Lee punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Lee punishers to Lee punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Lee}}
{{Lee}}
{{Infobox tricky moves
|slide=ws2,3 ...
|generic-a=f+4
|alisa-a={{Plainlist|
* uf+3,4
* f~n<3,4<ref>Continue with f+4,1 if she's flying. The opposite Devil Jin's u+4,U.</ref>
* f,f 4,3,4<ref>Don't finish the string if she lands.</ref>
* f,f 4,u+3}}
|alisa-b=uf+4
|king-a={{Plainlist|
* cc b+3,3,f~n ...
* cc f+3+4
* ub+3}}
|asuka-a={{Plainlist|
* f,F+3
* R.df+3+4}}
|claudio-a=f,F+3 ''(deep dash)''<ref>This can be done easily with Assist.3.</ref>
|devil-jin-a=f~n<3,4<ref>Don't finish the string if he's still flying. Can continue with d+2 b+2,f~n(x3) S! f+2,1 for max damage.</ref>
|devil-jin-b=f+2,1
|eddy-a=uf,n,4
|eddy-b=3 b+3,3,f~n ...
|heihachi-a={{Plainlist|
* f,F+3
* R.df+3+4}}
|jack-7-a=f,F+4 ''(deep dash)''
|jack-7-b=f,F+3
|law-a=df+4
|leroy-a=f+4
|lucky-chloe-a=f+4,1
|paul-a={{Plainlist|
* f,F+3
* R.df+3+4}}
|xiaoyu-a=''(None)''
|xiaoyu-b=4,3,3
|xiaoyu-c=ws2,3 ...
}}
{{Navbox punishers (Tekken 7)}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="punishers"
 
| colspan="4"  class="table-cat" | Standing
{| class="wikitable"
|+ Standing
|-
|-
! Startup !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
|rowspan="2"|i10 || 1,3:3:3 || 28 (44) || [[Lee combos#Mini-combos|+14a]]
| rowspan="2" | -10
| 1,3:3:3 || 28 ([[Acid Rain#Followup|44]]) || +14a
|-
|-
| 1,2,4 || 26 || -1
| 1,2,4 || 26 || -1
|-
|-
| i11 || 4,3 || 30 || -3
| -11 || 4,3 || 30 || -3
|-
| -13 || f+1+2 || 30 || +18a (+9)
|-
| -14 || f+2,1 || 36 || +42d (-16)
|-
|-
| i13 || f+1+2 || 30 || +18a (+9a)
| -15 || f+3,3,3,3,3,4 || 32 ([[Lee combos#Staples|66]]) || +61a (+44)
|-
|-
| i14 || f+2,1 || 36 || +42d (-16d)
| -15 || uf+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
|-
|-
| i15 || f+3,3,3,3,3,4 || 32 (66) || [[Lee combos#Staples|+61a (+44a)]]
| -16 || R.df+3+4,f~n || 25 ([[Lee combos#Staples|78]]) || +54a (+34)
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
| i15 || u/f+4 || 13 (66) || [[Lee combos#Staples|+31a (+21a)]]
| -10 || ws3,3 || 27 || -4c
|}
|-
 
| -13 || ws1,4 || 30 || +4
{| class="wikitable"
|-
|+ Extra range
| -14 || ws2,3 || 36 ([[Lee combos#Mini-combos|54]]/[[Lee combos#Rage|94]]) || +32a (+22)
|-
|-
! Startup !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| -15 || uf+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
|-
|-
| i11 || f+4 || 13 || +4 || FUFT 4 (mid wake-up kick)&mdash;Leroy d/b+1+2
| -23 || uf,n,4 || 25 ([[Lee combos#Staples|78]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| i15 || f,F+3 || 26 || +10a (+1a) || Asuka b+4&mdash;Heihachi f,F+2
| -10 || 1,2,2,3 || 53 || +17a (+8)
|-
|-
| i16 || d/f+3+4 || 25 (78) || [[Lee combos#Staples|+55a (+35a)]] || Paul qcf+1
| -11 || 4,3,3 || 50 || +8d
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Startup !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -15 || df+3,2,3 || 48 ([[Lee combos#Back-turned opponent|91]]) || +25a (+15)
|-
|-
| i10 || ws3,3 || 27 || -4c
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| i13 || ws1,4 || 30 || +4
| -16 || d+3 || 13 || -3a (-11)
|-
|-
| i14 || ws2,3 || 36 (54) || [[Lee combos#Mini-combos|+32a (+22a)]]
| -18 || ub+3 || 16 || +20a (+3)
|-
|-
| i15 || u/f+4 || 13 (66) || [[Lee combos#Staples|+31a (+21a)]]
| -23 || d,DB+4 || 19 || +10a (-7)
|-
|-
| i23 || u/f~n,4 || 25 (78) || [[Lee combos#Staples|+34a (+24a)]]
| -30 || f+3+4 || 22 || -2a
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,3:3:3 || i10 || 2.03 || 28 ([[Acid Rain#Followup|44]]) || -11<ref name="hc">Hit confirm</ref><ref>Full string is -18 but with enough pushback to be tricky or even safe in many matchups</ref> || High
|-
| 2,1 || i10 || 2.07 || 18 || -5 || High
|-
| f+4 || i11 || 2.31 || 13 || -7 || High
|-
| f+3,3,3,3,3,4 || i15 || 2.63 || 32 ([[Lee combos#Staples|66]]) || -18<ref>Opponent has to guess if you finish the string or not</ref> || Mid
|-
|-
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| b+1:1,2 || i15 || 2.64 || 43 || -1 HMS<ref name="hc"/> || High
|-
|-
| f+3,3,3,3,3,4 || 2.63 || 32 (66) || [[Lee combos#Staples|+61a (+44a)]] || unsafe
| uf+4 || i15 || 2.21 || 13 ([[Lee combos#Staples|66]]) || -13 || Mid
|-
|-
| b+1:1,2 || 2.64 || 43 || +39d (-19d) || safe if hit confirmed
| df+2 || i15 || 2.05 || 12 ([[Lee combos#Staples|65]]) || -7 || Mid<ref>Won't launch crouching recovery, and bad vertical hitbox</ref>
|-
|-
| f,F+3 || 3.10 || 26 || +10a (+1a) || safe
| R.df+3+4 || i16 || 2.86 || 25 ([[Lee combos#Staples|78]]) || -1 || Mid
|-
|-
| u/f+4 || 2.21 || 13 (66) || [[Lee combos#Staples|+31a (+21a)]] || unsafe
| f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid
|-
|-
| d/f+2 || 2.05 || 12 (65) || [[Lee combos#Staples|+34a (+24a)]] || safe
| f,n,3,4 || i15(~17+) || 2.25<ref>Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers</ref> || 20 ([[Lee combos#Staples|73]]) || -13 || Mid
|}
|}


