Eddy punishers (Tekken 7): Difference between revisions

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{{Eddy}}
{{Eddy}}
{{Infobox tricky moves
|alisa-a={{Plainlist|
* f+3+4
* qcf+3}}
|alisa-b={{Plainlist|
* df+3+4
* df+1,1}}
|eddy-a= ws2
|eddy-b= b+3,3
|lucky-chloe-a= b+3,3 (after first hit)
}}
{{Navbox punishers (Tekken 7)}}
{{See other}}
Standing Punishes
▫ 10 frame    1,2  (19 Damage) first hit high, -4 on block
▫ 12 frame    1+2  (27 Damage) first hit high, +0 to +1 on block
▫ 15 to 18 frame  df 3+4, b33, RLX 23, b24 s!, ff d23, RLX 3  (73 Damage) first hit mid, -23 to -20 on block
While Standing Punishes
▫ 13 frame  ws 13, RLX 4 s!, ff b33, RLX 243  (71 Damage)


{{Infobox tricky moves}}


{| class="punishers"
{| class="punishers"
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The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:
The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:


{{Note|This list is incomplete. You can help by expanding it.}}
{{Incomplete}}


{{Combolist|columns=9em|
{{Combolist|columns=9em|

Latest revision as of 22:44, 1 April 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f+3+4
  • qcf+3
  • b+3+4
  • b+3+4,3+4
  • df+3+4
  • df+1,1
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 ws2
b+3,3 b+3,3
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+3,3 (after first hit)
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}

This page is for Tekken 7. For Tekken 8, see Eddy punishers.

Standing Punishes

▫ 10 frame 1,2 (19 Damage) first hit high, -4 on block

▫ 12 frame 1+2 (27 Damage) first hit high, +0 to +1 on block

▫ 15 to 18 frame df 3+4, b33, RLX 23, b24 s!, ff d23, RLX 3 (73 Damage) first hit mid, -23 to -20 on block

While Standing Punishes

▫ 13 frame ws 13, RLX 4 s!, ff b33, RLX 243 (71 Damage)


Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

ws1,3

The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:

This list is incomplete. You can help by expanding it.
Alisa
d+3
db+4
SBT.3

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
1,2 19 +4
-12 f+2,3 [2] 31 +6
1+2 [3] 27 +6
-12 4 [4] 14 0
-13 df+1,1 18 +8
-14 b+2,4 37 KND
-15 df+3+4 17 Launch
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-13 ws+1,3[5]. 27 Launch
d+1+3, d+2+4[6] 45 KND
-15 ws+2 12 Launch
-19 ws+3 15 Launch
-23 uf,N, 4 25 Launch
Extra range
Enemy Move Damage Frames Can reach
-19 qcf+3 15 Launch
  • Asuka b+3
  • Alisa b+4,4


Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
b+2,4 37 KND can be ducked
b+2,3 31 +5 safe alternative to b+2,4
df+3+4 17 Launch -23
ff+3 [7] 30 KND -14 [8]
  1. Generic 1 jab. Great punish!
  2. leaves you in HSP
  3. very short range and can often whiff
  4. long ranged punish when nothing else works
  5. Doesn't hit moves which recover in crouch
  6. mixup punish between a 1 and 2 break with same animation
  7. Wallbounce
  8. -2 when cancelled into RLX

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