Devil Jin punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Devil Jin punishers to Devil Jin punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Devil Jin}}
{{Devil Jin}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves
{| class="wikitable"
|slide={{Plainlist|
|+ Standing
* ws2
* ws4
}}
|generic-a=b+1,2
|alisa-a=b+2,3 ''(deep dash)''
|alisa-b=EWGF
|king-a=cc 1+4
|asuka-a=f+3+4
|claudio-a=''(None)''
|devil-jin-a=EWGF
|devil-jin-b=EWGF
|eddy-a=b+4
|eddy-b=EWGF
|heihachi-a=f+3+4 ''(can whiff)''
|jack-7-a=EWGF ''(deep dash)''
|jack-7-b=f+3+4 ''(can whiff)''
|law-a=df+4,4
|leroy-a=''(None)''
|lucky-chloe-a=b+1,2
|paul-a=f+3+4 ''(can whiff)''
|xiaoyu-a=''(None)''
|xiaoyu-b=2,2
|xiaoyu-c=EWGF ''(deep dash)''
}}
 
{{Navbox punishers (Tekken 7)}}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
|rowspan="3"|-10 || 1,1,2 || 25 || KND
| rowspan="3" | -10
| 1,1,2 || 25 || +20a (+15)
|-
|-
| 1,2,2 || 27 || +4
| 1,2,2 || 27 || +4
Line 13: Line 42:
| 2,2 || 29 || -2
| 2,2 || 29 || -2
|-
|-
| -12 || b1,2<ref>Wallsplats. Reaches FUFT4.</ref> || 30 || KND
| -12 || b+1,2 || 30 || +12a (+3)
|-
|-
| -13 || d/f4,4 || 26 || -4c
| -13 || df+4,4 || 26 || -4c
|-
|-
| -14 || f,n,d,d/f+2<ref>Requires a perfect input to connect at -14, very difficult.</ref> || 23 (launcher) || KND
| -14 || f,n,d,df+2<ref>Requires a perfect input to connect at -14, very difficult.</ref> || 23 ([[Devil Jin combos#Staples|?]]) || +39a (+29)
|-
|-
| -15 || d3+4 || 25 (launcher) || KND
| -15 || d+3+4 || 25 ([[Devil Jin combos#Staples|?]]) || +30a (+20)
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Crouching
|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
Line 31: Line 56:
| -11 || ws4,4 || 29 || -4c
| -11 || ws4,4 || 29 || -4c
|-
|-
| -13 || ws1,4 || 35 || KND
| -13 || ws1,4 || 35 || +17a (+8)
|-
|-
| -15 || ws2 || 20 (launcher) || KND
| -15 || ws2 || 20 ([[Devil Jin combos#Staples|?]]) || +63a (+43)
|}
|-
 
| colspan="4" class="table-cat" | Back-turned opponent
{| class="wikitable"
|-
|+ Extra range
| -10 || 1,2,3,4 || 61 || +11a
|-
| rowspan="2" | -15
| f+4,3,U~FLY.1 || 39 ([[Devil Jin combos#Back-turned opponent|?]]) || +62a (+45)
|-
| b,f+2,1,df+2 || 44 ([[Devil Jin combos#Back-turned opponent|?]]) || +39a (+29)
|-
| -16 || df+3,2,4,U~FLY.1 || 61 ([[Devil Jin combos#Back-turned opponent|?]]) || +62a (+45)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -17 || b+4 || 16 || +21a (+4)
|-
| -18 || d+3 || 11 || -1a (-9)
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| -22 || db+2 || 12 || -2a (-10)
|-
|-
| -16 || f3+4 || 28 || KND || {{Plainlist|
| -25 || OTG.d+1+2 || 20 || -3a (-11)
* Asuka b+3
* Heihachi f,F+2
* Paul qcf+2
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Grounded opponent
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| 1,2 || i10 || 2.00 || 15 || -1 || High
|-
|-
| 1,1,2 <ref>1,1 into hitconfirm 2. Great whiff punish for smaller whiff, particularly after sidestepping!</ref> || 25 || KND || Safe
| b1,2 <ref>This is especially useful near the wall as it leads to a wallsplat. Also it can be canceled for shenanigans. </ref> || 30 || KND || Cancel OK
|}
|}
</div>


<references/>
<references/>

Latest revision as of 15:52, 25 January 2024

Punishers for tricky moves
Various Slide
  • ws2
  • ws4
Generic FUFT.4 b+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
b+2,3 (deep dash)
  • b+3+4
  • b+3+4,3+4
EWGF
db+4 cc 1+4
Asuka b+3 f+3+4
Claudio f+2,2 (None)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
EWGF
R.f,n,d,df+4,3+4 EWGF
Eddy 3~4 b+4
b+3,3 EWGF
Heihachi f,F+2 f+3+4 (can whiff)
Jack-7 R.b+1+2 EWGF (deep dash)
d+1+2 f+3+4 (can whiff)
Law db+3+4 df+4,4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1,2
Paul
  • d+4,2:1+2
  • qcf+2
f+3+4 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 2,2
AOP.4~3 EWGF (deep dash)
Standing
Enemy Move Damage Frames
-10 1,1,2 25 +20a (+15)
1,2,2 27 +4
2,2 29 -2
-12 b+1,2 30 +12a (+3)
-13 df+4,4 26 -4c
-14 f,n,d,df+2[1] 23 (?) +39a (+29)
-15 d+3+4 25 (?) +30a (+20)
Crouching
-10 FC.1 5 +6
-11 ws4,4 29 -4c
-13 ws1,4 35 +17a (+8)
-15 ws2 20 (?) +63a (+43)
Back-turned opponent
-10 1,2,3,4 61 +11a
-15 f+4,3,U~FLY.1 39 (?) +62a (+45)
b,f+2,1,df+2 44 (?) +39a (+29)
-16 df+3,2,4,U~FLY.1 61 (?) +62a (+45)
Grounded opponent
-17 b+4 16 +21a (+4)
-18 d+3 11 -1a (-9)
-22 db+2 12 -2a (-10)
-25 OTG.d+1+2 20 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
  1. Requires a perfect input to connect at -14, very difficult.