</div>
<references/>


== See Also ==
== External links ==


* [https://www.youtube.com/watch?v=dM4ltoRS7ZA Video guide by Murakumo]
* [https://www.youtube.com/watch?v=dM4ltoRS7ZA Video guide by Murakumo]

Latest revision as of 15:58, 25 January 2024

Punishers for tricky moves
Various Slide ws2,3 ...
Generic FUFT.4 f+4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • uf+3,4
  • f~n<3,4[1]
  • f,f 4,3,4[2]
  • f,f 4,u+3
  • b+3+4
  • b+3+4,3+4
uf+4
db+4
  • cc b+3,3,f~n ...
  • cc f+3+4
  • ub+3
Asuka b+3
  • f,F+3
  • R.df+3+4
Claudio f+2,2 f,F+3 (deep dash)[3]
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f~n<3,4[4]
R.f,n,d,df+4,3+4 f+2,1
Eddy 3~4 uf,n,4
b+3,3 3 b+3,3,f~n ...
Heihachi f,F+2
  • f,F+3
  • R.df+3+4
Jack-7 R.b+1+2 f,F+4 (deep dash)
d+1+2 f,F+3
Law db+3+4 df+4
Leroy db+1+2 f+4
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+4,1
Paul
  • d+4,2:1+2
  • qcf+2
  • f,F+3
  • R.df+3+4
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 4,3,3
AOP.4~3 ws2,3 ...
Standing
Enemy Move Damage Frames
-10 1,3:3:3 28 (44) +14a
1,2,4 26 -1
-11 4,3 30 -3
-13 f+1+2 30 +18a (+9)
-14 f+2,1 36 +42d (-16)
-15 f+3,3,3,3,3,4 32 (66) +61a (+44)
-15 uf+4 13 (66) +31a (+21)
-16 R.df+3+4,f~n 25 (78) +54a (+34)
Crouching
-10 ws3,3 27 -4c
-13 ws1,4 30 +4
-14 ws2,3 36 (54/94) +32a (+22)
-15 uf+4 13 (66) +31a (+21)
-23 uf,n,4 25 (78) +34a (+24)
Back-turned opponent
-10 1,2,2,3 53 +17a (+8)
-11 4,3,3 50 +8d
-15 df+3,2,3 48 (91) +25a (+15)
Grounded opponent
-16 d+3 13 -3a (-11)
-18 ub+3 16 +20a (+3)
-23 d,DB+4 19 +10a (-7)
-30 f+3+4 22 -2a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,3:3:3 i10 2.03 28 (44) -11[5][6] High
2,1 i10 2.07 18 -5 High
f+4 i11 2.31 13 -7 High
f+3,3,3,3,3,4 i15 2.63 32 (66) -18[7] Mid
b+1:1,2 i15 2.64 43 -1 HMS[5] High
uf+4 i15 2.21 13 (66) -13 Mid
df+2 i15 2.05 12 (65) -7 Mid[8]
R.df+3+4 i16 2.86 25 (78) -1 Mid
f,F+3 i13(~16+) 3.10 26 -11[9] Mid
f,n,3,4 i15(~17+) 2.25[10] 20 (73) -13 Mid
  1. ↑ Continue with f+4,1 if she's flying. The opposite Devil Jin's u+4,U.
  2. ↑ Don't finish the string if she lands.
  3. ↑ This can be done easily with Assist.3.
  4. ↑ Don't finish the string if he's still flying. Can continue with d+2 b+2,f~n(x3) S! f+2,1 for max damage.
  5. ↑ 5.0 5.1 Hit confirm
  6. ↑ Full string is -18 but with enough pushback to be tricky or even safe in many matchups
  7. ↑ Opponent has to guess if you finish the string or not
  8. ↑ Won't launch crouching recovery, and bad vertical hitbox
  9. ↑ Safe from pushback (usually)
  10. ↑ Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers

External links