- [+53] cc b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! uf+4 RLX.1+2
Heat
- Main Heat Dash Combo
- f+3+4~F
- CH 4,4~F
- RLX 4,3~F
- b+3,3 ⏵ RLX 2 ⏵ b+3,3 ⏵ RLX 2,4~D ⏵ RLX 3+4 T! ⏵ db+4,4
- Guerreiro Explosivo (3+4)
- HSP 2 ⏵ b+1 ⏵ ws+1,4 ⏵ db+4,4
Wall
- Tornado available
- qcf+3 ⏵ b+2,3,3
- df+1,3 ⏵ db+3+4,4,3
- No tornado available
- b+2,3,3
- db+3+4,4,3 (delay last hit)
Back-turned opponent
Stage Hazard
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.