Ganryu punishers: Difference between revisions

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{{Ganryu}}
{{Ganryu}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|generic-a=None
|alisa-a=df+1+2,1
|alisa-b=df+2,1,2,1
|king-a=FC.d+1, ws2, df+4,1,2
|asuka-a=f+2<ref name="asuka-b3">Counterhits b3,4</ref>
|claudio-a=f,f+1+2<ref>Very hard and launch punishable on whiff</ref>
|devil-jin-b=f+1+2
}}
 
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 20: Line 30:
|-
|-
| rowspan="4" | -14
| rowspan="4" | -14
|- 
| f+1+2 || 30 || +38a(-20a)
| f+1+2 || 30 || +38a(-20a)
|-
|-
Line 48: Line 57:
| -11 || ws4 || 20 || +5 ||
| -11 || ws4 || 20 || +5 ||
|-
|-
| -13 || ws1,2,(3+4 TAC) || 35 || +6c ||
| -13 || ws1,2,(3+4 TCH) || 35 || +6c ||
|-
|-
| -14 || FC df+2 <ref> Auto Screw </ref> || 20 || +61a(+41a) ||
| -14 || FC df+2 <ref> Auto Screw </ref> || 20 || +61a(+41a) ||

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 None
Alisa
  • b+4,4
  • b+4,4,3+4~1
df+1+2,1
  • b+3+4
  • b+3+4,3+4
df+2,1,2,1
db+4 FC.d+1, ws2, df+4,1,2
Asuka b+3 f+2[1]
Claudio f+2,2 f,f+1+2[2]
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 f+1+2
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 b+1+2 19 +24a(+19a)
-12 2,1 24 +8
2,1,3+4 24 +12
1,2 20 +7
-13 df+1,4 24 -2
-14 f+1+2 30 +38a(-20a)
b+1~2,12121212 39 +2
f+2 14 +1
f,f+1+2 15 +29a
-15 4,4 38 +6 [3]
b+2,1 25 +1
b+2,1,3+4 25 +4
df+4,1 27 -3
-16 df+2 17
Crouching
Enemy Move Damage Frames
-10 FC db+1 5 +6
-11 ws4 20 +5
-13 ws1,2,(3+4 TCH) 35 +6c
-14 FC df+2 [4] 20 +61a(+41a)
-16 ws2 [5] 17 +35a(+25a)
Back-turned opponent
-10 1,2,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
  1. Counterhits b3,4
  2. Very hard and launch punishable on whiff
  3. Hard knock down - df+3 guaranteed on characters without a spring kick
  4. Auto Screw
  5. Gives more damage than df+2 due to better launcher

TODO: complete back-turned, grounded and whiff punishment