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{{Lee}} | {{Lee}} | ||
{{Infobox tricky moves | |||
|slide=ws2,3 ... | |||
|generic-a=f+4 | |||
|alisa-a={{Plainlist| | |||
* uf+3,4 | |||
* f~n<3,4<ref>Continue with f+4,1 if she's flying. The opposite Devil Jin's u+4,U.</ref> | |||
* f,f 4,3,4<ref>Don't finish the string if she lands.</ref> | |||
* f,f 4,u+3}} | |||
|alisa-b=uf+4 | |||
|king-a={{Plainlist| | |||
* cc b+3,3,f~n ... | |||
* cc f+3+4 | |||
* ub+3}} | |||
|asuka-a={{Plainlist| | |||
* f,F+3 | |||
* R.df+3+4}} | |||
|claudio-a=f,F+3 ''(deep dash)''<ref>This can be done easily with Assist.3.</ref> | |||
|devil-jin-a=f~n<3,4<ref>Don't finish the string if he's still flying. Can continue with d+2 b+2,f~n(x3) S! f+2,1 for max damage.</ref> | |||
|devil-jin-b=f+2,1 | |||
|eddy-a=uf,n,4 | |||
|eddy-b=3 b+3,3,f~n ... | |||
|heihachi-a={{Plainlist| | |||
* f,F+3 | |||
* R.df+3+4}} | |||
|jack-7-a=f,F+4 ''(deep dash)'' | |||
|jack-7-b=f,F+3 | |||
|law-a=df+4 | |||
|leroy-a=f+4 | |||
|lucky-chloe-a=f+4,1 | |||
|paul-a={{Plainlist| | |||
* f,F+3 | |||
* R.df+3+4}} | |||
|xiaoyu-a=''(None)'' | |||
|xiaoyu-b=4,3,3 | |||
|xiaoyu-c=ws2,3 ... | |||
}} | |||
{{Navbox punishers (Tekken 7)}} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Standing | |||
| | |||
|- | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
|rowspan="2"|-10 | | rowspan="2" | -10 | ||
| 1,3:3:3 || 28 ([[Acid Rain#Followup|44]]) || +14a | |||
|- | |- | ||
| 1,2,4 || 26 || -1 | | 1,2,4 || 26 || -1 | ||
Line 14: | Line 50: | ||
| -11 || 4,3 || 30 || -3 | | -11 || 4,3 || 30 || -3 | ||
|- | |- | ||
| -13 || f+1+2 || 30 || +18a (+ | | -13 || f+1+2 || 30 || +18a (+9) | ||
|- | |- | ||
| -14 || f+2,1 || 36 || +42d (- | | -14 || f+2,1 || 36 || +42d (-16) | ||
|- | |- | ||
| -15 || f+3,3,3,3,3,4 || 32 ( | | -15 || f+3,3,3,3,3,4 || 32 ([[Lee combos#Staples|66]]) || +61a (+44) | ||
|- | |- | ||
| -15 || | | -15 || uf+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21) | ||
| | |- | ||
| -16 || R.df+3+4,f~n || 25 ([[Lee combos#Staples|78]]) || +54a (+34) | |||
|- | |||
|+ | | colspan="4" class="table-cat" | Crouching | ||
|- | |||
| -10 || ws3,3 || 27 || -4c | |||
|- | |||
| -13 || ws1,4 || 30 || +4 | |||
|- | |||
| -14 || ws2,3 || 36 ([[Lee combos#Mini-combos|54]]/[[Lee combos#Rage|94]]) || +32a (+22) | |||
|- | |- | ||
| -15 || uf+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21) | |||
|- | |- | ||
| - | | -23 || uf,n,4 || 25 ([[Lee combos#Staples|78]]) || +34a (+24) | ||
|- | |||
| colspan="4" class="table-cat" | Back-turned opponent | |||
|- | |- | ||
| - | | -10 || 1,2,2,3 || 53 || +17a (+8) | ||
|- | |- | ||
| - | | -11 || 4,3,3 || 50 || +8d | ||
| | |||
|+ | |||
|- | |- | ||
| -15 || df+3,2,3 || 48 ([[Lee combos#Back-turned opponent|91]]) || +25a (+15) | |||
|- | |- | ||
| - | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
| - | | -16 || d+3 || 13 || -3a (-11) | ||
|- | |- | ||
| - | | -18 || ub+3 || 16 || +20a (+3) | ||
|- | |- | ||
| - | | -23 || d,DB+4 || 19 || +10a (-7) | ||
|- | |- | ||
| - | | -30 || f+3+4 || 22 || -2a | ||
|} | |} | ||
{| class=" | {| class="punishers" style="clear: both" | ||
|+ | | colspan="6" class="table-cat" | Whiff punishers | ||
|- | |||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |||
| 1,3:3:3 || i10 || 2.03 || 28 ([[Acid Rain#Followup|44]]) || -11<ref name="hc">Hit confirm</ref><ref>Full string is -18 but with enough pushback to be tricky or even safe in many matchups</ref> || High | |||
|- | |||
| 2,1 || i10 || 2.07 || 18 || -5 || High | |||
