Dragunov punishers (Tekken 7): Difference between revisions

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m (added "standing" because I realize there's some people that can do iws punishes within -13 to -14)
m (RogerDodger moved page Dragunov punishers to Dragunov punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Dragunov}}
{{Dragunov}}
These are the punishes as of version '''4.02'''


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves
{| class="wikitable"
|slide=ws4
|+ Standing
|generic-a=1,2<ref>2nd hit mid to catch opponent attempting to duck the jab whiff.</ref>
|alisa-a=b+4,3 ''(deep dash)''
|alisa-b=f+1+2
|king-a=cc d+2 ([[Dragunov_combos#Float|32]])
|asuka-a=f,F+2
|claudio-a=iWR.2
|devil-jin-a=df+2 ''(small dash)''
|devil-jin-b=db+2,1
|eddy-a=d+2
|eddy-b=ws2
|heihachi-a={{Plainlist|
* b+3 ''(can whiff)''
* uf+1 ''(can whiff)''
}}
|jack-7-a=qcf+2 ''(deep dash)''
|jack-7-b=f+1+2 ''(can whiff)''
|law-a=df+4
|leroy-a=''(None)''
|lucky-chloe-a=SSR f,F+2
|paul-a=f+1+2 ''(can whiff)''
|xiaoyu-a=''(None)''
|xiaoyu-b=f+1+4 (or f+2+3)
|xiaoyu-c=ws4
}}
 
{{Navbox punishers (Tekken 7)}}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,3 || 21 || +1
| rowspan="2" | -10  
| 1,3 || 21 || +1
|-
| 2,1 || 18 || +6
|-
|-
| -12 || 4,1 || 27 || +8
| -12 || 4,1 || 27 || +8
note: This is the optimal punish for standing -12 to -14.
|-
|-
| -13 || b+3 || 17 || +11 [[Ballerina_Spin|(spin)]]/Wallsplat
| -14 || b+3 || 17 || +11g
note: It's often better to just do the -12 punish. b+3 as a punish is best used at wall.  
|-
| rowspan="2" | -15
| df+2 || 14 ([[Dragunov_combos#Bread_n.27_butter|63]]) || +28a (+18a)
|-
| uf+1 || 20 ([[Dragunov_combos#Mini-combos|40]]) || KND
|-
| -17 || qcf+1 || 20 ([[Dragunov_combos#Staples|69]]) || +51a
|-
| -20 || qcf+2 || 25 ([[Dragunov_combos#Staples|71]]) || +36a (+26a)
|-
| colspan="4"  class="table-cat" | Crouching
|-
| -11 || ws4 || 15 || +6
|-
| rowspan="3" | -12
| ws1,2<ref>Has range/hitbox issues, use ws1+2 for punishing on long reaching or low profiling moves.</ref>|| 29 || +10g
|-
| ws1,3 || 28 || KND
|-
| ws1+2 || 28 || KND
|-
| -15 || ws2 ([[Dragunov_combos#Bread_n.27_butter|63]]) || 15 || +28a (+18a)
|-
| -23 || uf,n,4 || 25 ([[Dragunov_combos#Staples|?]]) || +34a (+24a)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 2,1,3 || 42 || +11a
|-
| -11 || f+1+4 (or f+2+3) || 50 || +3
|-
| -14 || db+2,1,2 || 42 || +19a (+12)
|-
| -15 || b+2,1,3 || 49 ([[Dragunov_combos#Mini-combos|69]]) || +26a
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -15 || d+4 || 9 || -4 (-12)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
|-
| -17 || d+3 || 10 || -3 (-11)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
|-
| -18 || d+2 || 13 || -2 (-10)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
|-
|-
|rowspan="2"| -15 || d/f+2 || 14 || Launch
| -24 || OTG.d+3+4 || 19 || 0 (-8)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
note: This is the optimal punish for -15 to -17.
|-
|-
| qcf+1 || 20 || Launch
| -27 || f,F+4 || 16 || -1
note: Keep in mind the time it takes to do the qcf input. Longer reach vs d/f+2.
|-
|-
| -18 || qcf+2 || 25 || Launch
note: Keep in mind the time it takes to do the qcf input.
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Crouching
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,3 || i10 || 2.37 || 21 || -7 || High
|-
| 4,1 || i12 || 2.05 || 20 || -6 || High
|-
| b+3 || i14 || 2.90 || 17 || -9 || High
|-
| df+2 || i15 || 2.55 || 14 || -12 || Mid
|-
| d+4 || i15 || 2.82 || 12 || -15 || Low
|-
| b+2,1 || i15 || 2.55 || 25 || -5/-22<ref name="duck">Duckable high.</ref> || Mid
|-
| b+4,3 || i15 || 2.15 || 37 || -9/-30<ref name="duck">Duckable high.</ref> || Mid
|-
| uf+1 || i15 || 2.90 || 20 ([[Dragunov_combos#Mini-combos|40]]) || -9 || High
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| f+1+2 || i17 || 2.90 || 20 ([[Dragunov_combos#Staples|?]]) || -9 || High
|-
| d+3 || i17(~18) || 3.03 || 13 || -14 || Low
|-
| b+1,2 || i17 || 2.55 || 32 || -13 || Mid
|-
| uf+3 || i17 || 2.80 || 16 || -7 || Mid
|-
| d+2 || i18 || 2.85 || 17 || -13 || Low
|-
| b+1+2 || i22 || 2.76 || 26 ([[Dragunov_combos#Mini-combos|45]]) || +6 || Mid
|-
| uf+4 || i22 || 2.76 || 21 ([[Dragunov_combos#Mini-combos|41]]) || -9 || Mid
|-
| f,F+2 || i15(~18) || ~3.6 || 20 || -12 || Mid
|-
| f,F+3 || i21(~24) || ~4.0 || 35 || +5 || High
|-
| f,F+4 || i26(~29) || ~4.1 || 21 || -1 || Mid
|-
| qcf+1 || i15(~17) || ~3.4 || 20 ([[Dragunov combos#Staples|69]]) || -3 || High
|-
|-
| -11 || ws4 || 15 || +6
| qcf+2 || i18(~20) || ~3.4 || 25 ([[Dragunov_combos#Staples|71]]) || -14 || Mid
|-
|-
|rowspan="4"| -12 || ws1 || 11 || +4
| WR.2 || i15(~20) || ~4.0 || 25 || +6 || Mid
|-
|-
| ws1,2 || 29 || +10 [[Ballerina_Spin|(spin)]]/Wallsplat
| ws4 || i11 || 2.59 || 15 || -5 || Mid
|-
|-
| ws1,3 || 28 || KND/Wallbounce
| ws2 || i15 || 2.70 || 15 ([[Dragunov_combos#Bread n' butter|63]]) || -12 || Mid
|-
|-
| ws1+2 || 28 || KND/Wallsplat
| ws3 || i16 || 3.0 || 21 || -9 || Mid
|-
|-
| -15 || ws2 || 15 || Launch
note: This is the optimal punish for -15 and beyond.
|}
|}
<references/>

