Eddy punishers (Tekken 7): Difference between revisions

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{{Eddy}}
{{Eddy}}
{{Infobox tricky moves
|alisa-a={{Plainlist|
* f+3+4
* qcf+3}}
|alisa-b={{Plainlist|
* df+3+4
* df+1,1}}
|eddy-a= ws2
|eddy-b= b+3,3
|lucky-chloe-a= b+3,3 (after first hit)
}}
{{Navbox punishers (Tekken 7)}}
{{See other}}
Standing Punishes
▫ 10 frame    1,2  (19 Damage) first hit high, -4 on block
▫ 12 frame    1+2  (27 Damage) first hit high, +0 to +1 on block
▫ 15 to 18 frame  df 3+4, b33, RLX 23, b24 s!, ff d23, RLX 3  (73 Damage) first hit mid, -23 to -20 on block
While Standing Punishes
▫ 13 frame  ws 13, RLX 4 s!, ff b33, RLX 243  (71 Damage)
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
|- 
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>
== ws1,3 ==
The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:
{{Incomplete}}
{{Combolist|columns=9em|
; Alisa
: d+3
: db+4
: SBT.3
}}
== Old table (TODO: copy to above) ==


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|rowspan = '2'|-10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|-
| 1,2 ||19 || +4
|-
|rowspan = '3'| -12 || f+2,3 <ref> leaves you in HSP</ref> ||31 || +6
|-
|  1+2 <ref> very short range and can often whiff </ref>|| 27|| +6
|-
| -12 || 4 <ref> long ranged punish when nothing else works</ref> || 14 || 0
|-
| -13|| df+1,1||18 || +8
|-
| -14 || b+2,4||37 || KND
|-
| -15 || df+3+4 ||17 || Launch
|}
|}


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|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
|-
|-11 || ws+4 || 15|| +8
|-
|rowspan ='2'| -13 || ws+1,3<ref> Doesn't hit moves which recover in crouch</ref>.|| 27|| Launch
|-
| d+1+3, d+2+4<ref> mixup punish between a 1 and 2 break with same animation </ref>|| 45 || KND
|-
| -15 || ws+2 ||12|| Launch
|-
| -19 || ws+3 || 15 || Launch
|-
| -23|| uf,N, 4||25 ||Launch
|}
|}


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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
| -19 || qcf+3 || 15 || Launch || {{Plainlist|
* Asuka b+3
* Alisa b+4,4
|}
|}


{| class="wikitable"
{| class="wikitable"
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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|}
|}


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! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
| b+2,4|| 37||KND|| can be ducked
|-
| b+2,3 || 31 || +5 || safe alternative to b+2,4
|-
| df+3+4 || 17 || Launch || -23
|-
|ff+3 <ref> Wallbounce  </ref> || 30 || KND || -14 <ref> -2 when cancelled into RLX </ref>
|-
|}
|}
</div>
</div>


<references/>
<references/>
== External links ==
* [https://www.youtube.com/playlist?list=PLrZUQ7AtS4lDPkmO69hB4092sEPMvgzre Playlist by Spero Gin going over how to punish every move for the entire cast with Eddy] (2019)

Latest revision as of 22:44, 1 April 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f+3+4
  • qcf+3
  • b+3+4
  • b+3+4,3+4
  • df+3+4
  • df+1,1
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 ws2
b+3,3 b+3,3
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+3,3 (after first hit)
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}

This page is for Tekken 7. For Tekken 8, see Eddy punishers.

Standing Punishes

â–« 10 frame 1,2 (19 Damage) first hit high, -4 on block

â–« 12 frame 1+2 (27 Damage) first hit high, +0 to +1 on block

â–« 15 to 18 frame df 3+4, b33, RLX 23, b24 s!, ff d23, RLX 3 (73 Damage) first hit mid, -23 to -20 on block

While Standing Punishes

â–« 13 frame ws 13, RLX 4 s!, ff b33, RLX 243 (71 Damage)


Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. ↑ 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

ws1,3

The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:

This list is incomplete. You can help by expanding it.
Alisa
d+3
db+4
SBT.3

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
1,2 19 +4
-12 f+2,3 [2] 31 +6
1+2 [3] 27 +6
-12 4 [4] 14 0
-13 df+1,1 18 +8
-14 b+2,4 37 KND
-15 df+3+4 17 Launch
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-13 ws+1,3[5]. 27 Launch
d+1+3, d+2+4[6] 45 KND
-15 ws+2 12 Launch
-19 ws+3 15 Launch
-23 uf,N, 4 25 Launch
Extra range
Enemy Move Damage Frames Can reach
-19 qcf+3 15 Launch
  • Asuka b+3
  • Alisa b+4,4


Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
b+2,4 37 KND can be ducked
b+2,3 31 +5 safe alternative to b+2,4
df+3+4 17 Launch -23
ff+3 [7] 30 KND -14 [8]
  1. ↑ Generic 1 jab. Great punish!
  2. ↑ leaves you in HSP
  3. ↑ very short range and can often whiff
  4. ↑ long ranged punish when nothing else works
  5. ↑ Doesn't hit moves which recover in crouch
  6. ↑ mixup punish between a 1 and 2 break with same animation
  7. ↑ Wallbounce
  8. ↑ -2 when cancelled into RLX

External links