Notation summary for combos
Symbol
|
Meaning
|
1
|
Left Punch
|
2
|
Right Punch
|
3
|
Left kick
|
4
|
Right kick
|
u
|
Up
|
d
|
Down
|
f
|
Forward
|
b
|
Backward
|
uf
|
Up and forward
|
df
|
Down and forward
|
ub
|
Up and backward
|
db
|
Down and backward
|
n
|
Neutral
|
Symbol
|
Meaning
|
U
|
Up (Hold)
|
D
|
Down (Hold)
|
F
|
Forward (Hold)
|
B
|
Backward (Hold)
|
UF
|
Up and forward (Hold)
|
DF
|
Down and forward (Hold)
|
UB
|
Up and backward (Hold)
|
DB
|
Down and backward (Hold)
|
Symbol
|
Meaning
|
+
|
Pressed together
|
#
|
Pressed together, on the same frame
|
,[1]
|
Followed by
|
~
|
Followed by, immediately
|
:
|
Followed by, tight input window
|
<
|
Followed by, with delayed input
|
>
|
*
|
Held input
|
Symbol
|
Meaning
|
T!
|
Tornado
|
W!
|
Wall splat
|
WB!
|
Wall break
|
F!
|
Floor break
|
BB!
|
Balcony break
|
Symbol
|
Meaning
|
Example
|
Example Meaning
|
CH
|
Counter hit
|
CH 1,2,3
|
1,2,3 where the first hit is a counter hit
|
CL
|
Clean hit
|
CL db+4
|
db+4 with a clean hit
|
(?)
|
Whiffed or blocked moves
|
CH (1,2),3
|
1,2,3 where the third hit is a counter hit
|
(2,2),2
|
2,2,2 where the first two hits whiff
|
(x?)
|
Repeat string ? times
|
b+2,f~n(x3)
|
b+2,f~n repeated 3 times
|
[?; ?]
|
Damage dealt; recoverable damage
|
[50; 12] ws2,3 f,F+3
|
Combo deals 50 damage, 12 of which is recoverable
|
- â 1.0 1.1 Should never have a space immediately after it.
- â Not "for stance transition", which has no special notation and is written the same as any other input.
- â Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' Butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular Launchers (df+3)
- b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4
- Alternative Launchers(ws+2)
- uf+4 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4
- Instant Tornado (qcf+3)
- uf+4 RLX.2 b+1 ws+1,4 db+4,4
- Launcher into RLX (ws1,3)
- RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4
Mini-combos
- [30] uf+3+4
- [+17] d+4,3 Floor Breaks
- [21] uf+2
- [20] CH d+3
- [25] CH db+3
- [+20] f,F+4
- [+16] qcf+3
- [20] db+1+2
- [20] (d+4),3
- [+21] d+1+3 HE
- [+24] d+2+4
- [25] CH HSP.1
- [+19] RLX.3+4
- [28] CH b+1,4
- [+36] 3+4 RLX.3+4
- [30] CH FC.df+4
- [12] CH HSP.4
- [+16] HSP.1
- [20] CH 1+2
- [+21] df+1,3 Balcony Break
- [+21] d+1+3 HE
- [+24] d+2+4
- [24] CH f,F+3
- [+26] RLX 4,3 HE
- [30] CH (f+3),4
- [+16] f,F+3
- [28] H.b+3+4~F
- [+20] ub+3
- [+20] f,F+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [17] df+3
- [20] u+1+2
- [24] RLX.3+4
- [20] uf,n,4
- [16] df+3+4 (2nd hit)
- [+52] b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain
- [+59] df+2 ff b+3,3 RLX.2,4~D RLX.2 ws+3 T! uf+4 RLX.1+2
- [20] ws+2
