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{{Leroy}} | {{Leroy}} | ||
{{Infobox tricky moves}} | {{Infobox tricky moves | ||
|slide=[[Leroy combos#Float|ws3]] | |||
|generic-a=4,4 | |||
|alisa-a=f,f [[Leroy combos#Float|df+2]]<ref name="alisa-df2-confirm">If Alisa lands, confirm into df+2,1+2.</ref> | |||
|alisa-b={{Plainlist| | |||
* [[Leroy combos#Float|df+2]]<ref name="alisa-df2-confirm"/> | |||
* [[Leroy combos#Float|f+4,4]]}} | |||
|king-a={{Plainlist| | |||
* cc [[Leroy combos#Float|d+3,2]] | |||
* FC.df+4,1 uf+3+4,1+2}} | |||
|asuka-a={{Plainlist| | |||
* f,F+2,2 ''(hard)''<ref>At tip range, f,F+2 can still punish Asuka b+3, but a small dash is needed.</ref> | |||
* f,F+1+2 ''(hard)'' | |||
* b+4 ''(can whiff)''}} | |||
|claudio-a={{Plainlist| | |||
* f,F+3 | |||
* f,F+2,2 ''(can whiff)''}} | |||
|devil-jin-a=uf+4 | |||
|devil-jin-b=1+2,1+2,1 | |||
|eddy-a=uf+4 | |||
|eddy-b=f+3 | |||
|heihachi-a={{Plainlist| | |||
* f+4,4 ''(can whiff)'' | |||
* f,F+2,2 ''(can whiff)''}} | |||
|jack-7-a=f,F+2 | |||
|jack-7-b=b+2 | |||
|law-a=df+1,4 | |||
|leroy-a=''(None)'' | |||
|lucky-chloe-a=''(None)'' | |||
|paul-a=''(None)'' | |||
|xiaoyu-a=''(None)'' | |||
|xiaoyu-b=1,2,3 | |||
|xiaoyu-c=[[Leroy combos#Float|ws3]] | |||
}} | |||
{{Navbox punishers (Tekken 7)}} | |||
{| class="punishers" | {| class="punishers" | ||
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 || -- || -- || -- | | -10 || 1,2,4 || 27 || +3 HRM | ||
|- | |||
| -12 || 2,2 || 30 || +7 | |||
|- | |||
| -14 || 1+2,1+2,1 || 51 || +7a (-2) | |||
|- | |||
| -15 || df+2,1+2 || 22 ([[Leroy combos#Staples|73]]) || +33a (+23) | |||
|- | |- | ||
| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
|- | |- | ||
| -11 || -- || -- || -- | | -10 || FC.1 || 5 || +6 | ||
|- | |||
| -11 || ws4 || 16 || +5 | |||
|- | |||
| -13 || ws1,4 || 30 || +3 HRM | |||
|- | |||
| -15 || ws2 || 21 ([[Leroy combos#Staples|72]]) || +52a | |||
|- | |||
| -23 || uf,n,4 || 25 ([[Leroy combos#Staples|76]]) || +34a (+24) | |||
|- | |- | ||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| -10 || -- || -- || | | -10 || 1,2,3 || 37 || +20a (+11) | ||
|- | |||
| -12 || 2,1,2,1 || 60 || +16a (+9) | |||
|- | |||
| -14 || f+2,3,4~4,1+2 || 88 || +12a (+5) | |||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
| -16 || -- || -- || -- | | -14 || d+4 || 7 || -1a (-9) | ||
|- | |||
| -15 || d+2 || 8 || -4a (-12) | |||
|- | |||
| -16 || d+3 || 8 || -2a (-10) | |||
|- | |||
| rowspan="3" | -17 | |||
| db+4 || 10 || -3a (-10) | |||
|- | |||
| OTG.db+2,1+2 || 23 || -4a | |||
|- | |||
| f,F+1+2 || 20 || -6a (-14) | |||
|} | |} | ||
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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ||
|- | |- | ||
| -- || -- || -- || -- || -- || --<ref> | | 1,2,4 || i10 || 2.07<ref>Jab has more range, but tip range second hit of 1,2 whiffs.</ref> || 27 || -9 HRM || High | ||
|- | |||
| 2,1 || i12 || 2.19 || 22 || -7 || High | |||
|- | |||
