Punishers for tricky moves
Various
Slide
{{{slide}}}
Generic
FUFT.4
{{{generic-a}}}
Alisa
{{{alisa-a}}}
{{{alisa-b}}}
db+4
{{{king-a}}}
Asuka
b+3
{{{asuka-a}}}
Claudio
f+2,2
{{{claudio-a}}}
Devil Jin
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4
{{{devil-jin-b}}}
Eddy
3~4
{{{eddy-a}}}
b+3,3
{{{eddy-b}}}
Heihachi
f,F+2
{{{heihachi-a}}}
Jack-7
R.b+1+2
{{{jack-7-a}}}
d+1+2
{{{jack-7-b}}}
Law
db+3+4
{{{law-a}}}
Leroy
db+1+2
{{{leroy-a}}}
Lucky Chloe
BT.f+3+4,3+4
BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
{{{paul-a}}}
Xiaoyu
BT.3
{{{xiaoyu-a}}}
BT.f+3+4,3+4
{{{xiaoyu-b}}}
AOP.4~3
{{{xiaoyu-c}}}
Standing Punishers (Meter-less)
Enemy
Move
Damage
Frames
-10
1,1,2
23
+7
1,qcb+1
27
+13a (+4)
-12
b+1,3
23
+20g
b+1,2
31
+1
-14
1+2, iWR1
40
-3a (-11)
b+3,2
26
+14a (+7)
-15
2,f+1,hcb+4
45
+40a (-18)
Standing Punishers (With Meter)
Enemy
Move
Damage
Frames
-14
b+3,2,EX.1+2 ...
(69~108 )
-15
2,f+1,EX.1+2 ...
(86~128 )
With at least 1 bar of meter, Geese can get full combos off of his i14 and i15 standing punishers. The damage increases the more bar you're willing to spend. See the combo section for more details.
Crouching Punishers
-10
FC.1,qcb+1
25
+13a (+4)
-11
ws4
18
+6
-13
ws1,qcb+1
32
+13a (+4)
-15
ws3
14 (51 )
+68a (+48)
FC.df+1
17 (60 )
+31a (+21)
-18
ws2~F+2
35 (63 )
+63a (+30)
Back-turned opponent
-10
1,2,3[1]
40
+10a (+1)
Grounded opponent
-16
d+3[1]
9
-3a (-11)
Whiff punishers
Move
Speed
Range
Damage
Risk
Hitbox
1,2[1]
i10
2.00
15
-1
High[2]
â 1.0 1.1 1.2 Example. Remove after substitution.
â Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.