Akuma punishers: Difference between revisions

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{{Row|
{{Akuma}}
{{Akuma}}
{{Navbox punishers}}
{{Infobox tricky moves
|slide=ws4 f+1 4,3 S! df+2,4,3
|asuka-a={{Plainlist|
* f+3
* d+4}}
|eddy-b=d+4
|heihachi-a=f,F+2:1 ''(hard)''
|king-a=d+3,qcb+3 ...
|paul-a={{Plainlist|
* f+3
* f,F+2:1 ''(hard)''}}
|xiaoyu-b=1,1,dp+2
|xiaoyu-c=1+2* ...
}}
}}
{{Navbox punishers (Tekken 7)}}


{{Infobox tricky moves}}
The notable cancels in order of speed are dp+1 (i10), qcb+4 (i10), EX.qcb+3+4 (i10), dp+2 (i11), qcb+3 (i15), and qcf+1 (i19). A special will combo if one slower or at the same speed does, but they aren't all listed below to keep this concise.


{| class="punishers"
{| class="punishers"
Line 13: Line 25:
| rowspan="3" | -10
| rowspan="3" | -10
| 1,2 || 27 || +10a (+1)
| 1,2 || 27 || +10a (+1)
|-
| 1,dp+1 || 22 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
|-
| 1,dp+2 || 33 || +40a (+4)
| 1,dp+2 || 33 || +40a (+4)
|-
| 1,dp+1 || 22 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
|-
| -13 || df+1,2 || 30 || +7c
| -13 || df+1,2 || 30 || +7c
Line 22: Line 34:
| -14 || b+1,dp+4 || 12 ([[Akuma combos#Staples|?]]) || +38a (+30) DFLIP
| -14 || b+1,dp+4 || 12 ([[Akuma combos#Staples|?]]) || +38a (+30) DFLIP
|-
|-
| rowspan="3" | -15
| -15 || 2,qcf+1 || 27 ([[Akuma combos#FADC|?]]) || -6
| 2,dp+2 || 41 || +40a (+4)
|-
| 2,dp+1 || 30 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
| 2,qcf+1 || 27 ([[Akuma combos#FADC|?]]) || -6
|-
|-
| -16 || df+2,1 || 20 ([[Akuma combos#Staples|?]]) || +29a (+19)
| -16 || df+2,1 || 20 ([[Akuma combos#Staples|?]]) || +29a (+19)
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
| rowspan="2" | -10
| d+1,dp+2 || 31 || +40a (+4)
|-
| d+1,dp+1 || 20 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
|-
| -11 || ws4,4 || 30 || -5c
| -11 || ws4,4 || 30 || -5c
Line 43: Line 45:
| ws3,dp+2 || 38 || +40a (+4)
| ws3,dp+2 || 38 || +40a (+4)
|-
|-
| ws3,dp+1 || 27 ([[Akuma combos#FADC|?]]) || +39a (+5)
| ws1,qcf+1 || 24 ([[Akuma combos#FADC|?]]) || -6
|-
|-
| -15 || ws2 || 17 ([[Akuma combos#Staples|?]]) || +30a (+20)
| -15 || ws2 || 17 ([[Akuma combos#Staples|?]]) || +30a (+20)
|- 
| colspan="4" class="table-cat" | Both
|-
| rowspan="2" | -10
| d+1,dp+1 || 20 ([[Akuma combos#FADC|?]]) || +39a (+5)
|-
| d+1,dp+2 || 31 || +40a (+4)
|-
| -12 || d+2,qcf+1 || 18 ([[Akuma combos#FADC|?]]) || -6
|-  
|-  
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,1,qcb+4 || 37 || +28a (-5)
| -10 || 1,1,qcb+3 dp+2 || 39 || +36a (+0)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide ws4 f+1 4,3 S! df+2,4,3
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 d+3,qcb+3 ...
Asuka b+3
  • f+3
  • d+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 d+4
Heihachi f,F+2 f,F+2:1 (hard)
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
  • f+3
  • f,F+2:1 (hard)
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 1,1,dp+2
AOP.4~3 1+2* ...

The notable cancels in order of speed are dp+1 (i10), qcb+4 (i10), EX.qcb+3+4 (i10), dp+2 (i11), qcb+3 (i15), and qcf+1 (i19). A special will combo if one slower or at the same speed does, but they aren't all listed below to keep this concise.

Standing
Enemy Move Damage Frames
-10 1,2 27 +10a (+1)
1,dp+1 22 (?) +39a (+5)
1,dp+2 33 +40a (+4)
-13 df+1,2 30 +7c
-14 b+1,dp+4 12 (?) +38a (+30) DFLIP
-15 2,qcf+1 27 (?) -6
-16 df+2,1 20 (?) +29a (+19)
Crouching
-11 ws4,4 30 -5c
-13 ws3,dp+2 38 +40a (+4)
ws1,qcf+1 24 (?) -6
-15 ws2 17 (?) +30a (+20)
Both
-10 d+1,dp+1 20 (?) +39a (+5)
d+1,dp+2 31 +40a (+4)
-12 d+2,qcf+1 18 (?) -6
Back-turned opponent
-10 1,1,qcb+3 dp+2 39 +36a (+0)
Grounded opponent
-15 d+3 5 +0a (-8)
-17 d+4 13 -7a (-15)
-20 b+4 12 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.09 27 -17 High
df+1,2 i13 2.15 30 -13c Mid
b+1,dp+4 i14 2.30 12 (?) -8 DFLIP High
2,qcf+1 i15 2.25 27 (?) -14 Mid
df+2,1 i16 2.06 20 (?) -18[1] Mid
f+3 i17 2.90 16 -4 Mid
f,F+2:1 i15(~18) 2.65 34 -13 Mid
  1. First hit is only -7 and there's a lot of time to hit confirm.