Leroy punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Leroy punishers to Leroy punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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Line 18: Line 18:
* f,F+2,2 ''(can whiff)''}}
* f,F+2,2 ''(can whiff)''}}
|devil-jin-a=uf+4
|devil-jin-a=uf+4
|devil-jin-b=1+2,1+2,1
|eddy-a=uf+4
|eddy-a=uf+4
|eddy-b=f+3
|heihachi-a={{Plainlist|
|heihachi-a={{Plainlist|
* f+4,4 ''(can whiff)''
* f+4,4 ''(can whiff)''
* f,F+2,2 ''(can whiff)''}}
* f,F+2,2 ''(can whiff)''}}
|jack-a=f,F+2
|jack-7-a=f,F+2
|jack-b=b+2
|jack-7-b=b+2
|law-a=df+1,4
|law-a=df+1,4
|leroy-a=''(None)''
|leroy-a=''(None)''
Line 32: Line 34:
|xiaoyu-c=[[Leroy combos#Float|ws3]]
|xiaoyu-c=[[Leroy combos#Float|ws3]]
}}
}}
{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 75: Line 77:
| -16 || d+3 || 8 || -2a (-10)
| -16 || d+3 || 8 || -2a (-10)
|-
|-
| rowspan="2" | -17
| rowspan="3" | -17
| db+4 || 10 || -3a (-10)
| db+4 || 10 || -3a (-10)
|-
|-
| OTG.db+2,1+2 || 23 || -4a
| OTG.db+2,1+2 || 23 || -4a
|-
| f,F+1+2 || 20 || -6a (-14)
|}
|}


Line 106: Line 110:
| ws4 || i11 || 2.22 || 16 || -6 || Mid
| ws4 || i11 || 2.22 || 16 || -6 || Mid
|-
|-
| ws1,4 || i13 || 2.32 || 30 || -6 HRM || Mid
| ws1,4 || i13 || 2.32 || 30 || -9 HRM || Mid
|-
|-
| ws2 || i15 || 2.34 || 21 ([[Leroy combos#Staples|72]]) || -14 || Mid
| ws2 || i15 || 2.34 || 21 ([[Leroy combos#Staples|72]]) || -14 || Mid

Latest revision as of 15:58, 25 January 2024

Punishers for tricky moves
Various Slide ws3
Generic FUFT.4 4,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,f df+2[1]
  • b+3+4
  • b+3+4,3+4
db+4
  • cc d+3,2
  • FC.df+4,1 uf+3+4,1+2
Asuka b+3
  • f,F+2,2 (hard)[2]
  • f,F+1+2 (hard)
  • b+4 (can whiff)
Claudio f+2,2
  • f,F+3
  • f,F+2,2 (can whiff)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+4
R.f,n,d,df+4,3+4 1+2,1+2,1
Eddy 3~4 uf+4
b+3,3 f+3
Heihachi f,F+2
  • f+4,4 (can whiff)
  • f,F+2,2 (can whiff)
Jack-7 R.b+1+2 f,F+2
d+1+2 b+2
Law db+3+4 df+1,4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
(None)
Paul
  • d+4,2:1+2
  • qcf+2
(None)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 1,2,3
AOP.4~3 ws3
Standing
Enemy Move Damage Frames
-10 1,2,4 27 +3 HRM
-12 2,2 30 +7
-14 1+2,1+2,1 51 +7a (-2)
-15 df+2,1+2 22 (73) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws1,4 30 +3 HRM
-15 ws2 21 (72) +52a
-23 uf,n,4 25 (76) +34a (+24)
Back-turned opponent
-10 1,2,3 37 +20a (+11)
-12 2,1,2,1 60 +16a (+9)
-14 f+2,3,4~4,1+2 88 +12a (+5)
Grounded opponent
-14 d+4 7 -1a (-9)
-15 d+2 8 -4a (-12)
-16 d+3 8 -2a (-10)
-17 db+4 10 -3a (-10)
OTG.db+2,1+2 23 -4a
f,F+1+2 20 -6a (-14)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2,4 i10 2.07[3] 27 -9 HRM High
2,1 i12 2.19 22 -7 High
2,2 i12 2.19 30 -7/-27[4] High
df+1,4 i13 2.22 28 -9 HRM Mid
1+2,1+2,1 i14 2.30 51 -9[5] High
uf+3+4,1+2 i14 2.63 35 -13[6] Mid
df+2,1+2 i15 2.39 22 (73) -18 Mid
f+4,4 i16 2.57 38 -6/-28[4] Mid
f,F+2,2 i14(~17) ~2.8 21 (72) -15 Mid
ws4 i11 2.22 16 -6 Mid
ws1,4 i13 2.32 30 -9 HRM Mid
ws2 i15 2.34 21 (72) -14 Mid
  1. 1.0 1.1 If Alisa lands, confirm into df+2,1+2.
  2. At tip range, f,F+2 can still punish Asuka b+3, but a small dash is needed.
  3. Jab has more range, but tip range second hit of 1,2 whiffs.
  4. 4.0 4.1 Duckable high.
  5. Can easily hit confirm the last hit.
  6. Opponent can interrupt uf+3+4,1+2 with i11 or faster for CH.