Hwoarang punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Hwoarang punishers to Hwoarang punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Hwoarang}}
{{Hwoarang}}
{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 18: Line 18:
| 4,4 || 27 || +10g LFS
| 4,4 || 27 || +10g LFS
|-
|-
| 4,f+4 || 27 || +6
| 4,f+4 || 27 || +6 RFF
|-
|-
| -14 || uf+3+4,4 || 30 || +6
| -14 || uf+3+4,4 || 30 || +6

Latest revision as of 15:53, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,3 17 +11g LFS
1,2,4 17 +11g RFS
-11 4,3 30 +5
4,4 27 +10g LFS
4,f+4 27 +6 RFF
-14 uf+3+4,4 30 +6
-15 df+2 13 (?) +34a (+24)
-16 b+3 17 (?) +35a (+25)
-18 f,n,df#4 18 (?) +59a (+49)
Crouching
-10 hFC.1 5 +6
ws1[1] 12 +8
-11 ws4,4 28 +4c RFF
-14 ws3 20 (39) +23d
-16 ub+3,3 23 (?) +70a (+50) LFS
-23 uf,n,4 25 (?) +34a (+24)
Back-turned opponent
-10 1,1,3,3 39 +4
-11 4,4,3 47 (64) +14d
-14 3,3,4 42 (?) +40a (+31)
Grounded opponent
-16 db+4 11 -1a (-9)
-16 b+3 13 +15a (-2)
-23 f,F+3 19 +7a (-1)
Whiff punishers
Move Speed Range Damage Risk Hitbox
RFF.2,b+4 i10 1.95 33 -9/-29[2] High
RFF.2,1,1 i10 1.95 29 -8 High, Mid
4,3 i11 2.33 30 -6 High, Mid
df+1,3 i13 2.25 25 -2 LFS Mid
uf+3+4 i14 2.41 30 -13 Mid
df+2 i15 2.11 13 (?) -7 Mid[3]
b+3 i16 2.70 17 (?) -19 Mid
RFF.f+4~4 i18 2.60 20 (?) -13 Mid
  1. ws1 only works at -10 if the opponent is very close and slightly to Hwoarang's left, since the first active frame has a very short hitbox.
  2. Duckable high.
  3. Doesn't launch vs crouch.