- [25] CH (2,1),4
- [24] CH HSP.b+3
- [+53] uf+4 RLX.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain
- [0] Low Parry
- [20] qcf+3
- [23] (db+2),3
- [35] CH db+2,3
- [20] CH (f+2),4
- [12] CH (uf+3),4
- [+47] uf+4 RLX.2 b+1 ws1,4 db+4,4 MD Gain
- [20] ws1,3
- [24] CH FC.df+3
- [+39] RLX.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain
- [20] u+4~3
- [20] (1,2),4~3
- [+44] RLX.3+4 T! uf+4 RLX.2 db+4,4 MD Gain
- [+45] RLX.3+4 T! b+3,3 RLX.2,4,4
- [+49] RLX.3+4 T! SSL b+3,3 2,4~D RLX.3,3
- [25] f,F+4
- [+43] HSP.2 b+1 ws1,4 qcf+3 T! db+4,4 MD Gain
- [25] CH (b+3),3
- [+53] RLX.3+4 T! uf+4 RLX.2,4~D RLX.2,4,4
- [14] CH RLX.3
- [+49] ws1,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain
- [26] CH HSP.4,2
- [+33] uf+4 RLX.2 b+1 ws+1,4 qcf+3
- [16] SS.3+4
- [+47] ws+3 T! SSL b+3,3 RLX.2,4~D RLX.3,3 MD Gain
- [16] SSR.3+4
- [+52] cc b+3,3 RLX.2,4~D RLX.3+4 T! uf+4 RLX.3,3 MD Gain
- [+59] ff df+2 ff b+3,3 RLX.2,4~D RLX.2 ws+3 T! uf+4 RLX.1+2
- [16] SSL.3+4
- [+49] ws+1,3 RLX.2 b+1 ws+1,4 qcf+3 T! db+4,4 MD Gain
- [+53] cc b+3,3 RLX.2 b+1 ws+1,4 qcf+3 T! uf+4 RLX.1+2
Heat
- [25] H.f+3+4~F
- [32] CH H.4,4~F
- [39] H.RLX.4,3~F
- [+38] b+3,3 RLX.2,4~D RLX2,4~D RLX.3+4 T! uf+4 RLX.3,3 MD Gain
- [+37] b+3,3 RLX.2 b+3,3 RLX.2,4~D RLX.3+4 T! db+4,4 MD Gain
- [20] H.3+4
- [+37] HSP.2 b+1 ws+1,4 db+4,4 MD Gain
Wall
- Tornado available
- W! qcf+3 T! b+2,3,3
- W! df+1,3 T! db+3+4,4,3
- No tornado available
- W! b+2,3,3
- W! db+3+4,4,3 (delay last hit)
- Tornado available oki concept with MD2
- W! (1) df+1,3 3,3 HPS.(f) MD2.HPS.b+4 W! df+1,3 T! db+3+4,4,3
- df+1 whiff concept (beats side ukemi)
db+4,4 W! MD Gain df+1 (whiff) b+3,3 RLX.3+4 T! b+3,3 RLX.3,3 MD Gain
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- [35] CH db+2,3
- [+48] microdash ssL uf+4 2,4~D 2,4~D 3,3 MD Gain
- [25] CH (b+3),3
- [+44] RLX.2 df+1 b+1 ws+1,4 qcf3 T! ws+1,4 (first hit whiff) b+2,4
- [24] RLX.3+4
- [+44] b+3,3 RLX.3+4 T! ws+1,4 db+4,4 MD Gain
- [20] u+4~3
- [+51] RLX.3+4 T! uf+4 RLX.2 iws+1,4 db+4,4 MD Gain
- [24] FCdf+3
- [+51] RLX.2 b+1 ws+1,3 RLX.2 qcf+3 T! ws+1,4 (first hit whiff) b+2,4
- [20] ws+2
- [+59] uf+4 RLX.2 b+3,3 RLX.2 qcf+3 T! uf+4 RLX.33 MD Gain
- [25] f,F+4
- [+61] HSP.2 b+1 ws+1,4 microdash b+1 ws+1,3 W! RLX.3+4 T! b+2,3,3
Heat Only Extras
- [20] CH(2,1)4
- [+63] uf+4 RLX.2 df+1 b+1 ws+1,3 qcf+3 T! H.44~f b+2,4
Heat Available Extras
- [35] CH db+2,3 T!
- [+42] uf+4 RLX.2 1 2+3 uf+4 RLX H.43~f iwr+3
Back-turned opponent
Stage Hazard
- For floor related hazards
- df+3+4
- d+4,3
- ws+3+4
- [30] uf+3+4
- [+37] d+4,3 FB! uf+4 RLX.3+4 T! uf+4 RLX.3,3 MD Gain
- [+47] d+4,3 FB! uf+4 RLX.2 qcf+3 T! b+3,3 W! RLX.2,4,4
External Links