Akuma punishers: Difference between revisions

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{{Infobox tricky moves}}
{{Row|
{{Akuma}}
{{Akuma}}
{{Navbox punishers}}
{{Infobox tricky moves
|slide=ws4 f+1 4,3 S! df+2,4,3
|asuka-a={{Plainlist|
* f+3
* d+4}}
|eddy-b=d+4
|heihachi-a=f,F+2:1 ''(hard)''
|king-a=d+3,qcb+3 ...
|paul-a={{Plainlist|
* f+3
* f,F+2:1 ''(hard)''}}
|xiaoyu-b=1,1,dp+2
|xiaoyu-c=1+2* ...
}}
}}
{{Navbox punishers (Tekken 7)}}


The notable cancels in order of speed are dp+1 (i10), qcb+4 (i10), EX.qcb+3+4 (i10), dp+2 (i11), qcb+3 (i15), and qcf+1 (i19). A special will combo if one slower or at the same speed does, but they aren't all listed below to keep this concise.
The notable cancels in order of speed are dp+1 (i10), qcb+4 (i10), EX.qcb+3+4 (i10), dp+2 (i11), qcb+3 (i15), and qcf+1 (i19). A special will combo if one slower or at the same speed does, but they aren't all listed below to keep this concise.

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide ws4 f+1 4,3 S! df+2,4,3
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 d+3,qcb+3 ...
Asuka b+3
  • f+3
  • d+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 d+4
Heihachi f,F+2 f,F+2:1 (hard)
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
  • f+3
  • f,F+2:1 (hard)
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 1,1,dp+2
AOP.4~3 1+2* ...

The notable cancels in order of speed are dp+1 (i10), qcb+4 (i10), EX.qcb+3+4 (i10), dp+2 (i11), qcb+3 (i15), and qcf+1 (i19). A special will combo if one slower or at the same speed does, but they aren't all listed below to keep this concise.

Standing
Enemy Move Damage Frames
-10 1,2 27 +10a (+1)
1,dp+1 22 (?) +39a (+5)
1,dp+2 33 +40a (+4)
-13 df+1,2 30 +7c
-14 b+1,dp+4 12 (?) +38a (+30) DFLIP
-15 2,qcf+1 27 (?) -6
-16 df+2,1 20 (?) +29a (+19)
Crouching
-11 ws4,4 30 -5c
-13 ws3,dp+2 38 +40a (+4)
ws1,qcf+1 24 (?) -6
-15 ws2 17 (?) +30a (+20)
Both
-10 d+1,dp+1 20 (?) +39a (+5)
d+1,dp+2 31 +40a (+4)
-12 d+2,qcf+1 18 (?) -6
Back-turned opponent
-10 1,1,qcb+3 dp+2 39 +36a (+0)
Grounded opponent
-15 d+3 5 +0a (-8)
-17 d+4 13 -7a (-15)
-20 b+4 12 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.09 27 -17 High
df+1,2 i13 2.15 30 -13c Mid
b+1,dp+4 i14 2.30 12 (?) -8 DFLIP High
2,qcf+1 i15 2.25 27 (?) -14 Mid
df+2,1 i16 2.06 20 (?) -18[1] Mid
f+3 i17 2.90 16 -4 Mid
f,F+2:1 i15(~18) 2.65 34 -13 Mid
  1. First hit is only -7 and there's a lot of time to hit confirm.