|- | |||
| f+4 || i11 || 2.31 || 13 || -7 || High | |||
|- | |- | ||
| f+3,3,3,3,3,4 || i15 || 2.63 || 32 ([[Lee combos#Staples|66]]) || -18<ref>Opponent has to guess if you finish the string or not</ref> || Mid | |||
|- | |- | ||
| | | b+1:1,2 || i15 || 2.64 || 43 || -1 HMS<ref name="hc"/> || High | ||
|- | |- | ||
| | | uf+4 || i15 || 2.21 || 13 ([[Lee combos#Staples|66]]) || -13 || Mid | ||
|- | |- | ||
| | | df+2 || i15 || 2.05 || 12 ([[Lee combos#Staples|65]]) || -7 || Mid<ref>Won't launch crouching recovery, and bad vertical hitbox</ref> | ||
|- | |- | ||
| | | R.df+3+4 || i16 || 2.86 || 25 ([[Lee combos#Staples|78]]) || -1 || Mid | ||
|- | |- | ||
| | | f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid | ||
|- | |- | ||
| | | f,n,3,4 || i15(~17+) || 2.25<ref>Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers</ref> || 20 ([[Lee combos#Staples|73]]) || -13 || Mid | ||
|} | |} | ||
</ | <references/> | ||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=dM4ltoRS7ZA Video guide by Murakumo] | * [https://www.youtube.com/watch?v=dM4ltoRS7ZA Video guide by Murakumo] |
Latest revision as of 15:58, 25 January 2024
Lee (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws2,3 ... |
Generic | FUFT.4 | f+4 |
Alisa |
|
|
|
uf+4 | |
db+4 |
| |
Asuka | b+3 |
|
Claudio | f+2,2 | f,F+3 (deep dash)[3] |
Devil Jin |
|
f~n<3,4[4] |
R.f,n,d,df+4,3+4 | f+2,1 | |
Eddy | 3~4 | uf,n,4 |
b+3,3 | 3 b+3,3,f~n ... | |
Heihachi | f,F+2 |
|
Jack-7 | R.b+1+2 | f,F+4 (deep dash) |
d+1+2 | f,F+3 | |
Law | db+3+4 | df+4 |
Leroy | db+1+2 | f+4 |
Lucky Chloe |
|
f+4,1 |
Paul |
|
|
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 | 4,3,3 | |
AOP.4~3 | ws2,3 ... |
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,3:3:3 | 28 (44) | +14a |
1,2,4 | 26 | -1 | |
-11 | 4,3 | 30 | -3 |
-13 | f+1+2 | 30 | +18a (+9) |
-14 | f+2,1 | 36 | +42d (-16) |
-15 | f+3,3,3,3,3,4 | 32 (66) | +61a (+44) |
-15 | uf+4 | 13 (66) | +31a (+21) |
-16 | R.df+3+4,f~n | 25 (78) | +54a (+34) |
Crouching | |||
-10 | ws3,3 | 27 | -4c |
-13 | ws1,4 | 30 | +4 |
-14 | ws2,3 | 36 (54/94) | +32a (+22) |
-15 | uf+4 | 13 (66) | +31a (+21) |
-23 | uf,n,4 | 25 (78) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,2,3 | 53 | +17a (+8) |
-11 | 4,3,3 | 50 | +8d |
-15 | df+3,2,3 | 48 (91) | +25a (+15) |
Grounded opponent | |||
-16 | d+3 | 13 | -3a (-11) |
-18 | ub+3 | 16 | +20a (+3) |
-23 | d,DB+4 | 19 | +10a (-7) |
-30 | f+3+4 | 22 | -2a |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,3:3:3 | i10 | 2.03 | 28 (44) | -11[5][6] | High |
2,1 | i10 | 2.07 | 18 | -5 | High |
f+4 | i11 | 2.31 | 13 | -7 | High |
f+3,3,3,3,3,4 | i15 | 2.63 | 32 (66) | -18[7] | Mid |
b+1:1,2 | i15 | 2.64 | 43 | -1 HMS[5] | High |
uf+4 | i15 | 2.21 | 13 (66) | -13 | Mid |
df+2 | i15 | 2.05 | 12 (65) | -7 | Mid[8] |
R.df+3+4 | i16 | 2.86 | 25 (78) | -1 | Mid |
f,F+3 | i13(~16+) | 3.10 | 26 | -11[9] | Mid |
f,n,3,4 | i15(~17+) | 2.25[10] | 20 (73) | -13 | Mid |
- ↑ Continue with f+4,1 if she's flying. The opposite Devil Jin's u+4,U.
- ↑ Don't finish the string if she lands.
- ↑ This can be done easily with Assist.3.
- ↑ Don't finish the string if he's still flying. Can continue with d+2 b+2,f~n(x3) S! f+2,1 for max damage.
- ↑ 5.0 5.1 Hit confirm
- ↑ Full string is -18 but with enough pushback to be tricky or even safe in many matchups
- ↑ Opponent has to guess if you finish the string or not
- ↑ Won't launch crouching recovery, and bad vertical hitbox
- ↑ Safe from pushback (usually)
- ↑ Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers