Leo |
---|
Combos (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Leo combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- Instant Tornado (e.g. low parry)
- T! 4 b+1,4~DF >CD.3 f+4~DF CD.2,4
- Heat Dash (e.g. db+2,4,H.F)
- f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
Mini-combos
- CH 4
- [39 (13)] f+1+2
- [35] CH df+1,2
- [20] (df+1),2
- [+10 (7)] d+4
- CH (df+1),2
- CH (ws3,1),2
- [44 (14)] f,F+2[1]
- [43 (13)] f+1+2
- f,F+3,D
- [38 (12)] BOK.2
- uf+2,1
- [41 (17)] d+4,2[1]
- [27] CH f+3
- [21] CH KNK.4
- [+20 (13)] d+4,2[1]
- CH f+3,D
- [50 (15)] BOK.2 df+4
- f+2,4,LTG.3
- [60 (11)] f,F+3
- [36] CH SS.1+2
- [25] CH (f+2),2
- [20] CH (CD.2),1
- [20 (13)] dash d+4,2[1]
- [22] ub+1.P4
- [19] CH b+1+4
- [+21] b+2,1+2[2]
- CH CD.1
- [37] ws4,1+2[2]
- FC.df+3
- [38 (12)] d+1+2 BOK.2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [31] CH ub+3
- [27] CH d+2
- [24] CH KNK.2
- [20] uf,n,4
- [17] ws2
- [15] df+2
- [15] uf+4
- [13] KNK.3
- [12] f,F+4
- [+54 (34)] b+1,1+2 1 f+3,D BOK.1,2 b+1+2,1+2,qcf+2
- [+50 (31)] f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- [28 (11)] f,F+4,3
- [+44 (27)] f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- [28] CH f+3+4
- [0] low parry
- [+41 (24)] T! 4 b+1,4~DF >CD.3 f+4~DF CD.2,4
- [31 (12)] KNK.3,4
- [28 (9)] BOK.1,2
- [+35 (20)] T! 4 b+1,4~DF >CD.3 f+4~DF CD.2,4
- [38] db+2,4,H.F
- [32] b+2,1+2,H.F
- [29] KNK.1,2,H.F
- [+31 (31)] f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- [23] db+3
- [23] BOK.2
- [24] CH KNK.1+2
- [+60 (38)] f+3 f+2 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- [28] CH f+1+2
- [14] CH CL db+4
- [10] CH db+4
- [+54 (32)] df+2+3 ws3 b+1,1+2~D BOK.1,2 T! f+4~DF CD.2,4
- [24] CH df+2+3[4]
- [21] CH KNK.4~DF
- [+45 (27)] ws3 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- [25] CH b+2+3
- [21] b+2+3 (successful parry)
- [+47 (29)] dash qcf3 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
- [+20 (13)] dash d+4,2[1]
- [+16 (11)] f+1+2
- [70 (31)] CH (f,F+4,3),4
- df+1 b+1,1+2~D BOK.1,2 T! b+1+2,1+2,qcf+2
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.