Latest revision as of 15:53, 25 January 2024

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 1,2[1]
Alisa
  • b+4,4
  • b+4,4,3+4~1
b+4,3 (deep dash)
  • b+3+4
  • b+3+4,3+4
f+1+2
db+4 cc d+2 (32)
Asuka b+3 f,F+2
Claudio f+2,2 iWR.2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
df+2 (small dash)
R.f,n,d,df+4,3+4 db+2,1
Eddy 3~4 d+2
b+3,3 ws2
Heihachi f,F+2
  • b+3 (can whiff)
  • uf+1 (can whiff)
Jack-7 R.b+1+2 qcf+2 (deep dash)
d+1+2 f+1+2 (can whiff)
Law db+3+4 df+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
SSR f,F+2
Paul
  • d+4,2:1+2
  • qcf+2
f+1+2 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 f+1+4 (or f+2+3)
AOP.4~3 ws4
Standing
Enemy Move Damage Frames
-10 1,3 21 +1
2,1 18 +6
-12 4,1 27 +8
-14 b+3 17 +11g
-15 df+2 14 (63) +28a (+18a)
uf+1 20 (40) KND
-17 qcf+1 20 (69) +51a
-20 qcf+2 25 (71) +36a (+26a)
Crouching
-11 ws4 15 +6
-12 ws1,2[2] 29 +10g
ws1,3 28 KND
ws1+2 28 KND
-15 ws2 (63) 15 +28a (+18a)
-23 uf,n,4 25 (?) +34a (+24a)
Back-turned opponent
-10 2,1,3 42 +11a
-11 f+1+4 (or f+2+3) 50 +3
-14 db+2,1,2 42 +19a (+12)
-15 b+2,1,3 49 (69) +26a
Grounded opponent
-15 d+4 9 -4 (-12)[3]
-17 d+3 10 -3 (-11)[3]
-18 d+2 13 -2 (-10)[3]
-24 OTG.d+3+4 19 0 (-8)[3]
-27 f,F+4 16 -1
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,3 i10 2.37 21 -7 High
4,1 i12 2.05 20 -6 High
b+3 i14 2.90 17 -9 High
df+2 i15 2.55 14 -12 Mid
d+4 i15 2.82 12 -15 Low
b+2,1 i15 2.55 25 -5/-22[4] Mid
b+4,3 i15 2.15 37 -9/-30[4] Mid
uf+1 i15 2.90 20 (40) -9 High
f+1+2 i17 2.90 20 (?) -9 High
d+3 i17(~18) 3.03 13 -14 Low
b+1,2 i17 2.55 32 -13 Mid
uf+3 i17 2.80 16 -7 Mid
d+2 i18 2.85 17 -13 Low
b+1+2 i22 2.76 26 (45) +6 Mid
uf+4 i22 2.76 21 (41) -9 Mid
f,F+2 i15(~18) ~3.6 20 -12 Mid
f,F+3 i21(~24) ~4.0 35 +5 High
f,F+4 i26(~29) ~4.1 21 -1 Mid
qcf+1 i15(~17) ~3.4 20 (69) -3 High
qcf+2 i18(~20) ~3.4 25 (71) -14 Mid
WR.2 i15(~20) ~4.0 25 +6 Mid
ws4 i11 2.59 15 -5 Mid
ws2 i15 2.70 15 (63) -12 Mid
ws3 i16 3.0 21 -9 Mid
  1. 2nd hit mid to catch opponent attempting to duck the jab whiff.
  2. Has range/hitbox issues, use ws1+2 for punishing on long reaching or low profiling moves.
  3. 3.0 3.1 3.2 3.3 Adds an additional -2 to the tech frames if opponent is Face Down.
  4. 4.0 4.1 Duckable high.