| 2,2 || i12 || 2.19 || 30 || -7/-27<ref name="duckable">Duckable high.</ref> || High | |||
|- | |||
| df+1,4 || i13 || 2.22 || 28 || -9 HRM || Mid | |||
|- | |||
| 1+2,1+2,1 || i14 || 2.30 || 51 || -9<ref>Can easily [[hit confirm]] the last hit.</ref> || High | |||
|- | |||
| uf+3+4,1+2 || i14 || 2.63 || 35 || -13<ref>Opponent can interrupt uf+3+4,1+2 with i11 or faster for CH.</ref> || Mid | |||
|- | |||
| df+2,1+2 || i15 || 2.39 || 22 ([[Leroy combos#Staples|73]]) || -18 || Mid | |||
|- | |||
| f+4,4 || i16 || 2.57 || 38 || -6/-28<ref name="duckable/> || Mid | |||
|- | |||
| f,F+2,2 || i14(~17) || ~2.8 || 21 ([[Leroy combos#Staples|72]]) || -15 || Mid | |||
|- | |||
| ws4 || i11 || 2.22 || 16 || -6 || Mid | |||
|- | |||
| ws1,4 || i13 || 2.32 || 30 || -9 HRM || Mid | |||
|- | |- | ||
| ws2 || i15 || 2.34 || 21 ([[Leroy combos#Staples|72]]) || -14 || Mid | |||
|} | |} | ||
<references/> | <references/> |
Latest revision as of 15:58, 25 January 2024
Leroy (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws3 |
Generic | FUFT.4 | 4,4 |
Alisa |
|
f,f df+2[1] |
|
||
db+4 |
| |
Asuka | b+3 |
|
Claudio | f+2,2 |
|
Devil Jin |
|
uf+4 |
R.f,n,d,df+4,3+4 | 1+2,1+2,1 | |
Eddy | 3~4 | uf+4 |
b+3,3 | f+3 | |
Heihachi | f,F+2 |
|
Jack-7 | R.b+1+2 | f,F+2 |
d+1+2 | b+2 | |
Law | db+3+4 | df+1,4 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
(None) |
Paul |
|
(None) |
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 | 1,2,3 | |
AOP.4~3 | ws3 |
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,4 | 27 | +3 HRM |
-12 | 2,2 | 30 | +7 |
-14 | 1+2,1+2,1 | 51 | +7a (-2) |
-15 | df+2,1+2 | 22 (73) | +33a (+23) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 16 | +5 |
-13 | ws1,4 | 30 | +3 HRM |
-15 | ws2 | 21 (72) | +52a |
-23 | uf,n,4 | 25 (76) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,3 | 37 | +20a (+11) |
-12 | 2,1,2,1 | 60 | +16a (+9) |
-14 | f+2,3,4~4,1+2 | 88 | +12a (+5) |
Grounded opponent | |||
-14 | d+4 | 7 | -1a (-9) |
-15 | d+2 | 8 | -4a (-12) |
-16 | d+3 | 8 | -2a (-10) |
-17 | db+4 | 10 | -3a (-10) |
OTG.db+2,1+2 | 23 | -4a | |
f,F+1+2 | 20 | -6a (-14) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2,4 | i10 | 2.07[3] | 27 | -9 HRM | High |
2,1 | i12 | 2.19 | 22 | -7 | High |
2,2 | i12 | 2.19 | 30 | -7/-27[4] | High |
df+1,4 | i13 | 2.22 | 28 | -9 HRM | Mid |
1+2,1+2,1 | i14 | 2.30 | 51 | -9[5] | High |
uf+3+4,1+2 | i14 | 2.63 | 35 | -13[6] | Mid |
df+2,1+2 | i15 | 2.39 | 22 (73) | -18 | Mid |
f+4,4 | i16 | 2.57 | 38 | -6/-28[4] | Mid |
f,F+2,2 | i14(~17) | ~2.8 | 21 (72) | -15 | Mid |
ws4 | i11 | 2.22 | 16 | -6 | Mid |
ws1,4 | i13 | 2.32 | 30 | -9 HRM | Mid |
ws2 | i15 | 2.34 | 21 (72) | -14 | Mid |
- ↑ 1.0 1.1 If Alisa lands, confirm into df+2,1+2.
- ↑ At tip range, f,F+2 can still punish Asuka b+3, but a small dash is needed.
- ↑ Jab has more range, but tip range second hit of 1,2 whiffs.
- ↑ 4.0 4.1 Duckable high.
- ↑ Can easily hit confirm the last hit.
- ↑ Opponent can interrupt uf+3+4,1+2 with i11 or faster for CH.